X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceFruitieX.cfg;h=5ccd6827b60626eb3574fa740d4ee2a46fdd8c15;hb=26f4f22977ac9c8069184d26d838b60e4a3c48c0;hp=54e232dc4dc44277909ef7831592d7aa9d83446b;hpb=05fb311552c975dd88c475fdba312c361c95bacf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg index 54e232dc4..5ccd6827b 100644 --- a/balanceFruitieX.cfg +++ b/balanceFruitieX.cfg @@ -162,13 +162,12 @@ set g_projectiles_damage 2 // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.7 set g_projectiles_newton_style_2_maxfactor 5 set g_projectiles_spread_style 7 @@ -452,6 +451,7 @@ set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 set g_balance_crylink_secondary_spread 0.1 +set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_secondary_shots 6 set g_balance_crylink_secondary_bounces 2 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9