X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fmutators%2Fmutator%2Fgamemode_tdm.qc;h=d0bde8c4f949b8218e650391a92a49a200e95068;hb=ee7a78f942624de2ab30112a798e3f663cf9cc2f;hp=7b1644c6a8c5d7370e7f88e818653c1947cc8ede;hpb=cc5082d6abb23b219cae238ba35cef05be08848a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator/gamemode_tdm.qc b/qcsrc/server/mutators/mutator/gamemode_tdm.qc index 7b1644c6a..d0bde8c4f 100644 --- a/qcsrc/server/mutators/mutator/gamemode_tdm.qc +++ b/qcsrc/server/mutators/mutator/gamemode_tdm.qc @@ -60,11 +60,12 @@ spawnfunc(tdm_team) // code from here on is just to support maps that don't have team entities void tdm_SpawnTeam (string teamname, float teamcolor) { - entity this = new(tdm_team); + entity this = new_pure(tdm_team); this.netname = teamname; this.cnt = teamcolor; + this.team = this.cnt + 1; this.spawnfunc_checked = true; - spawnfunc_tdm_team(this); + //spawnfunc_tdm_team(this); } void tdm_DelayedInit(entity this)