X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Finstagib%2Fsv_instagib.qc;h=63f3182ea6ba4746abb57d5491c5c97d29294adc;hb=7a450de6b250eccb737d4c428b634496b933e4ff;hp=3cda4485f1a3efde2bcb324335fbc2da635ea11b;hpb=2bddfb42fdbb3318aa319d228d8c99adcc90b128;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc index 3cda4485f..63f3182ea 100644 --- a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc +++ b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc @@ -18,7 +18,7 @@ int autocvar_g_instagib_extralives; float autocvar_g_instagib_speed_highspeed; IntrusiveList g_instagib_items; -STATIC_INIT() +STATIC_INIT(instagib) { g_instagib_items = IL_NEW(); IL_PUSH(g_instagib_items, ITEM_VaporizerCells); @@ -82,7 +82,7 @@ void instagib_ammocheck(entity this) if(IS_DEAD(this) || game_stopped) instagib_stop_countdown(this); - else if (GetResourceAmount(this, RESOURCE_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE)) + else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE)) instagib_stop_countdown(this); else if(autocvar_g_rm && autocvar_g_rm_laser) { @@ -94,7 +94,7 @@ void instagib_ammocheck(entity this) } else { - float hp = GetResourceAmount(this, RESOURCE_HEALTH); + float hp = GetResource(this, RES_HEALTH); this.instagib_needammo = true; if (hp <= 5) { @@ -328,11 +328,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate) if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker)) frag_force = '0 0 0'; - float armor = GetResourceAmount(frag_target, RESOURCE_ARMOR); + float armor = GetResource(frag_target, RES_ARMOR); if(armor) { armor -= 1; - SetResourceAmount(frag_target, RESOURCE_ARMOR, armor); + SetResource(frag_target, RES_ARMOR, armor); frag_damage = 0; frag_target.damage_dealt += 1; frag_attacker.damage_dealt += 1; @@ -353,7 +353,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate) if(frag_target != frag_attacker) { - if(frag_damage <= 0 && GetResourceAmount(frag_target, RESOURCE_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); } + if(frag_damage <= 0 && GetResource(frag_target, RES_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); } if(!autocvar_g_instagib_blaster_keepforce) frag_force = '0 0 0'; } @@ -366,11 +366,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate) if(frag_mirrordamage > 0) { // just lose extra LIVES, don't kill the player for mirror damage - float armor = GetResourceAmount(frag_attacker, RESOURCE_ARMOR); + float armor = GetResource(frag_attacker, RES_ARMOR); if(armor > 0) { armor -= 1; - SetResourceAmount(frag_attacker, RESOURCE_ARMOR, armor); + SetResource(frag_attacker, RES_ARMOR, armor); Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, armor); frag_attacker.damage_dealt += frag_mirrordamage; } @@ -458,7 +458,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem) if(item.weapon == WEP_VAPORIZER.m_id && Item_IsLoot(item)) { - SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop); + SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop); return false; } @@ -471,9 +471,9 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem) if(item.flags & FL_POWERUP) return false; - float cells = GetResourceAmount(item, RESOURCE_CELLS); + float cells = GetResource(item, RES_CELLS); if(cells > autocvar_g_instagib_ammo_drop && item.classname != "item_vaporizer_cells") - SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop); + SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop); if(cells && !item.weapon) return false; @@ -508,10 +508,10 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch) entity item = M_ARGV(0, entity); entity toucher = M_ARGV(1, entity); - if(GetResourceAmount(item, RESOURCE_CELLS)) + if(GetResource(item, RES_CELLS)) { // play some cool sounds ;) - float hp = GetResourceAmount(toucher, RESOURCE_HEALTH); + float hp = GetResource(toucher, RES_HEALTH); if (IS_CLIENT(toucher)) { if(hp <= 5) @@ -521,14 +521,14 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch) } if(hp < 100) - SetResourceAmount(toucher, RESOURCE_HEALTH, 100); + SetResource(toucher, RES_HEALTH, 100); return MUT_ITEMTOUCH_CONTINUE; } if(item.itemdef == ITEM_ExtraLife) { - GiveResource(toucher, RESOURCE_ARMOR, autocvar_g_instagib_extralives); + GiveResource(toucher, RES_ARMOR, autocvar_g_instagib_extralives); Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); return MUT_ITEMTOUCH_PICKUP; }