X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvortex.qc;h=660c7549fd8d76e8698de2189945f43018ac0293;hb=931d24d4337e58557fa82a68aa8a740e523c2f22;hp=0ca635b3ee32f1e21b8d996117c19bac39858ab8;hpb=cf7d70cea2066703aad74fce5931e635471904f3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/vortex.qc b/qcsrc/common/weapons/weapon/vortex.qc index 0ca635b3e..660c7549f 100644 --- a/qcsrc/common/weapons/weapon/vortex.qc +++ b/qcsrc/common/weapons/weapon/vortex.qc @@ -1,3 +1,4 @@ +#include "vortex.qh" #ifndef IMPLEMENTATION CLASS(Vortex, Weapon) /* ammotype */ ATTRIB(Vortex, ammo_field, .int, ammo_cells); @@ -6,7 +7,7 @@ CLASS(Vortex, Weapon) /* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH); /* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1'); /* modelname */ ATTRIB(Vortex, mdl, string, "nex"); -#ifndef MENUQC +#ifdef GAMEQC /* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM); #endif /* crosshair */ ATTRIB(Vortex, w_crosshair, string, "gfx/crosshairnex"); @@ -68,7 +69,7 @@ REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex)); REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge)) REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit)) -#if defined(CSQC) +#if defined(GAMEQC) float autocvar_g_weapon_charge_colormod_red_full; float autocvar_g_weapon_charge_colormod_red_half; float autocvar_g_weapon_charge_colormod_green_full; @@ -77,11 +78,11 @@ float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_half; float autocvar_g_weapon_charge_colormod_hdrmultiplier; -METHOD(Vortex, wr_glow, vector(Vortex this)) +METHOD(Vortex, wr_glow, vector(Vortex this, entity actor)) { - if (!STAT(WEP_CVAR_vortex_charge)) return '0 0 0'; - float charge = STAT(VORTEX_CHARGE); - float animlimit = STAT(WEP_CVAR_vortex_charge_animlimit); + if (!STAT(WEP_CVAR_vortex_charge, actor)) return '0 0 0'; + float charge = STAT(VORTEX_CHARGE, actor); + float animlimit = STAT(WEP_CVAR_vortex_charge_animlimit, actor); vector g; g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, charge / animlimit); g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, charge / animlimit); @@ -147,7 +148,8 @@ MUTATOR_HOOKFUNCTION(vortex_charge, GetPressedKeys) // WEAPONTODO float xyspeed = vlen(vec2(player.velocity)); - if (PS(player).m_weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed)) + .entity weaponentity = weaponentities[0]; // TODO: unhardcode + if (player.(weaponentity).m_weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed)) { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed)); @@ -192,7 +194,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i yoda = 0; damage_goodhits = 0; - FireRailgunBullet(actor, w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_VORTEX.m_id); + FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_VORTEX.m_id); if(yoda && flying) Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA); @@ -207,7 +209,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i //beam and muzzle flash done on client SendCSQCVortexBeamParticle(charge); - W_DecreaseAmmo(thiswep, actor, myammo); + W_DecreaseAmmo(thiswep, actor, myammo, weaponentity); } .float vortex_chargepool_pauseregen_finished;