X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=86e36f8278992a71af6658a4b85624e0a400931b;hb=91f10a3e1b951c655c42d6eba15b038901b6414c;hp=fda8de4dc609eccc36b6f1fcd09d0970a7cc7d26;hpb=3810bcd171c80eca222779bbcaa0ce35d6ecdb91;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index fda8de4dc..86e36f827 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -153,8 +153,15 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.4 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,11 +186,13 @@ set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 40 set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 5 -set g_balance_contents_playerdamage_drowning 20 -set g_balance_contents_playerdamage_lava 50 -set g_balance_contents_playerdamage_slime 30 -set g_balance_contents_projectiledamage 100 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -213,14 +222,15 @@ set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 30 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 // }}} // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 250 +set g_balance_laser_primary_force 300 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 @@ -230,7 +240,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.5 +set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists @@ -301,7 +311,7 @@ set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_damage 10 // 100 dps set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -415,6 +425,7 @@ set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.4 set g_balance_electro_secondary_bouncestop 0.05 @@ -521,7 +532,7 @@ set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -544,11 +555,11 @@ set g_balance_hagar_primary_edgedamage 12.5 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_radius 60 +set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.04 -set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 1 @@ -556,10 +567,11 @@ set g_balance_hagar_secondary_load_speed 0.5 set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 2.5 +set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 20 set g_balance_hagar_secondary_force 75 @@ -605,7 +617,7 @@ set g_balance_rocketlauncher_reload_time 2 // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_speed 1000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used @@ -621,7 +633,7 @@ set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 50 // a whole pack +set g_balance_hook_secondary_ammo 30 // a whole pack set g_balance_hook_secondary_lifetime 5 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling @@ -629,6 +641,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_damageforcescale 0 // }}} // {{{ hlac // TO BE REMOVED set g_balance_hlac_primary_spread_min 0.01