X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=0250978c3b56b38e8e261be84dcfbfea2884e627;hb=e87ea715d50264faa898ab36a0a0460feb3076bb;hp=cae096bf87b8675e97791990b581679e77573452;hpb=ee7dc19575e67cead4014eb45ffd644a8a3e3cfa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index cae096bf8..0250978c3 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -243,20 +243,14 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim! set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 60 set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.4 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 9 -set g_balance_shotgun_secondary_force 60 -set g_balance_shotgun_secondary_spread 0.1 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 12000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 @@ -389,15 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 100 -set g_balance_nex_force 600 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 0 -set g_balance_nex_damagefalloff_maxdist 0 -set g_balance_nex_damagefalloff_halflife 0 -set g_balance_nex_damagefalloff_forcehalflife 0 +set g_balance_nex_primary_damage 100 +set g_balance_nex_primary_force 600 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_damagefalloff_maxdist 0 +set g_balance_nex_primary_damagefalloff_halflife 0 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_damage 100 +set g_balance_nex_secondary_force 600 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 // }}} // {{{ minstanex set g_balance_minstanex_refire 1