X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=9fa66e8b2a18c12523da72e4c45820d0c711fe7e;hb=0076d3f631e54b908b7506883c75c6d28f6b9505;hp=5eef8f2e37b4b49c96bce413c564cf2ebcbf9b28;hpb=b34b4a1dbfe6c43ce6ffbec3ad7af782bcb561db;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 5eef8f2e3..9fa66e8b2 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -1,9 +1,8 @@ #include "sv_overkill.qh" -#include "hmg.qh" -#include "rpc.qh" - -string autocvar_g_overkill; +#include "okshotgun.qh" +#include "okhmg.qh" +#include "okrpc.qh" bool autocvar_g_overkill_powerups_replace; @@ -11,50 +10,63 @@ bool autocvar_g_overkill_itemwaypoints = true; .Weapon ok_lastwep[MAX_WEAPONSLOTS]; -REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") +IntrusiveList g_overkill_items; +STATIC_INIT() { - MUTATOR_ONADD - { - precache_all_playermodels("models/ok_player/*.dpm"); + g_overkill_items = IL_NEW(); + IL_PUSH(g_overkill_items, ITEM_HealthMega); + IL_PUSH(g_overkill_items, ITEM_ArmorSmall); + IL_PUSH(g_overkill_items, ITEM_ArmorMedium); + IL_PUSH(g_overkill_items, ITEM_ArmorBig); + IL_PUSH(g_overkill_items, ITEM_ArmorMega); +} - if (autocvar_g_overkill_filter_healthmega) - { - ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armormedium) - { - ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armorbig) - { - ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; - } - if (autocvar_g_overkill_filter_armormega) +/// \brief Returns a random classname of the overkill item. +/// \param[in] prefix Prefix of the cvars that hold probabilities. +/// \return Random classname of the overkill item. +string RandomItems_GetRandomOverkillItemClassName(string prefix) +{ + RandomSelection_Init(); + IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) && + Item_IsDefinitionAllowed(it), + { + string cvar_name = sprintf("g_%s_%s_probability", prefix, + it.m_canonical_spawnfunc); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) { - ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); + continue; } - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; + RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1); + }); + string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); } - - MUTATOR_ONREMOVE + else { - ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; - - WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; + RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1); } + cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix); + if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS)) + { + LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name); + } + else + { + RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1); + } + return RandomSelection_chosen_string; } -void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); + +MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName) +{ + M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName( + M_ARGV(0, string)); + return true; +} MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -122,51 +134,39 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) { - if(game_stopped) + if (game_stopped) + { return; - + } entity player = M_ARGV(0, entity); - - if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player)) + if (!IS_PLAYER(player) || IS_DEAD(player) || STAT(FROZEN, player)) + { return; - - if(PHYS_INPUT_BUTTON_ATCK2(player) && time >= player.jump_interval) - if( !forbidWeaponUse(player) - || (round_handler_IsActive() && !round_handler_IsRoundStarted()) ) + } + if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) || + !(round_handler_IsActive() && !round_handler_IsRoundStarted())) { - player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player); - makevectors(player.v_angle); - - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + return; + } + // Allow secondary blaster during countdown. + for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + Weapon weapon = player.(weaponentity).m_weapon; + if (weapon == WEP_Null && slot != 0) { - .entity weaponentity = weaponentities[slot]; - - if(player.(weaponentity).m_weapon == WEP_Null && slot != 0) - continue; - - Weapon oldwep = player.(weaponentity).m_weapon; - player.(weaponentity).m_weapon = WEP_BLASTER; - W_Blaster_Attack( - player, - weaponentity, - WEP_BLASTER.m_id | HITTYPE_SECONDARY, - WEP_CVAR_SEC(vaporizer, shotangle), - WEP_CVAR_SEC(vaporizer, damage), - WEP_CVAR_SEC(vaporizer, edgedamage), - WEP_CVAR_SEC(vaporizer, radius), - WEP_CVAR_SEC(vaporizer, force), - WEP_CVAR_SEC(vaporizer, speed), - WEP_CVAR_SEC(vaporizer, spread), - WEP_CVAR_SEC(vaporizer, delay), - WEP_CVAR_SEC(vaporizer, lifetime) - ); - player.(weaponentity).m_weapon = oldwep; + continue; } + weapon.wr_think(weapon, player, weaponentity, 2); } - PHYS_INPUT_BUTTON_ATCK2(player) = false; } +MUTATOR_HOOKFUNCTION(ok, ForbidRandomStartWeapons) +{ + return true; +} + MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) { entity player = M_ARGV(0, entity); @@ -179,61 +179,16 @@ MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) { Weapon newwep = player.ok_lastwep[slot]; - if(player.ok_lastwep[slot] == WEP_HMG) - newwep = WEP_MACHINEGUN; - if(player.ok_lastwep[slot] == WEP_RPC) - newwep = WEP_VORTEX; + if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG) + newwep = WEP_OVERKILL_MACHINEGUN; + if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC) + newwep = WEP_OVERKILL_NEX; thiswep.m_switchweapon = newwep; player.ok_lastwep[slot] = WEP_Null; } } } -void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } -void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); } - -MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) -{ - entity ent = M_ARGV(0, entity); - - if(autocvar_g_powerups) - if(autocvar_g_overkill_powerups_replace) - { - if(ent.classname == "item_strength") - { - entity wep = new(weapon_hmg); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_HMG); - wep.ok_item = true; - wep.noalign = Item_ShouldKeepPosition(ent); - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_hmg); - wep.nextthink = time + 0.1; - return true; - } - else if(ent.classname == "item_shield") - { - entity wep = new(weapon_rpc); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_RPC); - wep.ok_item = true; - wep.noalign = Item_ShouldKeepPosition(ent); - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_rpc); - wep.nextthink = time + 0.1; - return true; - } - } -} - bool ok_HandleItemWaypoints(entity e) { if(!autocvar_g_overkill_itemwaypoints) @@ -266,18 +221,58 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) { entity item = M_ARGV(0, entity); - if(item.ok_item) + if (item.ok_item) + { return false; - + } + switch(item.itemdef) + { + case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; + case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium; + case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; + case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; + } + if (!autocvar_g_powerups || !autocvar_g_overkill_powerups_replace) + { + return true; + } + if (item.classname == "item_strength") + { + entity wep = new(weapon_okhmg); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc + return true; + } + else if (item.classname == "item_shield") + { + entity wep = new(weapon_okrpc); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc + return true; + } return true; } MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { - WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN)); + WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN)); - if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); } - if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); } + if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); } + if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; @@ -304,3 +299,4 @@ MUTATOR_HOOKFUNCTION(ok, SetModname) M_ARGV(0, string) = "Overkill"; return true; } +