X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceSamual.cfg;h=17c3e1410587e6e09948741758c83a820f65c653;hb=d341292a70c9866b19c3c63ea14470415bec0d6f;hp=ded59fef83c5909a1e5e94b8c5c28b5f0b8f9a84;hpb=ee7dc19575e67cead4014eb45ffd644a8a3e3cfa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceSamual.cfg b/balanceSamual.cfg index ded59fef8..17c3e1410 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -243,20 +243,14 @@ set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim! set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 60 set g_balance_shotgun_secondary_melee_swing 50 -set g_balance_shotgun_secondary_melee_time 0.4 -set g_balance_shotgun_secondary_bullets 6 -set g_balance_shotgun_secondary_damage 8 -set g_balance_shotgun_secondary_force 15 -set g_balance_shotgun_secondary_spread 0.17 -set g_balance_shotgun_secondary_refire 1.35 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 1 -set g_balance_shotgun_secondary_speed 8000 -set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_force 150 +set g_balance_shotgun_secondary_refire 1.1 +set g_balance_shotgun_secondary_animtime 1 // }}} // {{{ uzi set g_balance_uzi_first 1 @@ -324,8 +318,10 @@ set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 50 -set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 @@ -389,15 +385,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 90 -set g_balance_nex_force 300 -set g_balance_nex_refire 1.5 -set g_balance_nex_animtime 0.3 -set g_balance_nex_ammo 5 -set g_balance_nex_damagefalloff_mindist 1000 -set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_force 300 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_damagefalloff_mindist 1000 +set g_balance_nex_primary_damagefalloff_maxdist 3000 +set g_balance_nex_primary_damagefalloff_halflife 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_damage 90 +set g_balance_nex_secondary_force 300 +set g_balance_nex_secondary_refire 1.5 +set g_balance_nex_secondary_animtime 0.3 +set g_balance_nex_secondary_ammo 5 +set g_balance_nex_secondary_damagefalloff_mindist 1000 +set g_balance_nex_secondary_damagefalloff_maxdist 3000 +set g_balance_nex_secondary_damagefalloff_halflife 1500 +set g_balance_nex_secondary_damagefalloff_forcehalflife 1500 // }}} // {{{ minstanex set g_balance_minstanex_refire 1