X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXPM.cfg;h=2eb8abb395f36af776c83af3354ef0f94064dbda;hb=70674c5f06b0f2b293a934ff12caa200d679885e;hp=bb0416a3418daac9523bfc87c806ba0c4054d29c;hpb=e183a6780db8f547b398261325138a0941c340fd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXPM.cfg b/balanceXPM.cfg index bb0416a34..2eb8abb39 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -1,41 +1,41 @@ // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 -set g_start_ammo_shells 0 -set g_start_ammo_nails 100 +set g_start_ammo_shells 20 +set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 200 "starting values when being in warmup-stage" +set g_warmup_start_health 250 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 +set g_lms_start_health 250 set g_lms_start_armor 100 -set g_lms_start_ammo_shells 30 -set g_lms_start_ammo_nails 210 -set g_lms_start_ammo_rockets 150 -set g_lms_start_ammo_cells 150 +set g_lms_start_ammo_shells 50 +set g_lms_start_ammo_nails 150 +set g_lms_start_ammo_rockets 50 +set g_lms_start_ammo_cells 50 set g_lms_start_ammo_fuel 0 set g_balance_nix_roundtime 25 set g_balance_nix_incrtime 1.6 @@ -52,34 +52,34 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items -set g_pickup_ammo_anyway 0 -set g_pickup_weapons_anyway 0 -set g_pickup_shells 10 -set g_pickup_shells_max 30 -set g_pickup_nails 30 -set g_pickup_nails_max 210 -set g_pickup_rockets 20 -set g_pickup_rockets_max 150 -set g_pickup_cells 50 -set g_pickup_cells_max 150 +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_max 100 +set g_pickup_nails 150 +set g_pickup_nails_max 300 +set g_pickup_rockets 15 +set g_pickup_rockets_max 200 +set g_pickup_cells 25 +set g_pickup_cells_max 200 set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 -set g_pickup_fuel_max 999 +set g_pickup_fuel_max 100 set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 0 +set g_pickup_armorsmall_anyway 1 set g_pickup_armormedium 25 set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 0 +set g_pickup_armormedium_anyway 1 set g_pickup_armorbig 50 set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 0 +set g_pickup_armorbig_anyway 1 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 200 -set g_pickup_armorlarge_anyway 0 +set g_pickup_armorlarge_anyway 1 set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 0 +set g_pickup_healthsmall_anyway 1 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthmedium_anyway 0 @@ -88,17 +88,17 @@ set g_pickup_healthlarge_max 100 set g_pickup_healthlarge_anyway 0 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 0 -set g_pickup_respawntime_short 30 -set g_pickup_respawntime_medium 30 +set g_pickup_healthmega_anyway 1 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 90 +set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 5 -set g_pickup_respawntime_ammo 30 +set g_pickup_respawntime_ammo 25 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 15 +set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} @@ -114,7 +114,7 @@ set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 999 +set g_balance_health_limit 200 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 @@ -123,9 +123,8 @@ set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.66 - +set g_balance_armor_limit 200 +set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter @@ -139,8 +138,8 @@ set g_balance_fuel_limit 999 // }}} // {{{ misc -set g_balance_selfdamagepercent 0.75 -set g_balance_weaponswitchdelay 0.05 +set g_balance_selfdamagepercent 0.65 +set g_balance_weaponswitchdelay 0.1 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -170,26 +169,26 @@ set g_projectiles_spread_style 4 // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 -set g_balance_falldamage_minspeed 675 -set g_balance_falldamage_factor 0.25 -set g_balance_falldamage_maxdamage 10 +set g_balance_falldamage_minspeed 800 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 15 // }}} // {{{ powerups -set g_balance_powerup_invincible_takedamage 0.25 +set g_balance_powerup_invincible_takedamage 0.3 set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 4 +set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 2 -set g_balance_powerup_strength_selfforce 2 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 // }}} // {{{ jetpack/hook set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" @@ -207,163 +206,168 @@ set g_balance_grapplehook_health 130 // {{{ weapon properties // {{{ laser -set g_balance_laser_primary_damage 22 +set g_balance_laser_primary_damage 10 set g_balance_laser_primary_edgedamage 0 -set g_balance_laser_primary_force 200 -set g_balance_laser_primary_radius 52 +set g_balance_laser_primary_force 75 +set g_balance_laser_primary_radius 10 set g_balance_laser_primary_speed 0 set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.1 -set g_balance_laser_primary_animtime 0.1 +set g_balance_laser_primary_refire 0.066 +set g_balance_laser_primary_animtime 0.066 set g_balance_laser_primary_lifetime 0 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_gauntlet 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists -set g_balance_laser_secondary_damage 30 -set g_balance_laser_secondary_edgedamage 0 -set g_balance_laser_secondary_force 100 -set g_balance_laser_secondary_radius 3 -set g_balance_laser_secondary_speed 1500 +set g_balance_laser_secondary_damage 35 +set g_balance_laser_secondary_edgedamage 10 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 9000 set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0 -set g_balance_laser_secondary_animtime 0.15 -set g_balance_laser_secondary_lifetime 0.066 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0 +set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle 0 set g_balance_laser_secondary_delay 0 // }}} // {{{ shotgun -set g_balance_shotgun_primary_bullets 25 +set g_balance_shotgun_primary_bullets 16 set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 10 -set g_balance_shotgun_primary_spread 0.18 +set g_balance_shotgun_primary_force 20 +set g_balance_shotgun_primary_spread 0.16 set g_balance_shotgun_primary_refire 1 -set g_balance_shotgun_primary_animtime 0.7 +set g_balance_shotgun_primary_animtime 0.4 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 0 -set g_balance_shotgun_secondary_bullets 22 -set g_balance_shotgun_secondary_damage 2 -set g_balance_shotgun_secondary_force 12 -set g_balance_shotgun_secondary_spread 0.25 -set g_balance_shotgun_secondary_refire 1.5 -set g_balance_shotgun_secondary_animtime 0.2 -set g_balance_shotgun_secondary_ammo 0.5 +set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3) +set g_balance_shotgun_secondary_damage 7 +set g_balance_shotgun_secondary_force 20 +set g_balance_shotgun_secondary_spread 0.20 +set g_balance_shotgun_secondary_refire 1.35 +set g_balance_shotgun_secondary_animtime 0.33 +set g_balance_shotgun_secondary_ammo 1 set g_balance_shotgun_secondary_speed 12000 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // }}} // {{{ uzi -set g_balance_uzi_first 0 -set g_balance_uzi_first_damage 10 -set g_balance_uzi_first_force 50 -set g_balance_uzi_first_spread 0.007 -set g_balance_uzi_first_refire 0.15 -set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 5 -set g_balance_uzi_sustained_force 10 -set g_balance_uzi_sustained_spread 0.02 -set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_first 1 +set g_balance_uzi_first_damage 18 +set g_balance_uzi_first_force 35 +set g_balance_uzi_first_spread 0.03 +set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_ammo 2 +set g_balance_uzi_sustained_damage 8 +set g_balance_uzi_sustained_force 7.5 +set g_balance_uzi_sustained_spread 0.1 +set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} -// {{{ mortar -set g_balance_grenadelauncher_primary2secondary 1 -set g_balance_grenadelauncher_primary_damage 60 -set g_balance_grenadelauncher_primary_edgedamage 10 -set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 100 -set g_balance_grenadelauncher_primary_speed 2000 -set g_balance_grenadelauncher_primary_speed_up 200 -set g_balance_grenadelauncher_primary_speed_z 0 +// {{{ mortar // TODO +set g_balance_grenadelauncher_primary2secondary 0 +set g_balance_grenadelauncher_primary_sticky 1 +set g_balance_grenadelauncher_primary_damage 100 +set g_balance_grenadelauncher_primary_edgedamage 30 +set g_balance_grenadelauncher_primary_force 300 +set g_balance_grenadelauncher_primary_radius 200 +set g_balance_grenadelauncher_primary_speed 1000 +set g_balance_grenadelauncher_primary_speed_up 0 +set g_balance_grenadelauncher_primary_speed_z 200 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 -set g_balance_grenadelauncher_primary_refire 0.7 -set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_lifetime2 0.8 +set g_balance_grenadelauncher_primary_refire 0.8 +set g_balance_grenadelauncher_primary_animtime 0.2 set g_balance_grenadelauncher_primary_ammo 2 -set g_balance_grenadelauncher_secondary_damage 65 -set g_balance_grenadelauncher_secondary_edgedamage 10 +set g_balance_grenadelauncher_primary_health 25 +set g_balance_grenadelauncher_secondary_damage 100 +set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 300 set g_balance_grenadelauncher_secondary_radius 200 -set g_balance_grenadelauncher_secondary_speed 800 +set g_balance_grenadelauncher_secondary_speed 600 set g_balance_grenadelauncher_secondary_speed_up 0 set g_balance_grenadelauncher_secondary_speed_z 200 set g_balance_grenadelauncher_secondary_spread 0 -set g_balance_grenadelauncher_secondary_lifetime 2 +set g_balance_grenadelauncher_secondary_lifetime 1.5 set g_balance_grenadelauncher_secondary_refire 0.8 -set g_balance_grenadelauncher_secondary_animtime 0.5 +set g_balance_grenadelauncher_secondary_animtime 0.2 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 0 set g_balance_grenadelauncher_secondary_damageforcescale 0 set g_balance_grenadelauncher_secondary_bouncefactor 0.5 set g_balance_grenadelauncher_secondary_bouncestop 0.075 // }}} -// {{{ electro +// {{{ electro // TODO set g_balance_electro_lightning 1 -set g_balance_electro_primary_damage 6 +set g_balance_electro_primary_damage 120 set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit? +set g_balance_electro_primary_force 780 +set g_balance_electro_primary_force_up 6000 set g_balance_electro_primary_radius 850 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 0 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 -set g_balance_electro_primary_refire 0.066 -set g_balance_electro_primary_animtime 0.066 -set g_balance_electro_primary_ammo 0.66 -set g_balance_electro_secondary_damage 45 -set g_balance_electro_secondary_spread 0.10 -set g_balance_electro_secondary_edgedamage 10 -set g_balance_electro_secondary_force 100 +set g_balance_electro_primary_refire 0 +set g_balance_electro_primary_animtime 0.05 +set g_balance_electro_primary_ammo 40 +set g_balance_electro_primary_range 800 +set g_balance_electro_secondary_damage 50 +set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.05 -set g_balance_electro_secondary_lifetime 2.5 -set g_balance_electro_secondary_refire 0.1 -set g_balance_electro_secondary_refire2 2 -set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_spread 0 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_refire2 0 +set g_balance_electro_secondary_animtime 0.3 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_count 3 -set g_balance_electro_combo_damage 50 +set g_balance_electro_secondary_count 1 +set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 0 -set g_balance_electro_combo_force 100 +set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 18 -set g_balance_crylink_primary_edgedamage 18 -set g_balance_crylink_primary_force 50 +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 10 +set g_balance_crylink_primary_force 25 set g_balance_crylink_primary_radius 100 set g_balance_crylink_primary_speed 1100 -set g_balance_crylink_primary_spread 0.01 -set g_balance_crylink_primary_shots 4 -set g_balance_crylink_primary_bounces 0 -set g_balance_crylink_primary_refire 0.4 +set g_balance_crylink_primary_spread 0.1 +set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.8 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_star_fadetime 5 -set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450 -set g_balance_crylink_primary_other_fadetime 5 +set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_star_fadetime 0.25 +set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300 +set g_balance_crylink_primary_other_fadetime 0.25 -set g_balance_crylink_secondary 0 -set g_balance_crylink_secondary_damage 8 -set g_balance_crylink_secondary_edgedamage 8 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 10 -set g_balance_crylink_secondary_speed 4000 -set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_damage 4 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force 16 +set g_balance_crylink_secondary_radius 15 +set g_balance_crylink_secondary_speed 1600 +set g_balance_crylink_secondary_spread 0.03 set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.1 @@ -371,96 +375,100 @@ set g_balance_crylink_secondary_animtime 0.1 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_damage 80 +set g_balance_nex_damage 100 set g_balance_nex_force 200 set g_balance_nex_refire 1.25 -set g_balance_nex_animtime 1.25 +set g_balance_nex_animtime 1 set g_balance_nex_ammo 5 set g_balance_nex_damagefalloff_mindist 1000 set g_balance_nex_damagefalloff_maxdist 3000 -set g_balance_nex_damagefalloff_halflife 1500 -set g_balance_nex_damagefalloff_forcehalflife 1500 +set g_balance_nex_damagefalloff_halflife 2000 +set g_balance_nex_damagefalloff_forcehalflife 2000 // }}} // {{{ minstanex -set g_balance_minstanex_refire 1 +set g_balance_minstanex_refire 1.25 set g_balance_minstanex_animtime 1 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 12 -set g_balance_hagar_primary_edgedamage 5 +set g_balance_hagar_primary_edgedamage 12 set g_balance_hagar_primary_force 70 -set g_balance_hagar_primary_radius 50 -set g_balance_hagar_primary_spread 0 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.1 set g_balance_hagar_primary_speed 1800 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.1 +set g_balance_hagar_primary_lifetime 30 +set g_balance_hagar_primary_refire 0.12 set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 0 -set g_balance_hagar_secondary_damage 11 -set g_balance_hagar_secondary_edgedamage 4 -set g_balance_hagar_secondary_force 60 -set g_balance_hagar_secondary_radius 70 -set g_balance_hagar_secondary_spread 0.05 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_damage 12 +set g_balance_hagar_secondary_edgedamage 12 +set g_balance_hagar_secondary_force 70 +set g_balance_hagar_secondary_radius 50 +set g_balance_hagar_secondary_spread 0.15 set g_balance_hagar_secondary_speed 1800 -set g_balance_hagar_secondary_lifetime_min 5 +set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.1 +set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 // }}} -// {{{ rocketlauncher -set g_balance_rocketlauncher_damage 90 -set g_balance_rocketlauncher_edgedamage 30 +// {{{ rocketlauncher // TODO +set g_balance_rocketlauncher_damage 100 +set g_balance_rocketlauncher_edgedamage 33 set g_balance_rocketlauncher_force 350 -set g_balance_rocketlauncher_radius 110 +set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1000 set g_balance_rocketlauncher_speedaccel 0 set g_balance_rocketlauncher_speedstart 1000 -set g_balance_rocketlauncher_lifetime 10 -set g_balance_rocketlauncher_refire 0.9 -set g_balance_rocketlauncher_animtime 0.7 +set g_balance_rocketlauncher_lifetime 30 +set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_animtime 0.2 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 0 set g_balance_rocketlauncher_damageforcescale 0 -set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 0 // max degrees per second +set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 45 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in -set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again +set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again set g_balance_rocketlauncher_laserguided_speed 1000 //650 set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 +set g_balance_rocketlauncher_remote_damage 50 +set g_balance_rocketlauncher_remote_edgedamage 16.5 +set g_balance_rocketlauncher_remote_radius 120 +set g_balance_rocketlauncher_remote_force 350 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_speed 2000 set g_balance_porto_primary_lifetime 30 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook -set g_balance_hook_primary_fuel 2 // hook monkeys set 0 +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack -set g_balance_hook_secondary_lifetime 10 // infinite +set g_balance_hook_secondary_lifetime 30 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... @@ -470,67 +478,67 @@ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.03 -set g_balance_hlac_primary_spread_add 0.002 -set g_balance_hlac_primary_spread_crouchmod 0.5 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 6 -set g_balance_hlac_primary_edgedamage 0 -set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit -set g_balance_hlac_primary_radius 850 -set g_balance_hlac_primary_speed 0 -set g_balance_hlac_primary_lifetime 0 +set g_balance_hlac_primary_damage 23 +set g_balance_hlac_primary_edgedamage 10 +set g_balance_hlac_primary_force 100 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_lifetime 5 -set g_balance_hlac_primary_refire 0.066 -set g_balance_hlac_primary_animtime 0.066 -set g_balance_hlac_primary_ammo 0.066 +set g_balance_hlac_primary_refire 0.1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_ammo 1 -set g_balance_hlac_secondary 0 -set g_balance_hlac_secondary_spread 0.06 +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 -set g_balance_hlac_secondary_damage 11 +set g_balance_hlac_secondary_damage 23 set g_balance_hlac_secondary_edgedamage 10 -set g_balance_hlac_secondary_force 60 +set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 20000 +set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 -set g_balance_hlac_secondary_refire 0.6 -set g_balance_hlac_secondary_animtime 0.6 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 5 +set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 0 +set g_balance_campingrifle_magazinecapacity 8 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries +set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 50 -set g_balance_campingrifle_primary_headshotaddeddamage 80 +set g_balance_campingrifle_primary_damage 60 +set g_balance_campingrifle_primary_headshotaddeddamage 100 set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 0 +set g_balance_campingrifle_primary_force 2 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.7 -set g_balance_campingrifle_primary_animtime 0.7 +set g_balance_campingrifle_primary_refire 0.8 +set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu -set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time -set g_balance_campingrifle_primary_bullethail 0 -set g_balance_campingrifle_secondary_damage 15 -set g_balance_campingrifle_secondary_headshotaddeddamage 25 -set g_balance_campingrifle_secondary_spread 0.02 -set g_balance_campingrifle_secondary_force 0 +set g_balance_campingrifle_primary_burstcost 0 +set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_campingrifle_secondary_damage 35 +set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head +set g_balance_campingrifle_secondary_spread 0.008 +set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 0.1 +set g_balance_campingrifle_secondary_refire 0.15 set g_balance_campingrifle_secondary_animtime 0.1 -set g_balance_campingrifle_secondary_ammo 4 +set g_balance_campingrifle_secondary_ammo 10 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu -set g_balance_campingrifle_secondary_burstcost 0.35 -set g_balance_campingrifle_secondary_bullethail 0 +set g_balance_campingrifle_secondary_burstcost 0 +set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot // }}} // {{{ tuba set g_balance_tuba_refire 0.05