X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=r_crosshairs.c;h=12ca524bfe462ef19d253e3708bb5dc68a7fa316;hb=e526d9653bdf0d6783d4383ec0c3528fd4a487b2;hp=ba08ed9cbebb4aa51f00b64a39b2d275543dc01b;hpb=224f9edae92441767654e2c10eb568bb91f86eb1;p=xonotic%2Fdarkplaces.git diff --git a/r_crosshairs.c b/r_crosshairs.c index ba08ed9c..12ca524b 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -22,29 +22,6 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_static); } -void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) -{ - rmeshstate_t m; - float diff[3]; - - if (fogenabled) - { - VectorSubtract(origin, r_origin, diff); - ca *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_SRC_ALPHA; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; - m.tex[0] = R_GetTexture(texture); - R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); - - GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); - R_DrawSpriteMesh(origin, vright, vup, scale, -scale, -scale, scale); -} - void R_GetCrosshairColor(float *out) { int i; @@ -103,12 +80,12 @@ void R_DrawWorldCrosshair(void) // get the forward vector for the gun (not the view) AngleVectors(cl.viewangles, v2, NULL, NULL); - //VectorCopy(r_origin, v1); + //VectorCopy(r_vieworigin, v1); VectorMA(v1, 8192, v2, v2); - spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value; + spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY) * (8192.0f / 40.0f) * crosshair_size.value; // draw the sprite - R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); + R_DrawSprite(GL_SRC_ALPHA, GL_ONE, pic->tex, true, spriteorigin, r_viewright, r_viewup, spritescale, -spritescale, -spritescale, spritescale, color[0], color[1], color[2], color[3]); } void R_Draw2DCrosshair(void)