X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=78d290c81131bce368b9aa3711f32b9fc54b9516;hb=0076d3f631e54b908b7506883c75c6d28f6b9505;hp=d2aff2ae7bbc53d7378372b3aac05033ecb826a7;hpb=b4cde52de1bde884b6900277989abfb1c93d1bd4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index d2aff2ae7..1a885f78f 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -1,11 +1,15 @@ #include "miscfunctions.qh" + #include "antilag.qh" #include "command/common.qh" #include "constants.qh" #include "g_hook.qh" #include "ipban.qh" -#include "mutators/_mod.qh" +#include #include "../common/t_items.qh" +#include "resources.qh" +#include "items.qh" +#include "player.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" @@ -17,7 +21,7 @@ #include "../common/notifications/all.qh" #include "../common/playerstats.qh" #include "../common/teams.qh" -#include "../common/triggers/subs.qh" +#include "../common/mapobjects/subs.qh" #include "../common/util.qh" #include "../common/turrets/sv_turrets.qh" #include @@ -26,13 +30,14 @@ #include "../common/items/_mod.qh" #include "../common/state.qh" #include "../common/effects/qc/globalsound.qh" +#include "../common/wepent.qh" #include "../lib/csqcmodel/sv_model.qh" #include "../lib/warpzone/anglestransform.qh" #include "../lib/warpzone/server.qh" void crosshair_trace(entity pl) { - traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); + traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); } .bool ctrace_solidchanged; void crosshair_trace_plusvisibletriggers(entity pl) @@ -43,29 +48,23 @@ void crosshair_trace_plusvisibletriggers(entity pl) { it.solid = SOLID_BSP; it.ctrace_solidchanged = true; + IL_PUSH(g_ctrace_changed, it); } }); crosshair_trace(pl); - FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true, + IL_EACH(g_ctrace_changed, it.ctrace_solidchanged, { it.solid = SOLID_TRIGGER; it.ctrace_solidchanged = false; }); + + IL_CLEAR(g_ctrace_changed); } void WarpZone_crosshair_trace(entity pl) { - WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); -} - - -string admin_name() -{ - if(autocvar_sv_adminnick != "") - return autocvar_sv_adminnick; - else - return "SERVER ADMIN"; + WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl)); } @@ -117,65 +116,53 @@ void GameLogClose() } } -entity findnearest(vector point, .string field, string value, vector axismod) +entity findnearest(vector point, bool checkitems, vector axismod) { - entity localhead; - float i; - float j; - float len; vector dist; + int num_nearest = 0; - float num_nearest; - num_nearest = 0; - - localhead = find(NULL, field, value); - while (localhead) + IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")), { - if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###") - dist = localhead.oldorigin; + if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###") + dist = it.oldorigin; else - dist = localhead.origin; + dist = it.origin; dist = dist - point; dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1'; - len = vlen(dist); + float len = vlen2(dist); - for (i = 0; i < num_nearest; ++i) + int l; + for (l = 0; l < num_nearest; ++l) { - if (len < nearest_length[i]) + if (len < nearest_length[l]) break; } // now i tells us where to insert at // INSERTION SORT! YOU'VE SEEN IT! RUN! - if (i < NUM_NEAREST_ENTITIES) + if (l < NUM_NEAREST_ENTITIES) { - for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j) + for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j) { nearest_length[j + 1] = nearest_length[j]; nearest_entity[j + 1] = nearest_entity[j]; } - nearest_length[i] = len; - nearest_entity[i] = localhead; + nearest_length[l] = len; + nearest_entity[l] = it; if (num_nearest < NUM_NEAREST_ENTITIES) num_nearest = num_nearest + 1; } - - localhead = find(localhead, field, value); - } + }); // now use the first one from our list that we can see - for (i = 0; i < num_nearest; ++i) + for (int j = 0; j < num_nearest; ++j) { - traceline(point, nearest_entity[i].origin, true, NULL); + traceline(point, nearest_entity[j].origin, true, NULL); if (trace_fraction == 1) { - if (i != 0) - { - LOG_TRACE("Nearest point ("); - LOG_TRACE(nearest_entity[0].netname); - LOG_TRACE(") is not visible, using a visible one."); - } - return nearest_entity[i]; + if (j != 0) + LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname); + return nearest_entity[j]; } } @@ -199,23 +186,34 @@ entity findnearest(vector point, .string field, string value, vector axismod) string NearestLocation(vector p) { - entity loc; - string ret; - ret = "somewhere"; - loc = findnearest(p, classname, "target_location", '1 1 1'); + string ret = "somewhere"; + entity loc = findnearest(p, false, '1 1 1'); if (loc) - { ret = loc.message; - } else { - loc = findnearest(p, target, "###item###", '1 1 4'); + loc = findnearest(p, true, '1 1 4'); if (loc) ret = loc.netname; } return ret; } +string AmmoNameFromWeaponentity(Weapon wep) +{ + string ammoitems = "batteries"; + switch (wep.ammo_type) + { + case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break; + case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break; + case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break; + case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break; + case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break; + case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break; + } + return ammoitems; +} + string formatmessage(entity this, string msg) { float p, p1, p2; @@ -224,16 +222,9 @@ string formatmessage(entity this, string msg) entity cursor_ent; string escape; string replacement; - string ammoitems; p = 0; n = 7; - ammoitems = "batteries"; - if(this.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name; - if(this.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name; - if(this.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name; - if(this.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name; - WarpZone_crosshair_trace(this); cursor = trace_endpos; cursor_ent = trace_ent; @@ -263,6 +254,8 @@ string formatmessage(entity this, string msg) replacement = substring(msg, p, 2); escape = substring(msg, p + 1, 1); + .entity weaponentity = weaponentities[0]; // TODO: unhardcode + switch(escape) { case "%": replacement = "%"; break; @@ -273,8 +266,8 @@ string formatmessage(entity this, string msg) case "l": replacement = NearestLocation(this.origin); break; case "y": replacement = NearestLocation(cursor); break; case "d": replacement = NearestLocation(this.death_origin); break; - case "w": replacement = ((PS(this).m_weapon == WEP_Null) ? ((PS(this).m_switchweapon == WEP_Null) ? Weapons_from(this.cnt) : PS(this).m_switchweapon) : PS(this).m_weapon).m_name; break; - case "W": replacement = ammoitems; break; + case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break; + case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break; case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break; case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break; case "S": replacement = ftos(vlen(this.velocity)); break; @@ -302,41 +295,36 @@ Called with: 0: sends the request >0: receives a cvar from name=argv(f) value=argv(f+1) */ -void GetCvars_handleString(entity this, string thisname, float f, .string field, string name) +void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name) { if (f < 0) { - if (this.(field)) - strunzone(this.(field)); - this.(field) = string_null; + strfree(store.(field)); } else if (f > 0) { if (thisname == name) { - if (this.(field)) - strunzone(this.(field)); - this.(field) = strzone(argv(f + 1)); + strcpy(store.(field), argv(f + 1)); } } else stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n")); } -void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func) +void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func) { - GetCvars_handleString(this, thisname, f, field, name); + GetCvars_handleString(this, store, thisname, f, field, name); if (f >= 0) // also initialize to the fitting value for "" when sending cvars out if (thisname == name) { - string s = func(this, strcat1(this.(field))); - if (s != this.(field)) + string s = func(this, strcat1(store.(field))); + if (s != store.(field)) { - strunzone(this.(field)); - this.(field) = strzone(s); + strcpy(store.(field), s); } } } -void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name) +void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name) { if (f < 0) { @@ -344,12 +332,12 @@ void GetCvars_handleFloat(entity this, string thisname, float f, .float field, s else if (f > 0) { if (thisname == name) - this.(field) = stof(argv(f + 1)); + store.(field) = stof(argv(f + 1)); } else stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n")); } -void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name) +void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name) { if (f < 0) { @@ -358,30 +346,24 @@ void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float fiel { if (thisname == name) { - if (!this.(field)) + if (!store.(field)) { - this.(field) = stof(argv(f + 1)); - if (!this.(field)) - this.(field) = -1; + store.(field) = stof(argv(f + 1)); + if (!store.(field)) + store.(field) = -1; } } } else { - if (!this.(field)) + if (!store.(field)) stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n")); } } string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo) { - string o; - o = W_FixWeaponOrder_ForceComplete(wo); - if(this.weaponorder_byimpulse) - { - strunzone(this.weaponorder_byimpulse); - this.weaponorder_byimpulse = string_null; - } - this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o)); + string o = W_FixWeaponOrder_ForceComplete(wo); + strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o)); return o; } @@ -418,7 +400,7 @@ REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); /** * @param f -1: cleanup, 0: request, 1: receive */ -void GetCvars(entity this, int f) +void GetCvars(entity this, entity store, int f) { string s = string_null; @@ -431,37 +413,44 @@ void GetCvars(entity this, int f) Notification_GetCvars(this); - ReplicateVars(this, s, f); + ReplicateVars(this, store, s, f); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete); + GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete); - GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking"); + GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking"); // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early) if (f > 0) { if (s == "cl_weaponpriority") - if (PS(this)) PS(this).m_switchweapon = w_getbestweapon(this); + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0)) + this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity); + } + } if (s == "cl_allow_uidtracking") PlayerStats_GameReport_AddPlayer(this); } } // decolorizes and team colors the player name when needed -string playername(entity p) +string playername(entity p, bool team_colorize) { string t; - if (teamplay && !gameover && IS_PLAYER(p)) + if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p)) { t = Team_ColorCode(p.team); return strcat(t, strdecolorize(p.netname)); @@ -528,6 +517,10 @@ void readplayerstartcvars() start_ammo_rockets = 0; start_ammo_cells = 0; start_ammo_plasma = 0; + if (random_start_ammo == NULL) + { + random_start_ammo = spawn(); + } start_health = cvar("g_balance_health_start"); start_armorvalue = cvar("g_balance_armor_start"); @@ -551,20 +544,29 @@ void readplayerstartcvars() { g_weaponarena = 1; g_weaponarena_list = "All Weapons"; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) g_weaponarena_weapons |= (it.m_wepset); - )); + }); + } + else if (s == "devall") + { + g_weaponarena = 1; + g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons? + FOREACH(Weapons, it != WEP_Null, + { + g_weaponarena_weapons |= (it.m_wepset); + }); } else if (s == "most") { g_weaponarena = 1; g_weaponarena_list = "Most Weapons"; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) if(it.spawnflags & WEP_FLAG_NORMAL) g_weaponarena_weapons |= (it.m_wepset); - )); + }); } else if (s == "none") { @@ -579,24 +581,18 @@ void readplayerstartcvars() for (i = 0; i < t; ++i) { s = argv(i); - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(it.netname == s) { g_weaponarena_weapons |= (it.m_wepset); g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & "); break; } - )); + }); } g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); } - if(g_weaponarena) - g_weaponarena_random = cvar("g_weaponarena_random"); - else - g_weaponarena_random = 0; - g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster"); - if (g_weaponarena) { g_weapon_stay = 0; // incompatible @@ -605,7 +601,7 @@ void readplayerstartcvars() } else { - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { int w = want_weapon(it, false); WepSet s = it.m_wepset; if(w & 1) @@ -614,7 +610,7 @@ void readplayerstartcvars() start_weapons_default |= s; if(w & 4) start_weapons_defaultmask |= s; - )); + }); } if(!cvar("g_use_ammunition")) @@ -637,6 +633,17 @@ void readplayerstartcvars() start_ammo_cells = cvar("g_start_ammo_cells"); start_ammo_plasma = cvar("g_start_ammo_plasma"); start_ammo_fuel = cvar("g_start_ammo_fuel"); + random_start_weapons_count = cvar("g_random_start_weapons_count"); + SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar( + "g_random_start_shells")); + SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar( + "g_random_start_bullets")); + SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, + cvar("g_random_start_rockets")); + SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar( + "g_random_start_cells")); + SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar( + "g_random_start_plasma")); } if (warmup_stage) @@ -666,7 +673,7 @@ void readplayerstartcvars() warmup_start_weapons = '0 0 0'; warmup_start_weapons_default = '0 0 0'; warmup_start_weapons_defaultmask = '0 0 0'; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { int w = want_weapon(it, g_warmup_allguns); WepSet s = (it.m_wepset); if(w & 1) @@ -675,7 +682,7 @@ void readplayerstartcvars() warmup_start_weapons_default |= s; if(w & 4) warmup_start_weapons_defaultmask |= s; - )); + }); } } @@ -694,10 +701,10 @@ void readplayerstartcvars() WepSet precache_weapons = start_weapons; if (g_warmup_allguns != 1) precache_weapons |= warmup_start_weapons; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(precache_weapons & (it.m_wepset)) it.wr_init(it); - )); + }); start_ammo_shells = max(0, start_ammo_shells); start_ammo_nails = max(0, start_ammo_nails); @@ -705,6 +712,16 @@ void readplayerstartcvars() start_ammo_cells = max(0, start_ammo_cells); start_ammo_plasma = max(0, start_ammo_plasma); start_ammo_fuel = max(0, start_ammo_fuel); + SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0, + GetResourceAmount(random_start_ammo, RESOURCE_SHELLS))); + SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0, + GetResourceAmount(random_start_ammo, RESOURCE_BULLETS))); + SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0, + GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS))); + SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0, + GetResourceAmount(random_start_ammo, RESOURCE_CELLS))); + SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0, + GetResourceAmount(random_start_ammo, RESOURCE_PLASMA))); warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); @@ -758,7 +775,7 @@ void precache_all_playermodels(string pattern) void precache_playermodels(string s) { - FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it))); + FOREACH_WORD(s, true, { precache_playermodel(it); }); } void precache() @@ -927,24 +944,21 @@ void InitializeEntitiesRun() .float(entity) isEliminated; bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags) { - float i, f, b; - entity e; - WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS); - WriteByte(MSG_ENTITY, sendflags); - - if(sendflags & 1) - { - for(i = 1; i <= maxclients; i += 8) - { - for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e)) - { - if(eliminatedPlayers.isEliminated(e)) - f |= b; + Stream out = MSG_ENTITY; + WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS); + serialize(byte, out, sendflags); + if (sendflags & 1) { + for (int i = 1; i <= maxclients; i += 8) { + int f = 0; + entity e = edict_num(i); + for (int b = 0; b < 8; ++b, e = nextent(e)) { + if (eliminatedPlayers.isEliminated(e)) { + f |= BIT(b); + } } - WriteByte(MSG_ENTITY, f); + serialize(byte, out, f); } } - return true; } @@ -1077,7 +1091,7 @@ bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher if(this.classname == "nade") return false; // no checks here else if(this.classname == "grapplinghook") - RemoveGrapplingHook(this.realowner); + RemoveHook(this); else if(this.classname == "spike") { W_Crylink_Dequeue(this); @@ -1119,7 +1133,7 @@ void URI_Get_Callback(float id, float status, string data) } else { - LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n"); + LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), "."); } } @@ -1214,6 +1228,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma }); if(!sp) { + int items_checked = 0; IL_EACH(g_items, checkpvs(mstart, it), { if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) @@ -1221,6 +1236,10 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma sp = it; break; } + + ++items_checked; + if(items_checked >= attempts) + break; // sanity }); if(!sp) @@ -1257,7 +1276,7 @@ float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundma { setorigin(e, start); e.angles = vectoangles(end - start); - LOG_TRACE("Needed ", ftos(i + 1), " attempts"); + LOG_DEBUG("Needed ", ftos(i + 1), " attempts"); return true; } else @@ -1286,7 +1305,7 @@ void attach_sameorigin(entity e, entity to, string tag) float tagscale; org = e.origin - gettaginfo(to, gettagindex(to, tag)); - tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag + tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag t_forward = v_forward * tagscale; t_left = v_right * -tagscale; t_up = v_up * tagscale; @@ -1408,10 +1427,13 @@ bool isPushable(entity e) return false; if(e.iscreature) return true; + if (Item_IsLoot(e)) + { + return true; + } switch(e.classname) { case "body": - case "droppedweapon": return true; case "bullet": // antilagged bullets can't hit this either return false;