X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balance25.cfg;h=361c45d616bac822990aa3d2144611c091fbf105;hb=aff9e7da142ef105baf2609fde2facb86d0f9101;hp=6287460ca329849a946f1ac2e5839451f2fabb1d;hpb=e16769afc48942cb2e9323f0e86b090959bf36b7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balance25.cfg b/balance25.cfg index 6287460ca..361c45d61 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -12,10 +13,10 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 150 set g_balance_armor_start 0 set g_start_ammo_shells 40 @@ -55,14 +56,19 @@ set g_balance_nix_ammoincr_fuel 2 set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 0 set g_pickup_shells 15 +set g_pickup_shells_weapon 15 set g_pickup_shells_max 999 set g_pickup_nails 80 +set g_pickup_nails_weapon 80 set g_pickup_nails_max 999 set g_pickup_rockets 15 +set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 999 set g_pickup_cells 25 +set g_pickup_cells_weapon 25 set g_pickup_cells_max 999 set g_pickup_fuel 25 +set g_pickup_fuel_weapon 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 5 @@ -216,8 +222,11 @@ set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 +set g_balance_laser_primary_delay 0.05 set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_primary_force_zscale 1 +set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -231,6 +240,9 @@ set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 +set g_balance_laser_secondary_force_zscale 1 +set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 @@ -253,17 +265,33 @@ set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi +set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_add 0.012 + +set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.75 +set g_balance_uzi_burst_refire 0.05 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.75 // refire after burst +set g_balance_uzi_burst_spread 0.04 +set g_balance_uzi_burst_damage 18 +set g_balance_uzi_burst_force 50 +set g_balance_uzi_burst_ammo 3 + set g_balance_uzi_first 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 15 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} @@ -284,8 +312,6 @@ set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 set g_balance_grenadelauncher_primary_damageforcescale 4 -set g_balance_grenadelauncher_primary_bouncefactor 0.5 -set g_balance_grenadelauncher_primary_bouncestop 0.075 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 @@ -304,9 +330,32 @@ set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 10 set g_balance_grenadelauncher_secondary_damageforcescale 4 -set g_balance_grenadelauncher_secondary_bouncefactor 0.5 -set g_balance_grenadelauncher_secondary_bouncestop 0.075 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 +// }}} +// {{{ minelayer +set g_balance_minelayer_damage 35 +set g_balance_minelayer_edgedamage 30 +set g_balance_minelayer_force 250 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_speed 750 +set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_ammo 5 +set g_balance_minelayer_health 15 +set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_remote_force 300 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -342,6 +391,8 @@ set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 1 +set g_balance_electro_secondary_bouncefactor 0.5 +set g_balance_electro_secondary_bouncestop 0.075 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 @@ -362,11 +413,18 @@ set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joindelay 0 +set g_balance_crylink_primary_joinspread 0 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 0 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 @@ -383,6 +441,15 @@ set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 @@ -401,6 +468,12 @@ set g_balance_nex_primary_damagefalloff_halflife 0 set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 set g_balance_nex_secondary_damage 100 set g_balance_nex_secondary_force 600 set g_balance_nex_secondary_refire 1.5 @@ -411,9 +484,17 @@ set g_balance_nex_secondary_damagefalloff_maxdist 0 set g_balance_nex_secondary_damagefalloff_halflife 0 set g_balance_nex_secondary_damagefalloff_forcehalflife 0 -set g_balance_nex_velocitydependent_halflife 0 -set g_balance_nex_velocitydependent_minspeed 400 -set g_balance_nex_velocitydependent_maxspeed 1000 +set g_balance_nex_charge 0 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0 +set g_balance_nex_charge_rate 0.1 +set g_balance_nex_charge_limit 0.5 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0.5 +set g_balance_nex_charge_velocity_rate 0.2 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 1000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 @@ -462,11 +543,6 @@ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again -set g_balance_rocketlauncher_laserguided_speed 1000 //650 -set g_balance_rocketlauncher_laserguided_speedaccel 0 -set g_balance_rocketlauncher_laserguided_speedstart 1000 -set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 -set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_rocketlauncher_remote_damage 105 set g_balance_rocketlauncher_remote_edgedamage 40 set g_balance_rocketlauncher_remote_radius 150 @@ -533,37 +609,39 @@ set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_tracer 0 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 100 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 35000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.8 -set g_balance_campingrifle_primary_animtime 0.3 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_damage 35 -set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0.008 -set g_balance_campingrifle_secondary_force 1 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.15 -set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_magazinecapacity 8 +set g_balance_sniperrifle_reloadtime 2 // matches reload anim +set g_balance_sniperrifle_auto_reload_on_switch 0 +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 0 +set g_balance_sniperrifle_primary_damage 60 +set g_balance_sniperrifle_primary_headshotaddeddamage 100 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 35000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 0.8 +set g_balance_sniperrifle_primary_animtime 0.3 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_damage 35 +set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_sniperrifle_secondary_spread 0.008 +set g_balance_sniperrifle_secondary_force 1 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 0.15 +set g_balance_sniperrifle_secondary_animtime 0.1 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -628,13 +706,13 @@ set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 3000 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 4 set g_balance_seeker_missile_damage 40 set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 6000 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 250 @@ -650,7 +728,6 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_speed_max 1250