X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=e9106239467ffc7432cda21fa887481db192a6cc;hb=95a5a2479a35e264473e8ba3fc4e584553da42b3;hp=501b3afd82e615b124effc3ddfc9a371a259aab7;hpb=ad1fc0314153e3f183fc36892aa86126fa269c5e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 501b3afd8..e91062394 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -3,94 +3,58 @@ #include "hmg.qh" #include "rpc.qh" -bool autocvar_g_overkill_powerups_replace; -bool autocvar_g_overkill_ammo_charge; -float autocvar_g_overkill_ammo_charge_notice; -float autocvar_g_overkill_ammo_charge_limit; - -bool autocvar_g_overkill_filter_healthmega; -bool autocvar_g_overkill_filter_armormedium; -bool autocvar_g_overkill_filter_armorbig; -bool autocvar_g_overkill_filter_armormega; +string autocvar_g_overkill; -.float ok_lastwep; -.float ok_item; - -.float ok_notice_time; -.float ammo_charge[Weapons_MAX]; -.float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE); -.float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL); +bool autocvar_g_overkill_powerups_replace; -void(entity ent, float wep) ok_DecreaseCharge; +bool autocvar_g_overkill_itemwaypoints = true; -void ok_Initialize(); +.Weapon ok_lastwep[MAX_WEAPONSLOTS]; -REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") +REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") { MUTATOR_ONADD { - ok_Initialize(); + precache_all_playermodels("models/ok_player/*.dpm"); + + if (autocvar_g_overkill_filter_healthmega) + { + ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormedium) + { + ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armorbig) + { + ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormega) + { + ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + + WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + + WEP_SHOTGUN.mdl = "ok_shotgun"; + WEP_MACHINEGUN.mdl = "ok_mg"; + WEP_VORTEX.mdl = "ok_sniper"; } MUTATOR_ONREMOVE { + ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } } -MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo) -{ - entity actor = M_ARGV(0, entity); - if (actor.ok_use_ammocharge) - { - ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ok, W_Reload) -{ - entity actor = M_ARGV(0, entity); - return actor.ok_use_ammocharge; -} - void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); -spawnfunc(weapon_hmg); -spawnfunc(weapon_rpc); - -void ok_DecreaseCharge(entity ent, int wep) -{ - if(!ent.ok_use_ammocharge) return; - - entity wepent = Weapons_from(wep); - - if (wepent == WEP_Null) return; // dummy - - ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); -} - -void ok_IncreaseCharge(entity ent, int wep) -{ - entity wepent = Weapons_from(wep); - - if (wepent == WEP_Null) return; // dummy - - if(ent.ok_use_ammocharge) - if(!PHYS_INPUT_BUTTON_ATCK(ent)) // not while attacking? - ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); -} - -float ok_CheckWeaponCharge(entity ent, int wep) -{ - if(!ent.ok_use_ammocharge) return true; - - entity wepent = Weapons_from(wep); - - if(wepent == WEP_Null) return false; // dummy - - return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); -} MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -115,20 +79,10 @@ MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) void ok_DropItem(entity this, entity targ) { - entity e = new(droppedweapon); // hax + entity e = spawn(); e.ok_item = true; - e.noalign = true; - e.pickup_anyway = true; - e.spawnfunc_checked = true; - spawnfunc_item_armor_small(e); - if (!wasfreed(e)) { // might have been blocked by a mutator - set_movetype(e, MOVETYPE_TOSS); - e.gravity = 1; - e.reset = SUB_Remove; - setorigin(e, this.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500; - SUB_SetFade(e, time + 5, 1); - } + Item_InitializeLoot(e, "item_armor_small", this.origin + '0 0 32', + '0 0 200' + normalize(targ.origin - this.origin) * 500, 5); } MUTATOR_HOOKFUNCTION(ok, PlayerDies) @@ -140,7 +94,12 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDies) ok_DropItem(frag_target, targ); - frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + + frag_target.ok_lastwep[slot] = frag_target.(weaponentity).m_switchweapon; + } } MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) @@ -163,7 +122,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) { - if(gameover) + if(game_stopped) return; entity player = M_ARGV(0, entity); @@ -171,141 +130,90 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player)) return; - if(player.ok_lastwep) - { - Weapon newwep = Weapons_from(player.ok_lastwep); - if(player.ok_lastwep == WEP_HMG.m_id) - newwep = WEP_MACHINEGUN; - if(player.ok_lastwep == WEP_RPC.m_id) - newwep = WEP_VORTEX; - PS(player).m_switchweapon = newwep; - player.ok_lastwep = 0; - } - - ok_IncreaseCharge(player, PS(player).m_weapon.m_id); - - if(PHYS_INPUT_BUTTON_ATCK2(player)) - if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked + if(PHYS_INPUT_BUTTON_ATCK2(player) && time >= player.jump_interval) + if( !forbidWeaponUse(player) || (round_handler_IsActive() && !round_handler_IsRoundStarted()) ) - if(time >= player.jump_interval) { player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player); makevectors(player.v_angle); - Weapon oldwep = PS(player).m_weapon; - PS(player).m_weapon = WEP_BLASTER; - W_Blaster_Attack( - player, - weaponentities[0], // TODO: unhardcode - WEP_BLASTER.m_id | HITTYPE_SECONDARY, - WEP_CVAR_SEC(vaporizer, shotangle), - WEP_CVAR_SEC(vaporizer, damage), - WEP_CVAR_SEC(vaporizer, edgedamage), - WEP_CVAR_SEC(vaporizer, radius), - WEP_CVAR_SEC(vaporizer, force), - WEP_CVAR_SEC(vaporizer, speed), - WEP_CVAR_SEC(vaporizer, spread), - WEP_CVAR_SEC(vaporizer, delay), - WEP_CVAR_SEC(vaporizer, lifetime) - ); - PS(player).m_weapon = oldwep; - } - - player.weapon_blocked = false; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; - player.ok_ammo_charge = player.ammo_charge[PS(player).m_weapon.m_id]; + if(player.(weaponentity).m_weapon == WEP_Null && slot != 0) + continue; - if(player.ok_use_ammocharge) - if(!ok_CheckWeaponCharge(player, PS(player).m_weapon.m_id)) - { - if(autocvar_g_overkill_ammo_charge_notice && time > player.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(player) && IS_REAL_CLIENT(player) && PS(player).m_weapon == PS(player).m_switchweapon) - { - //Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERKILL_CHARGE); - player.ok_notice_time = time + 2; - play2(player, SND(DRYFIRE)); + BLASTER_SECONDARY_ATTACK(vaporizer, player, weaponentity); } - Weapon wpn = PS(player).m_weapon; - .entity weaponentity = weaponentities[0]; // TODO: unhardcode - if(player.(weaponentity).state != WS_CLEAR) - w_ready(wpn, player, weaponentity, PHYS_INPUT_BUTTON_ATCK(player) | (PHYS_INPUT_BUTTON_ATCK2(player) << 1)); - - player.weapon_blocked = true; } PHYS_INPUT_BUTTON_ATCK2(player) = false; } -MUTATOR_HOOKFUNCTION(ok, PlayerSpawn) +MUTATOR_HOOKFUNCTION(ok, ForbidRandomStartWeapons) +{ + return true; +} + +MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) { entity player = M_ARGV(0, entity); - if(autocvar_g_overkill_ammo_charge) + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - FOREACH(Weapons, it != WEP_Null, LAMBDA(player.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit)); + .entity weaponentity = weaponentities[slot]; + entity thiswep = player.(weaponentity); - player.ok_use_ammocharge = 1; - player.ok_notice_time = time; + if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) + { + Weapon newwep = player.ok_lastwep[slot]; + if(player.ok_lastwep[slot] == WEP_HMG) + newwep = WEP_MACHINEGUN; + if(player.ok_lastwep[slot] == WEP_RPC) + newwep = WEP_VORTEX; + thiswep.m_switchweapon = newwep; + player.ok_lastwep[slot] = WEP_Null; + } } - else - player.ok_use_ammocharge = 0; - - // if player changed their weapon while dead, don't switch to their death weapon - if(player.impulse) - player.ok_lastwep = 0; } -void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } -void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); } - -MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) +bool ok_HandleItemWaypoints(entity e) { - entity ent = M_ARGV(0, entity); + if(!autocvar_g_overkill_itemwaypoints) + return false; // don't handle it - if(autocvar_g_powerups) - if(autocvar_g_overkill_powerups_replace) + switch(e.itemdef) { - if(ent.classname == "item_strength") - { - entity wep = new(weapon_hmg); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_HMG); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_hmg); - wep.nextthink = time + 0.1; - return true; - } - else if(ent.classname == "item_invincible") - { - entity wep = new(weapon_rpc); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_RPC); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_rpc); - wep.nextthink = time + 0.1; - return true; - } + case ITEM_HealthMega: return true; + case ITEM_ArmorMedium: return true; + case ITEM_ArmorBig: return true; + case ITEM_ArmorMega: return true; } + + return false; +} + +MUTATOR_HOOKFUNCTION(ok, Item_RespawnCountdown) +{ + entity item = M_ARGV(0, entity); + return ok_HandleItemWaypoints(item); +} + +MUTATOR_HOOKFUNCTION(ok, Item_ScheduleRespawn) +{ + entity item = M_ARGV(0, entity); + return ok_HandleItemWaypoints(item); } MUTATOR_HOOKFUNCTION(ok, FilterItem) { entity item = M_ARGV(0, entity); - if(item.ok_item) + if (item.ok_item) + { return false; - + } switch(item.itemdef) { case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; @@ -313,19 +221,41 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; } - + if (!autocvar_g_powerups || !autocvar_g_overkill_powerups_replace) + { + return true; + } + if (item.classname == "item_strength") + { + entity wep = new(weapon_hmg); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_hmg"); + return true; + } + else if (item.classname == "item_shield") + { + entity wep = new(weapon_rpc); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_rpc"); + return true; + } return true; } -MUTATOR_HOOKFUNCTION(ok, SpectateCopy) -{ - entity spectatee = M_ARGV(0, entity); - entity client = M_ARGV(1, entity); - - client.ammo_charge[PS(client).m_weapon.m_id] = spectatee.ammo_charge[PS(spectatee).m_weapon.m_id]; - client.ok_use_ammocharge = spectatee.ok_use_ammocharge; -} - MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN)); @@ -358,26 +288,3 @@ MUTATOR_HOOKFUNCTION(ok, SetModname) M_ARGV(0, string) = "Overkill"; return true; } - -void ok_SetCvars() -{ - // hack to force overkill playermodels - cvar_settemp("sv_defaultcharacter", "1"); - cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); - cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"); - cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); -} - -void ok_Initialize() -{ - ok_SetCvars(); - - precache_all_playermodels("models/ok_player/*.dpm"); - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; -}