X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=tools%2Fquake3%2Fq3map2%2Fgame_wolfet.h;h=1401323adb15595dc1295af1fadd787d44cf0034;hb=7ca7a54fe6db387a22ea979e62ecbbb30f6d6d30;hp=b094d71f0d1ace08d27890250344b8d469b39b01;hpb=231225d6f97d0b926b2e896e5783cccfbc7c5619;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_wolfet.h b/tools/quake3/q3map2/game_wolfet.h index b094d71f..1401323a 100644 --- a/tools/quake3/q3map2/game_wolfet.h +++ b/tools/quake3/q3map2/game_wolfet.h @@ -1,29 +1,29 @@ /* ------------------------------------------------------------------------------- -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2007 id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ----------------------------------------------------------------------------------- + ---------------------------------------------------------------------------------- -Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com + Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ @@ -35,155 +35,155 @@ Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com /* ------------------------------------------------------------------------------- -content and surface flags + content and surface flags -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ /* this file must be included *after* game_wolf.h because it shares defines! */ -#define W_SURF_SPLASH 0x00000040 /* enemy territory water splash surface */ -#define W_SURF_LANDMINE 0x80000000 /* enemy territory 'landminable' surface */ +#define W_SURF_SPLASH 0x00000040 /* enemy territory water splash surface */ +#define W_SURF_LANDMINE 0x80000000 /* enemy territory 'landminable' surface */ /* ------------------------------------------------------------------------------- -game_t struct + game_t struct -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ { - "et", /* -game x */ - "etmain", /* default base game data dir */ - ".etwolf", /* unix home sub-dir */ - "et", /* magic path word */ - "scripts", /* shader directory */ - 1024, /* max lightmapped surface verts */ - 1024, /* max surface verts */ - 6144, /* max surface indexes */ - qfalse, /* flares */ - "flareshader", /* default flare shader */ - qtrue, /* wolf lighting model? */ - 128, /* lightmap width/height */ - 1.0f, /* lightmap gamma */ - qfalse, /* lightmap sRGB */ - qfalse, /* texture sRGB */ - qfalse, /* color sRGB */ - 0.0f, /* lightmap exposure */ - 1.0f, /* lightmap compensate */ - 1.0f, /* lightgrid scale */ - 1.0f, /* lightgrid ambient scale */ - qfalse, /* light angle attenuation uses half-lambert curve */ - qfalse, /* disable shader lightstyles hack */ - qfalse, /* keep light entities on bsp */ - 8, /* default patchMeta subdivisions tolerance */ - qfalse, /* patch casting enabled */ - qfalse, /* compile deluxemaps */ - 0, /* deluxemaps default mode */ + "et", /* -game x */ + "etmain", /* default base game data dir */ + ".etwolf", /* unix home sub-dir */ + "et", /* magic path word */ + "scripts", /* shader directory */ + 1024, /* max lightmapped surface verts */ + 1024, /* max surface verts */ + 6144, /* max surface indexes */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qtrue, /* wolf lighting model? */ + 128, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + qfalse, /* lightmap sRGB */ + qfalse, /* texture sRGB */ + qfalse, /* color sRGB */ + 0.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ 512, /* minimap size */ 1.0f, /* minimap sharpener */ 0.0f, /* minimap border */ qtrue, /* minimap keep aspect */ MINIMAP_MODE_GRAY, /* minimap mode */ "%s.tga", /* minimap name format */ - "IBSP", /* bsp file prefix */ - 47, /* bsp file version */ - qfalse, /* cod-style lump len/ofs order */ - LoadIBSPFile, /* bsp load function */ - WriteIBSPFile, /* bsp write function */ - + "IBSP", /* bsp file prefix */ + 47, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadIBSPFile, /* bsp load function */ + WriteIBSPFile, /* bsp write function */ + { /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ - + /* default */ - { "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, - - + { "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + /* ydnar */ - { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, - { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, - { "skip", 0, 0, 0, 0, C_SKIP, 0 }, - - + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + /* compiler */ - { "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, - { "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, - { "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, - { "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, - { "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, - { "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 }, - { "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 }, - - { "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, - { "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, - { "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, - { "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, - - + { "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + /* game */ - { "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID }, - - { "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - - { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - { "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - { "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, - { "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 }, - - { "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 }, - - { "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 }, - { "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 }, - { "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 }, - { "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 }, - { "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 }, - { "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 }, - + { "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 }, + { "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 }, + /* wolf et landmine-able surface */ - { "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 }, - + { "landmine", 0, 0, W_SURF_LANDMINE, 0, 0, 0 }, + /* materials */ - { "metal", 0, 0, W_SURF_METAL, 0, 0, 0 }, - { "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 }, - { "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 }, - { "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 }, - { "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 }, - { "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 }, - { "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 }, - { "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 }, - { "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 }, - { "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 }, - { "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 }, - - + { "metal", 0, 0, W_SURF_METAL, 0, 0, 0 }, + { "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 }, + { "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 }, + { "splash", 0, 0, W_SURF_SPLASH, 0, 0, 0 }, + { "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 }, + { "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 }, + { "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 }, + { "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 }, + { "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 }, + { "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 }, + { "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 }, + + /* ai */ - { "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - + { "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + /* ydnar: experimental until bits are confirmed! */ - { "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - + { "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + /* sliding bodies */ - { "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 }, - { "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 }, - { "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 }, - { "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 }, - { "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 }, - - + { "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 }, + { "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 }, + { "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 }, + { "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 }, + { "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 }, + + /* null */ { NULL, 0, 0, 0, 0, 0, 0 } } @@ -193,4 +193,3 @@ game_t struct /* end marker */ #endif -