X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=_hud_common.cfg;h=622e581d3b2e5b096a8d7354a350ad6ccec1265a;hb=34f177fc2f2d9b553f36ae37d1f6d46ab3603e29;hp=63c3c8e5bb90c970fa232929912d972572b8bd7d;hpb=5fb2f3c4e123910e6291d6337fadd61f5199f5a5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/_hud_common.cfg b/_hud_common.cfg index 63c3c8e5b..622e581d3 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -142,7 +142,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" -seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"