X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balanceXonotic.cfg;h=dffc9eab65c6386f97ef2fb830c13a2d58ae7c0e;hb=b40fec44bad9207fb7c4bb6aa7fd22dadf3e03cc;hp=e19749d2b5852c0a3114fb725e24bd9f831b5da8;hpb=f8b86e2d48479e07daf1d1831eec8ae3f9f7c485;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index e19749d2b..dffc9eab6 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -153,8 +153,15 @@ set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.4 -set g_throughfloor_force 0.7 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) @@ -179,11 +186,13 @@ set g_balance_falldamage_minspeed 900 set g_balance_falldamage_factor 0.20 set g_balance_falldamage_maxdamage 40 set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 5 -set g_balance_contents_playerdamage_drowning 20 -set g_balance_contents_playerdamage_lava 50 -set g_balance_contents_playerdamage_slime 30 -set g_balance_contents_projectiledamage 100 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups @@ -213,7 +222,7 @@ set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 30 +set g_balance_grapplehook_health 50 set g_balance_grapplehook_damagedbycontents 1 // }}} @@ -221,7 +230,7 @@ set g_balance_grapplehook_damagedbycontents 1 // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 250 +set g_balance_laser_primary_force 300 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 @@ -231,7 +240,7 @@ set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 -set g_balance_laser_primary_force_zscale 1.5 +set g_balance_laser_primary_force_zscale 1.25 set g_balance_laser_primary_force_velocitybias 0 set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists @@ -273,7 +282,7 @@ set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_melee_nonplayerdamage 40 set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_damage 100 +set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 @@ -297,12 +306,14 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 12 +set g_balance_uzi_sustained_damage 10 // 100 dps +set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -319,11 +330,11 @@ set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 25 set g_balance_grenadelauncher_primary_force 250 -set g_balance_grenadelauncher_primary_radius 130 +set g_balance_grenadelauncher_primary_radius 120 set g_balance_grenadelauncher_primary_speed 1900 set g_balance_grenadelauncher_primary_speed_up 225 set g_balance_grenadelauncher_primary_speed_z 0 -set g_balance_grenadelauncher_primary_spread 0.02 +set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 5 set g_balance_grenadelauncher_primary_lifetime2 1 set g_balance_grenadelauncher_primary_refire 0.8 @@ -337,11 +348,11 @@ set g_balance_grenadelauncher_secondary_type 1 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 30 set g_balance_grenadelauncher_secondary_force 250 -set g_balance_grenadelauncher_secondary_radius 130 +set g_balance_grenadelauncher_secondary_radius 120 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_speed_z 0 -set g_balance_grenadelauncher_secondary_spread 0.02 +set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 5 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 set g_balance_grenadelauncher_secondary_lifetime_stick 0 @@ -403,7 +414,7 @@ set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 @@ -434,16 +445,16 @@ set g_balance_crylink_primary_damage 10 set g_balance_crylink_primary_edgedamage 5 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 1800 -set g_balance_crylink_primary_spread 0.075 -set g_balance_crylink_primary_shots 7 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0 -set g_balance_crylink_primary_joinspread 0.4 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 @@ -492,7 +503,7 @@ set g_balance_crylink_reload_time 2 set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.45 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -523,7 +534,7 @@ set g_balance_nex_charge_rate 0.4 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 @@ -546,11 +557,11 @@ set g_balance_hagar_primary_edgedamage 12.5 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_radius 60 +set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_spread 0.04 -set g_balance_hagar_primary_speed 2000 +set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_load 1 @@ -558,10 +569,11 @@ set g_balance_hagar_secondary_load_speed 0.5 set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 2.5 +set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 20 set g_balance_hagar_secondary_force 75 @@ -582,17 +594,17 @@ set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 400 set g_balance_rocketlauncher_radius 110 -set g_balance_rocketlauncher_speed 1500 -set g_balance_rocketlauncher_speedaccel 1500 -set g_balance_rocketlauncher_speedstart 800 +set g_balance_rocketlauncher_speed 1300 +set g_balance_rocketlauncher_speedaccel 1300 +set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_animtime 0.35 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 110 // max degrees per second +set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in @@ -607,7 +619,7 @@ set g_balance_rocketlauncher_reload_time 2 // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 5000 +set g_balance_porto_primary_speed 1000 set g_balance_porto_primary_lifetime 5 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used