X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceFruit.cfg;h=a2bfdfb4669f3d4455b7e50f698f635f2c9660f0;hb=6eff88c18c7385de1b255915797a2b35bb207bd0;hp=9e0a86f0eade8a0e73e0d9f9293acb39c86055be;hpb=2b3c7b7313e089bb55895c94cd4029ce517592d8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruit.cfg b/balanceFruit.cfg index 9e0a86f0e..a2bfdfb46 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -1,7 +1,7 @@ // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -18,8 +18,8 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 0 -set g_start_ammo_nails 90 +set g_start_ammo_shells 14 +set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 @@ -32,10 +32,10 @@ set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 250 set g_lms_start_armor 100 -set g_lms_start_ammo_shells 50 -set g_lms_start_ammo_nails 150 -set g_lms_start_ammo_rockets 50 -set g_lms_start_ammo_cells 50 +set g_lms_start_ammo_shells 30 +set g_lms_start_ammo_nails 250 +set g_lms_start_ammo_rockets 100 +set g_lms_start_ammo_cells 200 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 @@ -54,12 +54,12 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_max 100 -set g_pickup_nails 80 -set g_pickup_nails_max 400 -set g_pickup_rockets 15 -set g_pickup_rockets_max 200 +set g_pickup_shells 10 +set g_pickup_shells_max 30 +set g_pickup_nails 120 +set g_pickup_nails_max 300 +set g_pickup_rockets 25 +set g_pickup_rockets_max 150 set g_pickup_cells 25 set g_pickup_cells_max 200 set g_pickup_fuel 25 @@ -69,8 +69,8 @@ set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 +set g_pickup_armormedium_max 100 +set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 set g_pickup_armorbig_max 200 set g_pickup_armorbig_anyway 1 @@ -139,7 +139,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.15 +set g_balance_weaponswitchdelay 0.1 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -149,7 +149,7 @@ set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.5 set g_throughfloor_force 0.7 -set g_projectiles_newton_style 2 +set g_projectiles_newton_style 0 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) @@ -206,63 +206,69 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 10 -set g_balance_laser_primary_edgedamage 0 -set g_balance_laser_primary_force 200 -set g_balance_laser_primary_radius 10 -set g_balance_laser_primary_speed 0 +set g_balance_laser_primary_damage 30 // dps 50, hope that's not too high +set g_balance_laser_primary_edgedamage 30 +set g_balance_laser_primary_force 235 +set g_balance_laser_primary_radius 70 +set g_balance_laser_primary_speed 4500 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.1 -set g_balance_laser_primary_animtime 0.1 -set g_balance_laser_primary_lifetime 0 +set g_balance_laser_primary_refire 0.6 +set g_balance_laser_primary_animtime 0.6 +set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 -set g_balance_laser_gauntlet 1 -set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 35 -set g_balance_laser_secondary_edgedamage 10 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 9000 +set g_balance_laser_primary_gauntlet 0 +set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists +set g_balance_laser_secondary_damage 110 // dps +set g_balance_laser_secondary_edgedamage 0 +set g_balance_laser_secondary_force 500 +set g_balance_laser_secondary_radius 45 +set g_balance_laser_secondary_speed 0 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 -set g_balance_laser_secondary_lifetime 30 +set g_balance_laser_secondary_refire 0.066 +set g_balance_laser_secondary_animtime 0.066 +set g_balance_laser_secondary_lifetime 0 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_gauntlet 1 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 15 -set g_balance_shotgun_primary_damage 7 +set g_balance_shotgun_primary_bullets 16 +set g_balance_shotgun_primary_damage 4 set g_balance_shotgun_primary_force 20 set g_balance_shotgun_primary_spread 0.16 set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.7 +set g_balance_shotgun_primary_animtime 0.4 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_melee 1 +set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim +set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_swing 50 +set g_balance_shotgun_secondary_melee_time 0.1 set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3) -set g_balance_shotgun_secondary_damage 7 -set g_balance_shotgun_secondary_force 20 -set g_balance_shotgun_secondary_spread 0.20 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.33 -set g_balance_shotgun_secondary_ammo 1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_spread 0 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_secondary_ammo 0 set g_balance_shotgun_secondary_speed 12000 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // }}} // {{{ uzi set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 24 -set g_balance_uzi_first_force 30 -set g_balance_uzi_first_spread 0.0125 +set g_balance_uzi_first_damage 17 +set g_balance_uzi_first_force 35 +set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 -set g_balance_uzi_sustained_force 20 -set g_balance_uzi_sustained_spread 0.0125 -set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_first_ammo 2 +set g_balance_uzi_sustained_damage 7 +set g_balance_uzi_sustained_force 7.5 +set g_balance_uzi_sustained_spread 0.1 +set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu @@ -270,31 +276,31 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu // {{{ mortar // TODO set g_balance_grenadelauncher_primary2secondary 0 set g_balance_grenadelauncher_primary_sticky 1 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 28 -set g_balance_grenadelauncher_primary_force 200 -set g_balance_grenadelauncher_primary_radius 140 -set g_balance_grenadelauncher_primary_speed 1200 -set g_balance_grenadelauncher_primary_speed_up 200 -set g_balance_grenadelauncher_primary_speed_z 0 +set g_balance_grenadelauncher_primary_damage 100 +set g_balance_grenadelauncher_primary_edgedamage 30 +set g_balance_grenadelauncher_primary_force 300 +set g_balance_grenadelauncher_primary_radius 200 +set g_balance_grenadelauncher_primary_speed 800 +set g_balance_grenadelauncher_primary_speed_up 0 +set g_balance_grenadelauncher_primary_speed_z 350 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_lifetime2 1 +set g_balance_grenadelauncher_primary_lifetime2 0.8 set g_balance_grenadelauncher_primary_refire 0.8 -set g_balance_grenadelauncher_primary_animtime 0.5 +set g_balance_grenadelauncher_primary_animtime 0.2 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_primary_health 25 -set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_damage 100 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 200 set g_balance_grenadelauncher_secondary_speed 800 set g_balance_grenadelauncher_secondary_speed_up 0 -set g_balance_grenadelauncher_secondary_speed_z 200 +set g_balance_grenadelauncher_secondary_speed_z 350 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 1.5 +set g_balance_grenadelauncher_secondary_lifetime 2 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.5 +set g_balance_grenadelauncher_secondary_animtime 0.2 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 0 set g_balance_grenadelauncher_secondary_damageforcescale 0 @@ -303,74 +309,76 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.075 // }}} // {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 5 +set g_balance_electro_primary_damage 100 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit? +set g_balance_electro_primary_force 600 +set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 850 -set g_balance_electro_primary_comboradius 0 +set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.066 -set g_balance_electro_primary_animtime 0.066 -set g_balance_electro_primary_ammo 0.66 -set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_edgedamage 0 -set g_balance_electro_secondary_force 200 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_primary_refire 0.03333333 +set g_balance_electro_primary_animtime 0.03333333 +set g_balance_electro_primary_ammo 6 +set g_balance_electro_primary_range 800 +set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_spread 0 -set g_balance_electro_secondary_lifetime 5 -set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 100 +set g_balance_electro_secondary_radius 100 +set g_balance_electro_secondary_speed 500 +set g_balance_electro_secondary_speed_up 0 +set g_balance_electro_secondary_speed_z 300 +set g_balance_electro_secondary_spread 0.08 +set g_balance_electro_secondary_lifetime 3.5 +set g_balance_electro_secondary_refire 0.5 set g_balance_electro_secondary_refire2 0 -set g_balance_electro_secondary_animtime 0.3 +set g_balance_electro_secondary_animtime 0.5 set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_health 10 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 1 -set g_balance_electro_combo_damage 80 +set g_balance_electro_combo_damage 40 set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 200 +set g_balance_electro_combo_force 80 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 -set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 18 -set g_balance_crylink_primary_edgedamage 0 -set g_balance_crylink_primary_force -80 +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 10 +set g_balance_crylink_primary_force 25 set g_balance_crylink_primary_radius 100 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.03 -set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_speed 1100 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.4 -set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_refire 0.8 +set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300 set g_balance_crylink_primary_star_fadetime 0.25 -set g_balance_crylink_primary_other_lifetime 0.4 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 18 +set g_balance_crylink_secondary_damage 4 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -80 -set g_balance_crylink_secondary_radius 5 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.04 -set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_force 16 +set g_balance_crylink_secondary_radius 15 +set g_balance_crylink_secondary_speed 1600 +set g_balance_crylink_secondary_spread 0.03 +set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.5 -set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_refire 0.1 +set g_balance_crylink_secondary_animtime 0.1 +set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 @@ -395,42 +403,42 @@ set g_balance_minstanex_animtime 1 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar -set g_balance_hagar_primary_damage 30 -set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_damage 12 +set g_balance_hagar_primary_edgedamage 12 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 50 -set g_balance_hagar_primary_spread 0.005 -set g_balance_hagar_primary_speed 2000 -set g_balance_hagar_primary_lifetime 30 -set g_balance_hagar_primary_refire 0.13 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.1 +set g_balance_hagar_primary_speed 1800 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_damage 30 -set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_damage 12 +set g_balance_hagar_secondary_edgedamage 12 set g_balance_hagar_secondary_force 70 set g_balance_hagar_secondary_radius 50 -set g_balance_hagar_secondary_spread 0.01 -set g_balance_hagar_secondary_speed 1400 -set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_spread 0.15 +set g_balance_hagar_secondary_speed 1800 +set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.13 +set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 // }}} // {{{ rocketlauncher // TODO set g_balance_rocketlauncher_damage 100 set g_balance_rocketlauncher_edgedamage 33 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 120 +set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1000 set g_balance_rocketlauncher_speedaccel 0 set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 30 +set g_balance_rocketlauncher_lifetime 5 set g_balance_rocketlauncher_refire 1 -set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_animtime 0.2 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 45 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) @@ -441,12 +449,16 @@ set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 50 +set g_balance_rocketlauncher_remote_edgedamage 16.5 +set g_balance_rocketlauncher_remote_radius 120 +set g_balance_rocketlauncher_remote_force 350 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_speed 2000 -set g_balance_porto_primary_lifetime 30 +set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -462,7 +474,7 @@ set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 30 // infinite +set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... @@ -504,25 +516,26 @@ set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 +set g_balance_campingrifle_magazinecapacity 0 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 60 -set g_balance_campingrifle_primary_headshotaddeddamage 100 +set g_balance_campingrifle_primary_damage 50 +set g_balance_campingrifle_primary_headshotaddeddamage 35 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.8 -set g_balance_campingrifle_primary_animtime 0.3 +set g_balance_campingrifle_primary_animtime 0.8 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary_damage 35 -set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_campingrifle_secondary 0 +set g_balance_campingrifle_secondary_damage 15 +set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.008 set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000