X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=xonstat%2Fmodels.py;h=afd7797280ed0689dfe079425e5e2bf2252b9a42;hb=933197b9e4a03c2a67b72c8cfc57b21c96677116;hp=af908a8bc6be1f8acc275f699dcec35169cb65b0;hpb=44c6d2b146cb24ec9c5ee011f4c9695e6076d128;p=xonotic%2Fxonstat.git diff --git a/xonstat/models.py b/xonstat/models.py old mode 100644 new mode 100755 index af908a8..afd7797 --- a/xonstat/models.py +++ b/xonstat/models.py @@ -1,21 +1,290 @@ -import transaction - -from sqlalchemy import Column -from sqlalchemy import Integer -from sqlalchemy import Unicode - -from sqlalchemy.exc import IntegrityError -from sqlalchemy.ext.declarative import declarative_base - +import logging +import math +import sqlalchemy +from datetime import timedelta +from sqlalchemy.orm import mapper from sqlalchemy.orm import scoped_session from sqlalchemy.orm import sessionmaker +from sqlalchemy.ext.declarative import declarative_base +from xonstat.elo import KREDUCTION, ELOPARMS +from xonstat.util import strip_colors, html_colors, pretty_date -from zope.sqlalchemy import ZopeTransactionExtension +log = logging.getLogger(__name__) -DBSession = scoped_session(sessionmaker(extension=ZopeTransactionExtension())) +DBSession = scoped_session(sessionmaker()) Base = declarative_base() -def initialize_sql(engine): +# define objects for all tables +class Player(object): + def nick_html_colors(self): + if self.nick is None: + return "Anonymous Player" + else: + return html_colors(self.nick) + + def nick_strip_colors(self): + if self.nick is None: + return "Anonymous Player" + else: + return strip_colors(self.nick) + + def joined_pretty_date(self): + return pretty_date(self.create_dt) + + def __repr__(self): + return "" % (self.player_id, + self.nick.encode('utf-8')) + + +class GameType(object): + def __repr__(self): + return "" % (self.game_type_cd, self.descr, + self.active_ind) + + +class Weapon(object): + def __repr__(self): + return "" % (self.weapon_cd, self.descr, + self.active_ind) + + +class Server(object): + def __init__(self, name=None, hashkey=None, ip_addr=None): + self.name = name + self.hashkey = hashkey + self.ip_addr = ip_addr + + def __repr__(self): + return "" % (self.server_id, self.name.encode('utf-8')) + + +class Map(object): + def __init__(self, name=None): + self.name = name + + def __repr__(self): + return "" % (self.map_id, self.name, self.version) + + +class Game(object): + def __init__(self, game_id=None, start_dt=None, game_type_cd=None, + server_id=None, map_id=None, winner=None): + self.game_id = game_id + self.start_dt = start_dt + self.game_type_cd = game_type_cd + self.server_id = server_id + self.map_id = map_id + self.winner = winner + + def __repr__(self): + return "" % (self.game_id, self.start_dt, + self.game_type_cd, self.server_id) + + def fuzzy_date(self): + return pretty_date(self.start_dt) + + def process_elos(self, session, game_type_cd=None): + if game_type_cd is None: + game_type_cd = self.game_type_cd + + scores = {} + alivetimes = {} + for (p,s,a) in session.query(PlayerGameStat.player_id, + PlayerGameStat.score, PlayerGameStat.alivetime).\ + filter(PlayerGameStat.game_id==self.game_id).\ + filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\ + filter(PlayerGameStat.player_id > 2).\ + all(): + scores[p] = s + alivetimes[p] = a.seconds + + player_ids = scores.keys() + + elos = {} + for e in session.query(PlayerElo).\ + filter(PlayerElo.player_id.in_(player_ids)).\ + filter(PlayerElo.game_type_cd==game_type_cd).all(): + elos[e.player_id] = e + + # ensure that all player_ids have an elo record + for pid in player_ids: + if pid not in elos.keys(): + elos[pid] = PlayerElo(pid, game_type_cd) + + for pid in player_ids: + elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid], 0) + + elos = self.update_elos(elos, scores, ELOPARMS) + + # add the elos to the session for committing + for e in elos: + session.add(elos[e]) + + # TODO: duels are also logged as DM for elo purposes + + def update_elos(self, elos, scores, ep): + eloadjust = {} + for pid in elos.keys(): + eloadjust[pid] = 0 + + if len(elos) < 2: + return elos + + pids = elos.keys() + + for i in xrange(0, len(pids)): + ei = elos[pids[i]] + for j in xrange(i+1, len(pids)): + ej = elos[pids[j]] + si = scores[ei.player_id] + sj = scores[ej.player_id] + + # normalize scores + ofs = min(0, si, sj) + si -= ofs + sj -= ofs + if si + sj == 0: + si, sj = 1, 1 # a draw + + # real score factor + scorefactor_real = si / float(si + sj) + + # estimated score factor by elo + elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance, (ei.elo - ej.elo) * ep.logdistancefactor)) + scorefactor_elo = 1 / (1 + math.exp(-elodiff)) + + # how much adjustment is good? + # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor)) + # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor + # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor) + # elodiff'(scorefactor) >= 4 / logdistancefactor + + # adjust'(scorefactor) = K1 + K2 + + # so we want: + # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor) + # as we then don't overcompensate + + adjustment = scorefactor_real - scorefactor_elo + eloadjust[ei.player_id] += adjustment + eloadjust[ei.player_id] -= adjustment + for e in elos: + e.elo = max(e.elo + eloadjust[e.player_id] * e.k * ep.global_K / float(len(elos) - 1), ep.floor) + e.games += 1 + return elos + + +class PlayerGameStat(object): + def __init__(self, player_game_stat_id=None, create_dt=None): + self.player_game_stat_id = player_game_stat_id + self.create_dt = create_dt + + def __repr__(self): + return "" \ + % (self.player_id, self.game_id, self.create_dt) + + def nick_stripped(self): + if self.nick is None: + return "Anonymous Player" + else: + return strip_colors(self.nick) + + def nick_html_colors(self): + if self.nick is None: + return "Anonymous Player" + else: + return html_colors(self.nick) + + def team_html_color(self): + # blue + if self.team == 5: + return "red" + # red + if self.team == 14: + return "blue" + if self.team == 13: + return "yellow" + if self.team == 10: + return "pink" + + +class Achievement(object): + def __repr__(self): + return "" % (self.achievement_cd, self.descr, + self.limit) + + +class PlayerAchievement(object): + def __repr__(self): + return "" % (self.player_id, self.achievement_cd) + + +class PlayerWeaponStat(object): + def __repr__(self): + return "" % (self.player_weapon_stats_id, + self.player_id, self.game_id) + + +class Hashkey(object): + def __init__(self, player_id=None, hashkey=None): + self.player_id = player_id + self.hashkey = hashkey + + def __repr__(self): + return "" % (self.player_id, self.hashkey) + + +class PlayerNick(object): + def __repr__(self): + return "" % (self.player_id, self.stripped_nick) + + +class PlayerElo(object): + def __init__(self, player_id=None, game_type_cd=None): + self.player_id = player_id + self.game_type_cd = game_type_cd + self.elo = 0 + self.k = 0.0 + self.score = 0 + + def __repr__(self): + return "" % (self.player_id, self.game_type_cd, + self.elo) + + +def initialize_db(engine=None): DBSession.configure(bind=engine) Base.metadata.bind = engine Base.metadata.create_all(engine) + MetaData = sqlalchemy.MetaData(bind=engine, reflect=True) + + # assign all those tables to an object + achievements_table = MetaData.tables['achievements'] + cd_achievement_table = MetaData.tables['cd_achievement'] + cd_game_type_table = MetaData.tables['cd_game_type'] + cd_weapon_table = MetaData.tables['cd_weapon'] + db_version_table = MetaData.tables['db_version'] + games_table = MetaData.tables['games'] + hashkeys_table = MetaData.tables['hashkeys'] + maps_table = MetaData.tables['maps'] + player_game_stats_table = MetaData.tables['player_game_stats'] + players_table = MetaData.tables['players'] + player_weapon_stats_table = MetaData.tables['player_weapon_stats'] + servers_table = MetaData.tables['servers'] + player_nicks_table = MetaData.tables['player_nicks'] + player_elos_table = MetaData.tables['player_elos'] + + # now map the tables and the objects together + mapper(PlayerAchievement, achievements_table) + mapper(Achievement, cd_achievement_table) + mapper(GameType, cd_game_type_table) + mapper(Weapon, cd_weapon_table) + mapper(Game, games_table) + mapper(Hashkey, hashkeys_table) + mapper(Map, maps_table) + mapper(PlayerGameStat, player_game_stats_table) + mapper(Player, players_table) + mapper(PlayerWeaponStat, player_weapon_stats_table) + mapper(Server, servers_table) + mapper(PlayerNick, player_nicks_table) + mapper(PlayerElo, player_elos_table)