X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fweapons%2Fw_hagar.qc;h=172fd832ba61038e8ee519727524a472f7342ec3;hb=ca811d45f7e7b64a01657b2252cab3cfdfedd970;hp=1085c315afae03ef3992de648a29ad3c48344097;hpb=1ba59bdc6b1e1ad0368f34dbd297e40cc42be243;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/w_hagar.qc b/qcsrc/common/weapons/w_hagar.qc index 1085c315a..172fd832b 100644 --- a/qcsrc/common/weapons/w_hagar.qc +++ b/qcsrc/common/weapons/w_hagar.qc @@ -1,4 +1,4 @@ -#ifdef REGISTER_WEAPON +#ifndef IMPLEMENTATION REGISTER_WEAPON( /* WEP_##id */ HAGAR, /* function */ W_Hagar, @@ -53,9 +53,10 @@ REGISTER_WEAPON( #ifdef SVQC HAGAR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) #endif -#else +#endif +#ifdef IMPLEMENTATION #ifdef SVQC -void spawnfunc_weapon_hagar(void) { weapon_defaultspawnfunc(WEP_HAGAR); } +void spawnfunc_weapon_hagar(void) { weapon_defaultspawnfunc(WEP_HAGAR.m_id); } // NO bounce protection, as bounces are limited! @@ -75,7 +76,7 @@ void W_Hagar_Explode2(void) remove(self); } -void W_Hagar_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +void W_Hagar_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(self.health <= 0) return; @@ -147,7 +148,7 @@ void W_Hagar_Attack(void) missile.think = adaptor_think2use_hittype_splash; missile.nextthink = time + WEP_CVAR_PRI(hagar, lifetime); PROJECTILE_MAKETRIGGER(missile); - missile.projectiledeathtype = WEP_HAGAR; + missile.projectiledeathtype = WEP_HAGAR.m_id; setorigin(missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); @@ -191,7 +192,7 @@ void W_Hagar_Attack2(void) missile.think = adaptor_think2use_hittype_splash; missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand); PROJECTILE_MAKETRIGGER(missile); - missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY; + missile.projectiledeathtype = WEP_HAGAR.m_id | HITTYPE_SECONDARY; setorigin(missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); @@ -250,7 +251,7 @@ void W_Hagar_Attack2_Load_Release(void) missile.think = adaptor_think2use_hittype_splash; missile.nextthink = time + WEP_CVAR_SEC(hagar, lifetime_min) + random() * WEP_CVAR_SEC(hagar, lifetime_rand); PROJECTILE_MAKETRIGGER(missile); - missile.projectiledeathtype = WEP_HAGAR | HITTYPE_SECONDARY; + missile.projectiledeathtype = WEP_HAGAR.m_id | HITTYPE_SECONDARY; setorigin(missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); missile.movetype = MOVETYPE_FLY; @@ -299,8 +300,10 @@ void W_Hagar_Attack2_Load(void) loaded = self.hagar_load >= WEP_CVAR_SEC(hagar, load_max); // this is different than WR_CHECKAMMO when it comes to reloading - if(autocvar_g_balance_hagar_reload_ammo) - enough_ammo = self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_SEC(hagar, ammo); + if(self.items & IT_UNLIMITED_WEAPON_AMMO) + enough_ammo = true; + else if(autocvar_g_balance_hagar_reload_ammo) + enough_ammo = self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo); else enough_ammo = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo); @@ -383,6 +386,7 @@ void W_Hagar_Attack2_Load(void) // we aren't checking ammo during an attack, so we must do it here if(!(WEP_ACTION(self.weapon, WR_CHECKAMMO1) + WEP_ACTION(self.weapon, WR_CHECKAMMO2))) + if(!(self.items & IT_UNLIMITED_WEAPON_AMMO)) { // note: this doesn't force the switch W_SwitchToOtherWeapon(self); @@ -390,7 +394,7 @@ void W_Hagar_Attack2_Load(void) } } -float W_Hagar(float req) +bool W_Hagar(int req) { float ammo_amount; switch(req) @@ -469,13 +473,13 @@ float W_Hagar(float req) case WR_CHECKAMMO1: { ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo); - ammo_amount += self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_PRI(hagar, ammo); + ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo); return ammo_amount; } case WR_CHECKAMMO2: { ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo); - ammo_amount += self.(weapon_load[WEP_HAGAR]) >= WEP_CVAR_SEC(hagar, ammo); + ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo); return ammo_amount; } case WR_CONFIG: @@ -519,7 +523,7 @@ float W_Hagar(float req) } #endif #ifdef CSQC -float W_Hagar(float req) +bool W_Hagar(int req) { switch(req) {