X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fserver%2Fw_shotgun.qc;h=f47077a2573ff286b9e400d88ec6399a43ca1cd3;hb=f77efb37bde167c1a8b5417fdb015a9b1fa18421;hp=29343c8f749dd73e591dc325d237f10f27d54c62;hpb=3b78fbb1502723de709e1dcf170d4d79797fc259;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index 29343c8f7..f47077a25 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -65,7 +65,7 @@ void shotgun_meleethink (void) WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, targpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage, also remove self - if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && trace_ent.classname == "player") + if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && (trace_ent.classname == "player" || trace_ent.classname == "body")) { vector force; force = angle * cvar("g_balance_shotgun_secondary_force");