X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceSamual.cfg;h=a117a44a9259546ef1b1b15794512402bde868ea;hb=8dc2a5c3bbca390c605f4e0d185c373e66c607b0;hp=4fa89a1dae99c91a9896e7d814c37b6dc19fec24;hpb=4b72f400b4bd50c424bf0f72dc071c13929971e6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 4fa89a1da..a117a44a9 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -12,19 +12,19 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 150 +set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" +set g_warmup_start_health 100 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" @@ -57,21 +57,21 @@ set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 set g_pickup_shells 15 set g_pickup_shells_weapon 15 -set g_pickup_shells_max 90 +set g_pickup_shells_max 60 set g_pickup_nails 80 set g_pickup_nails_weapon 80 set g_pickup_nails_max 320 set g_pickup_rockets 40 set g_pickup_rockets_weapon 40 set g_pickup_rockets_max 160 -set g_pickup_cells 50 -set g_pickup_cells_weapon 50 -set g_pickup_cells_max 200 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 set g_pickup_fuel 50 set g_pickup_fuel_weapon 50 set g_pickup_fuel_jetpack 100 set g_pickup_fuel_max 100 -set g_pickup_armorsmall 10 +set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 200 set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 @@ -83,7 +83,7 @@ set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 set g_pickup_armorlarge_anyway 1 -set g_pickup_healthsmall 10 +set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 250 set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 @@ -104,7 +104,7 @@ set g_pickup_respawntime_ammo 10 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 10 +set g_pickup_respawntimejitter_powerup 30 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -114,18 +114,18 @@ set g_balance_health_regen 0 set g_balance_health_regenlinear 5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0 -set g_balance_health_rotlinear 4 -set g_balance_pause_health_rot 3 +set g_balance_health_rot 0.05 +set g_balance_health_rotlinear 2 +set g_balance_pause_health_rot 0.5 set g_balance_pause_health_rot_spawn 5 set g_balance_health_regenstable 100 set g_balance_health_rotstable 150 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0 +set g_balance_armor_rot 0.05 set g_balance_armor_rotlinear 2 -set g_balance_pause_armor_rot 3 +set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 @@ -220,7 +220,7 @@ set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 -set g_balance_laser_primary_lifetime 30 +set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 @@ -236,19 +236,21 @@ set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 -set g_balance_laser_secondary_lifetime 30 +set g_balance_laser_secondary_lifetime 5 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 12 -set g_balance_shotgun_primary_damage 5 +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_spread 0.11 +set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 @@ -263,6 +265,8 @@ set g_balance_shotgun_secondary_damage 115 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary @@ -273,7 +277,7 @@ set g_balance_uzi_spread_add 0.012 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) set g_balance_uzi_burst_animtime 0.3 set g_balance_uzi_burst_refire 0.06 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.75 // refire after burst +set g_balance_uzi_burst_refire2 0.45 // refire after burst set g_balance_uzi_burst_spread 0.03 set g_balance_uzi_burst_damage 25 set g_balance_uzi_burst_force 20 @@ -294,6 +298,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 40 //default: 30 +set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 @@ -305,13 +312,13 @@ set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 set g_balance_grenadelauncher_primary_spread 0.02 -set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_primary_health 25 -set g_balance_grenadelauncher_primary_damageforcescale 4 +set g_balance_grenadelauncher_primary_health 0 +set g_balance_grenadelauncher_primary_damageforcescale 0 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 set g_balance_grenadelauncher_secondary_type 1 @@ -328,12 +335,15 @@ set g_balance_grenadelauncher_secondary_lifetime2 0 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 -set g_balance_grenadelauncher_secondary_health 70 +set g_balance_grenadelauncher_secondary_health 0 set g_balance_grenadelauncher_secondary_damageforcescale 4 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer set g_balance_minelayer_damage 40 @@ -346,7 +356,7 @@ set g_balance_minelayer_lifetime 10 set g_balance_minelayer_lifetime_countdown 0.5 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 5 +set g_balance_minelayer_ammo 4 set g_balance_minelayer_health 15 set g_balance_minelayer_limit 4 // 0 disables the limit set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate @@ -357,6 +367,8 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -368,7 +380,7 @@ set g_balance_electro_primary_radius 100 set g_balance_electro_primary_comboradius 150 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 30 +set g_balance_electro_primary_lifetime 5 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.1 set g_balance_electro_primary_ammo 4 @@ -386,7 +398,7 @@ set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.25 +set g_balance_electro_secondary_refire2 1.5 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -400,6 +412,8 @@ set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 10 @@ -410,9 +424,9 @@ set g_balance_crylink_primary_speed 1800 set g_balance_crylink_primary_spread 0.075 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.5 +set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 4 +set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.4 @@ -456,13 +470,16 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 400 -set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_refire 1.25 set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_ammo 5 +set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 @@ -497,11 +514,17 @@ set g_balance_nex_charge_shot_multiplier 0.25 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar set g_balance_hagar_primary_damage 30 @@ -510,7 +533,7 @@ set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.08 set g_balance_hagar_primary_speed 2000 -set g_balance_hagar_primary_lifetime 0.12 +set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 @@ -520,10 +543,12 @@ set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 65 set g_balance_hagar_secondary_spread 0.015 set g_balance_hagar_secondary_speed 2000 -set g_balance_hagar_secondary_lifetime_min 30 +set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 80 @@ -533,22 +558,24 @@ set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1500 set g_balance_rocketlauncher_speedaccel 1500 set g_balance_rocketlauncher_speedstart 800 -set g_balance_rocketlauncher_lifetime 30 -set g_balance_rocketlauncher_refire 1.2 +set g_balance_rocketlauncher_lifetime 10 +set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 40 -set g_balance_rocketlauncher_damageforcescale 4 +set g_balance_rocketlauncher_ammo 4 +set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. +set g_balance_rocketlauncher_damageforcescale 1 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_guiderate 110 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in +set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 100 set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -584,7 +611,7 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 20 +set g_balance_hlac_primary_damage 18 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 100 set g_balance_hlac_primary_radius 70 @@ -599,7 +626,7 @@ set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 20 +set g_balance_hlac_secondary_damage 16 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 @@ -610,11 +637,11 @@ set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} // {{{ sniperrifle -set g_balance_sniperrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_sniperrifle_reloadtime 2 // matches reload anim -set g_balance_sniperrifle_auto_reload_on_switch 0 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 set g_balance_sniperrifle_primary_damage 50 @@ -629,8 +656,8 @@ set g_balance_sniperrifle_primary_ammo 10 set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu set g_balance_sniperrifle_primary_burstcost 0 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_secondary 1 -set g_balance_sniperrifle_secondary_reload 1 +set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay +set g_balance_sniperrifle_secondary_reload 0 set g_balance_sniperrifle_secondary_tracer 0 set g_balance_sniperrifle_secondary_damage 25 set g_balance_sniperrifle_secondary_headshotaddeddamage 35 @@ -644,6 +671,8 @@ set g_balance_sniperrifle_secondary_ammo 10 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_sniperrifle_secondary_burstcost 0 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_reload_ammo 80 //default: 80 +set g_balance_sniperrifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -693,6 +722,8 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker set g_balance_seeker_flac_ammo 0.5 @@ -743,4 +774,6 @@ set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.7 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker