X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=7c24e276eb2986bdbb4c44c0c0416b7592a4e129;hb=b37190e4e0b39f6a876fc5d0cd37bce4367b46e4;hp=0847df5c0d423dcd2a79603e3db25e7c7580eea0;hpb=96d1b4fd4156c73eccaaaa2524fc6e101b1e0d8a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 0847df5c0..7c24e276e 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -8,14 +8,14 @@ set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 125 set g_balance_armor_start 0 set g_start_ammo_shells 20 @@ -23,14 +23,14 @@ set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 -set g_warmup_start_health 250 "starting values when being in warmup-stage" +set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 250 +set g_lms_start_health 200 set g_lms_start_armor 100 set g_lms_start_ammo_shells 30 set g_lms_start_ammo_nails 250 @@ -114,7 +114,7 @@ set g_balance_pause_health_rot 1 set g_balance_pause_health_rot_spawn 0 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 -set g_balance_health_limit 200 +set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 @@ -123,7 +123,7 @@ set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 0 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 -set g_balance_armor_limit 200 +set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.7 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 @@ -218,7 +218,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists +set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 200 // dps set g_balance_laser_secondary_edgedamage 0 set g_balance_laser_secondary_force 1300 @@ -244,10 +244,10 @@ set g_balance_shotgun_primary_speed 12000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim -set g_balance_shotgun_secondary_melee_range 60 +set g_balance_shotgun_secondary_melee_range 85 set g_balance_shotgun_secondary_melee_swing 50 set g_balance_shotgun_secondary_melee_time 0.1 -set g_balance_shotgun_secondary_damage 115 +set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 @@ -259,7 +259,7 @@ set g_balance_uzi_first_force 35 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 2 -set g_balance_uzi_sustained_damage 7 +set g_balance_uzi_sustained_damage 9 set g_balance_uzi_sustained_force 7.5 set g_balance_uzi_sustained_spread 0.1 set g_balance_uzi_sustained_refire 0.075 @@ -316,7 +316,7 @@ set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 0 set g_balance_electro_primary_refire 0.03333333 set g_balance_electro_primary_animtime 0.03333333 -set g_balance_electro_primary_ammo 10 +set g_balance_electro_primary_ammo 5 set g_balance_electro_primary_range 800 set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_spread 0 @@ -329,7 +329,7 @@ set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.08 set g_balance_electro_secondary_lifetime 3.5 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1 +set g_balance_electro_secondary_refire2 2 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 10 @@ -343,11 +343,11 @@ set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 8 -set g_balance_crylink_primary_force -150 -set g_balance_crylink_primary_radius 100 -set g_balance_crylink_primary_speed 1300 +set g_balance_crylink_primary_damage 8 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force 40 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 1100 set g_balance_crylink_primary_spread 0.1 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_bounces 2 @@ -364,16 +364,16 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 4 +set g_balance_crylink_secondary_damage 2 set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 15 +set g_balance_crylink_secondary_force -20 +set g_balance_crylink_secondary_radius 5 set g_balance_crylink_secondary_speed 1600 set g_balance_crylink_secondary_spread 0.03 set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.1 -set g_balance_crylink_secondary_animtime 0.1 +set g_balance_crylink_secondary_refire 0.15 +set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -384,25 +384,25 @@ set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex set g_balance_nex_primary_damage 80 -set g_balance_nex_primary_force 200 +set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.25 set g_balance_nex_primary_animtime 0.75 set g_balance_nex_primary_ammo 5 -set g_balance_nex_primary_damagefalloff_mindist 1000 -set g_balance_nex_primary_damagefalloff_maxdist 3000 -set g_balance_nex_primary_damagefalloff_halflife 4000 -set g_balance_nex_primary_damagefalloff_forcehalflife 4000 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_damagefalloff_maxdist 4000 +set g_balance_nex_primary_damagefalloff_halflife 2000 +set g_balance_nex_primary_damagefalloff_forcehalflife 2000 set g_balance_nex_secondary 1 set g_balance_nex_secondary_damage 80 -set g_balance_nex_secondary_force -200 +set g_balance_nex_secondary_force -500 set g_balance_nex_secondary_refire 1.25 set g_balance_nex_secondary_animtime 0.75 set g_balance_nex_secondary_ammo 5 -set g_balance_nex_secondary_damagefalloff_mindist 1000 -set g_balance_nex_secondary_damagefalloff_maxdist 3000 -set g_balance_nex_secondary_damagefalloff_halflife 4000 -set g_balance_nex_secondary_damagefalloff_forcehalflife 4000 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 4000 +set g_balance_nex_secondary_damagefalloff_halflife 2000 +set g_balance_nex_secondary_damagefalloff_forcehalflife 2000 // }}} // {{{ minstanex set g_balance_minstanex_refire 1.25 @@ -523,12 +523,12 @@ set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat +set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0 set g_balance_campingrifle_tracer 1 -set g_balance_campingrifle_primary_damage 60 +set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 2 @@ -542,7 +542,7 @@ set g_balance_campingrifle_primary_burstcost 0 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot set g_balance_campingrifle_secondary 1 set g_balance_campingrifle_secondary_damage 25 -set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head +set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head set g_balance_campingrifle_secondary_spread 0.008 set g_balance_campingrifle_secondary_force 1 set g_balance_campingrifle_secondary_speed 20000