X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=sound.h;h=ecbdb78a51af728ff66fbcaf1761a8fe880f7d23;hb=17c744aa8c36c564ec3d18df730d456edea5fb0a;hp=b6a44bc1cef047d225b79aee80592c771a1e1382;hpb=543e06fbc28e7930b50d08c4db9c1b45e48acbc7;p=xonotic%2Fdarkplaces.git diff --git a/sound.h b/sound.h index b6a44bc1..ecbdb78a 100644 --- a/sound.h +++ b/sound.h @@ -22,6 +22,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SOUND_H #define SOUND_H +#include "matrixlib.h" + +//AK: TODO: find a better solution instead of using a define +#if defined( _WIN32 ) && !defined( USE_SDL ) +# define USE_DSOUND +#endif + #define DEFAULT_SOUND_PACKET_VOLUME 255 #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 @@ -43,6 +50,7 @@ typedef struct #define SFXFLAG_NONE 0 #define SFXFLAG_SILENTLYMISSING (1 << 0) // if the sfx is missing and loaded with complain = false #define SFXFLAG_USED (1 << 1) +#define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that typedef struct snd_fetcher_s snd_fetcher_t; typedef struct sfx_s @@ -111,13 +119,13 @@ void S_StopSound (int entnum, int entchannel); void S_StopAllSounds(qboolean clear); void S_PauseGameSounds (void); void S_ResumeGameSounds (void); -void S_ClearBuffer (void); -void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up); +void S_SetChannelVolume (unsigned int ch_ind, float fvol); +void S_Update(const matrix4x4_t *listenermatrix); void S_ExtraUpdate (void); -sfx_t *S_GetCached(const char *name); -sfx_t *S_PrecacheSound (char *sample, int complain); -void S_TouchSound (char *sample); +sfx_t *S_GetCached(const char *name, qboolean stdpath); +sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean stdpath); +void S_TouchSound (const char *sample, qboolean stdpath); void S_ClearUsed (void); void S_PurgeUnused (void); void S_PaintChannels(int endtime); @@ -166,10 +174,8 @@ extern vec3_t listener_viewforward; extern vec3_t listener_viewleft; extern vec3_t listener_viewup; extern volatile dma_t *shm; -extern volatile dma_t sn; extern vec_t sound_nominal_clip_dist; -extern cvar_t loadas8bit; extern cvar_t bgmvolume; extern cvar_t volume; extern cvar_t snd_swapstereo; @@ -180,33 +186,14 @@ extern cvar_t snd_streaming; extern int snd_blocked; -void S_LocalSound (char *s); -qboolean S_LoadSound (sfx_t *s, int complain); +void S_LocalSound (const char *s, qboolean stdpath); +qboolean S_LoadSound (sfx_t *s, qboolean complain); void S_UnloadSound(sfx_t *s); void SND_InitScaletable (void); void SNDDMA_Submit(void); -void S_AmbientOff (void); -void S_AmbientOn (void); - void *S_LockBuffer(void); void S_UnlockBuffer(void); -// add some data to the tail of the rawsamples queue -void S_RawSamples_Enqueue(short *samples, unsigned int length); -// read and remove some data from the head of the rawsamples queue -void S_RawSamples_Dequeue(int *samples, unsigned int length); -// empty the rawsamples queue -void S_RawSamples_ClearQueue(void); -// returns how much more data the queue wants, or 0 if it is already full enough -int S_RawSamples_QueueWantsMore(void); - -// resamples one sound buffer into another, while changing the length -void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength); - -// returns the rate that the rawsamples system is running at -int S_RawSamples_SampleRate(void); - #endif -