X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fautocvars.qh;h=4303aa9764ea3d9164380fe49023c410824786bf;hb=05776c4204bf73c8ebc84e615ad088af45ebe5ed;hp=78dfc8062cf335e5576102bd4466c203a8d68805;hpb=a4bcbda7a1eb2367fae1c2514d474d426803a673;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 78dfc8062..4303aa976 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -5,67 +5,15 @@ bool autocvar__campaign_testrun; int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar__sv_init; -float autocvar_bot_ai_aimskill_blendrate; -float autocvar_bot_ai_aimskill_firetolerance_distdegrees; -float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; -float autocvar_bot_ai_aimskill_firetolerance_mindegrees; -float autocvar_bot_ai_aimskill_fixedrate; -float autocvar_bot_ai_aimskill_mouse; -float autocvar_bot_ai_aimskill_offset; -float autocvar_bot_ai_aimskill_order_filter_1st; -float autocvar_bot_ai_aimskill_order_filter_2nd; -float autocvar_bot_ai_aimskill_order_filter_3th; -float autocvar_bot_ai_aimskill_order_filter_4th; -float autocvar_bot_ai_aimskill_order_filter_5th; -float autocvar_bot_ai_aimskill_order_mix_1st; -float autocvar_bot_ai_aimskill_order_mix_2nd; -float autocvar_bot_ai_aimskill_order_mix_3th; -float autocvar_bot_ai_aimskill_order_mix_4th; -float autocvar_bot_ai_aimskill_order_mix_5th; -float autocvar_bot_ai_aimskill_think; -float autocvar_bot_ai_bunnyhop_firstjumpdelay; -float autocvar_bot_ai_bunnyhop_skilloffset; -float autocvar_bot_ai_bunnyhop_startdistance; -float autocvar_bot_ai_bunnyhop_stopdistance; -float autocvar_bot_ai_chooseweaponinterval; -string autocvar_bot_ai_custom_weapon_priority_close; -string autocvar_bot_ai_custom_weapon_priority_distances; -string autocvar_bot_ai_custom_weapon_priority_far; -string autocvar_bot_ai_custom_weapon_priority_mid; -float autocvar_bot_ai_dangerdetectioninterval; -float autocvar_bot_ai_dangerdetectionupdates; -float autocvar_bot_ai_enemydetectioninterval; -float autocvar_bot_ai_enemydetectionradius; -float autocvar_bot_ai_friends_aware_pickup_radius; -float autocvar_bot_ai_ignoregoal_timeout; -float autocvar_bot_ai_keyboard_distance; -float autocvar_bot_ai_keyboard_threshold; -float autocvar_bot_ai_navigation_jetpack; -float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; -float autocvar_bot_ai_thinkinterval; -bool autocvar_bot_ai_weapon_combo; -float autocvar_bot_ai_weapon_combo_threshold; -string autocvar_bot_config_file; -bool autocvar_bot_god; -bool autocvar_bot_ignore_bots; -bool autocvar_bot_join_empty; -bool autocvar_bot_navigation_ignoreplayers; -bool autocvar_bot_nofire; #define autocvar_bot_number cvar("bot_number") -#define autocvar_bot_prefix cvar_string("bot_prefix") -#define autocvar_bot_suffix cvar_string("bot_suffix") -bool autocvar_bot_usemodelnames; int autocvar_bot_vs_human; -bool autocvar_bot_debug_tracewalk; -bool autocvar_bot_debug_goalstack; -bool autocvar_bot_wander_enable; int autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -130,20 +78,21 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_time; +//float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; -float autocvar_g_balance_powerup_strength_time; +//float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; bool autocvar_g_balance_teams_prevent_imbalance; -float autocvar_g_balance_teams_scorefactor; +//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; +bool autocvar_g_ballistics_penetrate_clips; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -172,7 +121,6 @@ float autocvar_g_chat_flood_spl_tell; int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; -bool autocvar_g_debug_bot_commands; bool autocvar_g_forced_respawn; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; @@ -217,12 +165,7 @@ int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_instagib cvar("g_instagib") -bool autocvar_g_instagib_damagedbycontents = true; -bool autocvar_g_instagib_blaster_keepdamage = false; -bool autocvar_g_instagib_blaster_keepforce = false; -bool autocvar_g_instagib_mirrordamage; -bool autocvar_g_instagib_friendlypush = true; +bool autocvar_g_instagib; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -296,7 +239,10 @@ float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; -int autocvar_g_waypointeditor_auto; +bool autocvar_g_waypointeditor_symmetrical; +vector autocvar_g_waypointeditor_symmetrical_origin; +int autocvar_g_waypointeditor_symmetrical_order; +vector autocvar_g_waypointeditor_symmetrical_axis; bool autocvar_g_waypoints_for_items; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; @@ -307,7 +253,7 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_loddebug; @@ -321,7 +267,6 @@ int autocvar_rescan_pending; bool autocvar_samelevel; string autocvar_sessionid; #define autocvar_skill cvar("skill") -float autocvar_skill_auto; #define autocvar_slowmo cvar("slowmo") float autocvar_snd_soundradius; int autocvar_spawn_debug; @@ -336,6 +281,10 @@ bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; bool autocvar_sv_defaultcharacterskin; +int autocvar_sv_defaultplayerskin_blue; +int autocvar_sv_defaultplayerskin_pink; +int autocvar_sv_defaultplayerskin_red; +int autocvar_sv_defaultplayerskin_yellow; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -357,7 +306,7 @@ float autocvar_sv_gameplayfix_q2airaccelerate; int autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; -float autocvar_sv_itemstime; +int autocvar_sv_itemstime; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; string autocvar_sv_jumpspeedcap_min; @@ -429,7 +378,6 @@ float autocvar_timelimit_overtime; int autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") -bool autocvar_waypoint_benchmark; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; float autocvar_g_trueaim_minrange; @@ -461,8 +409,8 @@ float autocvar_g_monsters_respawn_delay; bool autocvar_g_monsters_respawn; float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; -float autocvar_g_monsters_lineofsight; -#define autocvar_g_bloodloss cvar("g_bloodloss") +bool autocvar_g_monsters_lineofsight = true; +//bool autocvar_g_monsters_ignoretraces = true; bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; @@ -563,6 +511,8 @@ float autocvar_sv_warsowbunny_turnaccel; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_power; +float autocvar_sv_aircontrol_backwards; +float autocvar_sv_aircontrol_sidewards; float autocvar_sv_aircontrol_penalty; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_topspeed; @@ -574,3 +524,6 @@ float autocvar_sv_stopspeed; float autocvar_sv_airaccelerate; float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; +bool autocvar_sv_showspectators; +bool autocvar_g_weaponswitch_debug; +bool autocvar_g_allow_checkpoints;