X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fecs%2Fsystems%2Fphysics.qc;h=75657c90f268c6f9248377114df942c96fbf1674;hb=cafa715c95c3f8fefd84f80e11a57c20b1108eb7;hp=41506ec31778f41344218c81b42bf70d8cc711f9;hpb=ebec51e2a451b28980fcd246eb002b6d0c6bae8a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/ecs/systems/physics.qc b/qcsrc/ecs/systems/physics.qc index 41506ec31..75657c90f 100644 --- a/qcsrc/ecs/systems/physics.qc +++ b/qcsrc/ecs/systems/physics.qc @@ -90,13 +90,8 @@ void sys_phys_update(entity this, float dt) if (this.flags & FL_WATERJUMP) { this.velocity_x = this.movedir.x; this.velocity_y = this.movedir.y; - if (this.waterlevel == WATERLEVEL_NONE - || time > PHYS_TELEPORT_TIME(this) - || PHYS_WATERJUMP_TIME(this) <= 0 - ) { + if (this.waterlevel == WATERLEVEL_NONE) { this.flags &= ~FL_WATERJUMP; - PHYS_TELEPORT_TIME(this) = 0; - PHYS_WATERJUMP_TIME(this) = 0; } } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) { // handled @@ -196,7 +191,7 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { // water jump only in certain situations // this mimics quakeworld code - if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { + if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc && !PHYS_FROZEN(this)) { vector yawangles = '0 1 0' * this.v_angle.y; vector forward, right, up; MAKE_VECTORS(yawangles, forward, right, up); @@ -223,13 +218,23 @@ void sys_phys_simulate(entity this, float dt) + right * PHYS_CS(this).movement.y + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); if (this.com_phys_water) { - if (PHYS_INPUT_BUTTON_CROUCH(this)) { - wishvel.z = -PHYS_MAXSPEED(this); + if (PHYS_FROZEN(this)) + { + if(this.waterlevel >= WATERLEVEL_SUBMERGED && this.velocity.z >= -70) // don't change the speed too abruptally + wishvel = '0 0 160'; // resurface + else if(this.waterlevel >= WATERLEVEL_SWIMMING && this.velocity.z > 0) + wishvel = eZ * 1.3 * min(this.velocity.z, 160); // resurface a bit more above the surface } - if (this.viewloc) { - wishvel.z = -160; // drift anyway - } else if (wishvel == '0 0 0') { - wishvel = '0 0 -60'; // drift towards bottom + else + { + if (PHYS_INPUT_BUTTON_CROUCH(this)) { + wishvel.z = -PHYS_MAXSPEED(this); + } + if (this.viewloc) { + wishvel.z = -160; // drift anyway + } else if (wishvel == '0 0 0') { + wishvel = '0 0 -60'; // drift towards bottom + } } } if (this.com_phys_ladder) { @@ -261,8 +266,7 @@ void sys_phys_simulate(entity this, float dt) float wishspeed = min(vlen(wishvel), this.com_phys_vel_max); if (this.com_phys_air) { - if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this)) - || (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) { + if (!(this.flags & FL_WATERJUMP)) { // apply air speed limit float airaccelqw = PHYS_AIRACCEL_QW(this); float wishspeed0 = wishspeed; @@ -323,7 +327,7 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { wishspeed *= 0.7; - // if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use + // if (!(this.flags & FL_WATERJUMP)) // TODO: use { // water friction float f = 1 - dt * PHYS_FRICTION(this); @@ -337,7 +341,7 @@ void sys_phys_simulate(entity this, float dt) } // holding jump button swims upward slowly - if (this.com_in_jump && !this.viewloc) { + if (this.com_in_jump && !this.viewloc && !PHYS_FROZEN(this)) { // was: // lava: 50 // slime: 80 @@ -407,7 +411,7 @@ void sys_phys_simulate(entity this, float dt) return; } - if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) { + if (!(this.flags & FL_WATERJUMP)) { PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0); } }