X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=4f78941da24444189d84af80bf605b22b588cea5;hb=58531c8828fb505a5de4c2236406788df1cb9889;hp=e95b61da5b1c23841b2c08cc403ae3775b3eb25f;hpb=b39426093046cdf42a10685fa05bf402318e7bd0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index e95b61da5..4f78941da 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -78,7 +78,7 @@ set g_pickup_armormedium 25 set g_pickup_armormedium_max 50 set g_pickup_armormedium_anyway 0 set g_pickup_armorbig 50 -set g_pickup_armorbig_max 50 +set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor set g_pickup_armorbig_anyway 0 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 150 @@ -153,8 +153,8 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.5 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.7 +set g_throughfloor_force 0.8 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 15 +set g_balance_damagepush_speedfactor 2.5 // }}} // {{{ powerups @@ -243,12 +244,14 @@ set g_balance_laser_secondary_gauntlet 1 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 0 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 18 -set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63 set g_balance_shotgun_primary_force 20 -set g_balance_shotgun_primary_spread 0.18 +set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage set g_balance_shotgun_primary_refire 1 set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 @@ -259,17 +262,18 @@ set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 +set g_balance_shotgun_secondary_melee_no_doubleslap 0 set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_reload_ammo 4 +set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.6 +set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3 set g_balance_uzi_spread_add 0.008 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) @@ -282,7 +286,7 @@ set g_balance_uzi_burst_force 50 set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 22 +set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15 set g_balance_uzi_first_force 50 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 @@ -297,7 +301,7 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu -set g_balance_uzi_reload_ammo 30 +set g_balance_uzi_reload_ammo 0 //default: 30 set g_balance_uzi_reload_time 2 // }}} // {{{ mortar @@ -340,7 +344,7 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.12 -set g_balance_grenadelauncher_reload_ammo 15 +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} // {{{ minelayer @@ -351,11 +355,12 @@ set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.3 set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 4 // 0 disables the limit +set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time @@ -364,7 +369,7 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 10 +set g_balance_minelayer_reload_ammo 0 //default: 15 set g_balance_minelayer_reload_time 2 // }}} // {{{ electro @@ -409,13 +414,13 @@ set g_balance_electro_combo_force 80 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 -set g_balance_electro_reload_ammo 15 +set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force 40 +set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7 +set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4 +set g_balance_crylink_primary_force 35 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 1500 set g_balance_crylink_primary_spread 0.05 @@ -441,18 +446,18 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5 set g_balance_crylink_secondary_edgedamage 3 -set g_balance_crylink_secondary_force 20 -set g_balance_crylink_secondary_radius 20 -set g_balance_crylink_secondary_speed 1500 +set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16 +set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15 +set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250 set g_balance_crylink_secondary_spread 0.1 set g_balance_crylink_secondary_shots 6 set g_balance_crylink_secondary_bounces 2 -set g_balance_crylink_secondary_refire 0.8 +set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9 set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.2 +set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 +set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0.2 set g_balance_crylink_secondary_jointime 0.1 @@ -461,14 +466,14 @@ set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 1 +set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 0.25 -set g_balance_crylink_reload_ammo 15 +set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex @@ -482,8 +487,8 @@ set g_balance_nex_primary_damagefalloff_maxdist 0 set g_balance_nex_primary_damagefalloff_halflife 0 set g_balance_nex_primary_damagefalloff_forcehalflife 0 -set g_balance_nex_secondary 1 -set g_balance_nex_secondary_charge 1 +set g_balance_nex_secondary 0 // LOG: disable secondary +set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge set g_balance_nex_secondary_charge_rate 0.4 set g_balance_nex_secondary_chargepool 1 set g_balance_nex_secondary_chargepool_regen 0.25 @@ -503,23 +508,24 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 20 set g_balance_nex_charge_start 0.5 set g_balance_nex_charge_rate 0.5 -set g_balance_nex_charge_limit 0.5 -set g_balance_nex_charge_rot_rate 0.1 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly +set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 600 set g_balance_nex_charge_maxspeed 1000 -set g_balance_nex_reload_ammo 25 +set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.50 set g_balance_minstanex_ammo 10 -set g_balance_minstanex_laser_ammo 5 -set g_balance_minstanex_reload_ammo 40 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar @@ -543,6 +549,8 @@ set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.12 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 82 @@ -568,6 +576,8 @@ set g_balance_rocketlauncher_remote_damage 60 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 120 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -630,13 +640,13 @@ set g_balance_hlac_secondary_animtime 0.4 set g_balance_hlac_secondary_ammo 4 set g_balance_hlac_secondary_shots 6 -set g_balance_hlac_reload_ammo 20 +set g_balance_hlac_reload_ammo 0 //default: 20 set g_balance_hlac_reload_time 2 // }}} // {{{ sniperrifle -set g_balance_sniperrifle_auto_reload_on_switch 0 set g_balance_sniperrifle_bursttime 0 set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_shots 1 set g_balance_sniperrifle_primary_damage 60 set g_balance_sniperrifle_primary_headshotaddeddamage 60 set g_balance_sniperrifle_primary_spread 0 @@ -652,6 +662,7 @@ set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot set g_balance_sniperrifle_secondary 1 set g_balance_sniperrifle_secondary_reload 1 set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_shots 1 set g_balance_sniperrifle_secondary_damage 42 set g_balance_sniperrifle_secondary_headshotaddeddamage 42 set g_balance_sniperrifle_secondary_spread 0 @@ -664,7 +675,7 @@ set g_balance_sniperrifle_secondary_ammo 10 set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu set g_balance_sniperrifle_secondary_burstcost 0 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_sniperrifle_reload_ammo 60 +set g_balance_sniperrifle_reload_ammo 80 //default: 80 set g_balance_sniperrifle_reload_time 2 // }}} // {{{ tuba @@ -715,10 +726,11 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_reload_ammo 60 +set g_balance_fireball_reload_ammo 0 //default: 60 set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -735,13 +747,13 @@ set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 8 -set g_balance_seeker_missile_damage 15 +set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 +set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 -set g_balance_seeker_missile_force 100 +set g_balance_seeker_missile_force 150 // LOG: 100 -> 150 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 @@ -756,7 +768,7 @@ set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1400 +set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_tag_ammo 1 @@ -764,9 +776,10 @@ set g_balance_seeker_tag_animtime 0.2 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 set g_balance_seeker_tag_speed 5000 set g_balance_seeker_tag_spread 0 -set g_balance_seeker_reload_ammo 20 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 set g_balance_seeker_reload_time 2 // End new seeker