X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=balancetZork.cfg;h=8886d5424d397d21936acbc2cd55b6ea5bee323a;hb=b8829fcc7a2a1d3f752448dff4f51607240c2d4c;hp=58b3e3c276a4c1eb2d0b466b99c8925850efe6c9;hpb=cdf8d22631c0acdf97bd69bdd00ab86e96b30b73;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/balancetZork.cfg b/balancetZork.cfg index 58b3e3c27..8886d5424 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -13,7 +13,7 @@ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provid set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -55,67 +55,52 @@ set g_balance_nix_ammoincr_fuel 2 // {{{ pickup items set g_pickup_ammo_anyway 1 set g_pickup_weapons_anyway 1 - set g_pickup_shells 20 set g_pickup_shells_weapon 10 set g_pickup_shells_max 50 - set g_pickup_nails 60 set g_pickup_nails_weapon 60 set g_pickup_nails_max 300 - set g_pickup_rockets 25 set g_pickup_rockets_weapon 15 set g_pickup_rockets_max 150 - set g_pickup_cells 30 set g_pickup_cells_weapon 20 set g_pickup_cells_max 300 - set g_pickup_fuel 25 set g_pickup_fuel_weapon 15 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 - set g_pickup_armorsmall 5 set g_pickup_armorsmall_max 999 set g_pickup_armorsmall_anyway 0 - set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 set g_pickup_armormedium_anyway 0 - set g_pickup_armorbig 50 set g_pickup_armorbig_max 150 set g_pickup_armorbig_anyway 0 - set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 999 set g_pickup_armorlarge_anyway 0 - set g_pickup_healthsmall 5 set g_pickup_healthsmall_max 999 set g_pickup_healthsmall_anyway 0 - set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthmedium_anyway 0 - set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 150 set g_pickup_healthlarge_anyway 0 - set g_pickup_healthmega 100 set g_pickup_healthmega_max 999 set g_pickup_healthmega_anyway 0 - set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 20 set g_pickup_respawntime_ammo 15 - set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 @@ -193,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 800 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550 set g_balance_falldamage_maxdamage 75 +set g_balance_damagepush_speedfactor 0 // }}} // {{{ powerups @@ -241,6 +227,7 @@ set g_balance_laser_primary_delay 0 set g_balance_laser_primary_gauntlet 0 set g_balance_laser_primary_force_zscale 1.2 set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 35 set g_balance_laser_secondary_edgedamage 10 @@ -256,6 +243,9 @@ set g_balance_laser_secondary_delay 0 set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1 set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 10 @@ -276,8 +266,9 @@ set g_balance_shotgun_secondary_damage 110 set g_balance_shotgun_secondary_force 150 set g_balance_shotgun_secondary_refire 1.1 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 // }}} - // {{{ uzi set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary set g_balance_uzi_spread_min 0.02 @@ -285,6 +276,7 @@ set g_balance_uzi_spread_max 0.6 set g_balance_uzi_spread_add 0.008 set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.4 set g_balance_uzi_burst_refire 0.05 // refire between burst bullets set g_balance_uzi_burst_refire2 0.4 // refire after burst set g_balance_uzi_burst_spread 0.03 @@ -307,6 +299,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_reload_ammo 0 //default: 30 +set g_balance_uzi_reload_time 2 // }}} // {{{ mortar set g_balance_grenadelauncher_primary_type 0 @@ -347,8 +342,11 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer // TODO +// {{{ minelayer set g_balance_minelayer_damage 35 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 @@ -356,6 +354,7 @@ set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 +set g_balance_minelayer_lifetime_countdown 0 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 @@ -369,6 +368,8 @@ set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_reload_ammo 0 //default: 15 +set g_balance_minelayer_reload_time 2 // }}} // {{{ electro set g_balance_electro_lightning 0 @@ -388,7 +389,6 @@ set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius set g_balance_electro_primary_falloff_maxdist 850 set g_balance_electro_primary_falloff_halflifedist 425 - set g_balance_electro_secondary_damage 25 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 50 @@ -407,13 +407,14 @@ set g_balance_electro_secondary_damageforcescale 2 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_bouncefactor 0.5 set g_balance_electro_secondary_bouncestop 0.075 - set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 10 set g_balance_electro_combo_force 150 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 1000 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 5 @@ -428,6 +429,7 @@ set g_balance_crylink_primary_refire 1 set g_balance_crylink_primary_animtime 0.4 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 +set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.1 set g_balance_crylink_primary_jointime 0 set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join @@ -436,6 +438,7 @@ set g_balance_crylink_primary_joinexplode_edgedamage 20 set g_balance_crylink_primary_joinexplode_radius 200 set g_balance_crylink_primary_joinexplode_force 400 set g_balance_crylink_primary_linkexplode 0 + set g_balance_crylink_primary_middle_lifetime 5 set g_balance_crylink_primary_middle_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 @@ -454,6 +457,7 @@ set g_balance_crylink_secondary_refire 0.15 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_jointime 0 set g_balance_crylink_secondary_joinexplode 0 @@ -467,6 +471,8 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000 set g_balance_crylink_secondary_line_fadetime 2 +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 // }}} // {{{ nex set g_balance_nex_primary_damage 100 @@ -482,10 +488,10 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 set g_balance_nex_secondary_charge_rate 0.55 -set g_balance_nex_secondary_charge_pool 0 -set g_balance_nex_secondary_charge_pool_regen 0.15 -set g_balance_nex_secondary_charge_pool_pause_regen 1 -set g_balance_nex_secondary_charge_pool_pause_health_regen 1 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 set g_balance_nex_secondary_damage 100 set g_balance_nex_secondary_force 600 set g_balance_nex_secondary_refire 1.5 @@ -500,6 +506,7 @@ set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 10 set g_balance_nex_charge_start 0 set g_balance_nex_charge_rate 0.35 +set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.1 set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button @@ -507,11 +514,17 @@ set g_balance_nex_charge_shot_multiplier 0 set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 // }}} // {{{ hagar set g_balance_hagar_primary_damage 25 @@ -534,8 +547,10 @@ set g_balance_hagar_secondary_lifetime_min 30 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 // }}} -// {{{ rocketlauncher // TODO +// {{{ rocketlauncher set g_balance_rocketlauncher_damage 120 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 350 @@ -559,6 +574,8 @@ set g_balance_rocketlauncher_remote_damage 90 set g_balance_rocketlauncher_remote_edgedamage 20 set g_balance_rocketlauncher_remote_radius 125 set g_balance_rocketlauncher_remote_force 350 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 @@ -598,7 +615,7 @@ set g_balance_hlac_primary_damage 22 set g_balance_hlac_primary_edgedamage 2 set g_balance_hlac_primary_force -100 set g_balance_hlac_primary_radius 100 -set g_balance_hlac_primary_speed 5000 +set g_balance_hlac_primary_speed 15000 set g_balance_hlac_primary_lifetime 3 set g_balance_hlac_primary_refire 0.1 @@ -613,45 +630,51 @@ set g_balance_hlac_secondary_damage 20 set g_balance_hlac_secondary_edgedamage 3 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 50 -set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_speed 15000 set g_balance_hlac_secondary_lifetime 3 + set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.7 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 + +set g_balance_hlac_reload_ammo 0 //default: 20 +set g_balance_hlac_reload_time 2 // }}} -// {{{ campingrifle -set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat -set g_balance_campingrifle_reloadtime 2 // matches reload anim -set g_balance_campingrifle_auto_reload_after_changing_weapons 0 -set g_balance_campingrifle_bursttime 0 -set g_balance_campingrifle_primary_tracer 1 -set g_balance_campingrifle_primary_damage 40 -set g_balance_campingrifle_primary_headshotaddeddamage 100 -set g_balance_campingrifle_primary_spread 0 -set g_balance_campingrifle_primary_force 2 -set g_balance_campingrifle_primary_speed 40000 -set g_balance_campingrifle_primary_lifetime 5 -set g_balance_campingrifle_primary_refire 0.65 -set g_balance_campingrifle_primary_animtime 0.6 -set g_balance_campingrifle_primary_ammo 10 -set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu -set g_balance_campingrifle_primary_burstcost 0 -set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot -set g_balance_campingrifle_secondary 1 -set g_balance_campingrifle_secondary_tracer 0 -set g_balance_campingrifle_secondary_damage 50 -set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head -set g_balance_campingrifle_secondary_spread 0 -set g_balance_campingrifle_secondary_force 2 -set g_balance_campingrifle_secondary_speed 20000 -set g_balance_campingrifle_secondary_lifetime 5 -set g_balance_campingrifle_secondary_refire 1.5 -set g_balance_campingrifle_secondary_animtime 0.6 -set g_balance_campingrifle_secondary_ammo 10 -set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_campingrifle_secondary_burstcost 0 -set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot +// {{{ sniperrifle +set g_balance_sniperrifle_bursttime 0 +set g_balance_sniperrifle_primary_tracer 1 +set g_balance_sniperrifle_primary_shots 1 +set g_balance_sniperrifle_primary_damage 40 +set g_balance_sniperrifle_primary_headshotaddeddamage 100 +set g_balance_sniperrifle_primary_spread 0 +set g_balance_sniperrifle_primary_force 2 +set g_balance_sniperrifle_primary_speed 40000 +set g_balance_sniperrifle_primary_lifetime 5 +set g_balance_sniperrifle_primary_refire 0.65 +set g_balance_sniperrifle_primary_animtime 0.6 +set g_balance_sniperrifle_primary_ammo 10 +set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu +set g_balance_sniperrifle_primary_burstcost 0 +set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_secondary 1 +set g_balance_sniperrifle_secondary_reload 0 +set g_balance_sniperrifle_secondary_tracer 0 +set g_balance_sniperrifle_secondary_shots 1 +set g_balance_sniperrifle_secondary_damage 50 +set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head +set g_balance_sniperrifle_secondary_spread 0 +set g_balance_sniperrifle_secondary_force 2 +set g_balance_sniperrifle_secondary_speed 20000 +set g_balance_sniperrifle_secondary_lifetime 5 +set g_balance_sniperrifle_secondary_refire 1.5 +set g_balance_sniperrifle_secondary_animtime 0.6 +set g_balance_sniperrifle_secondary_ammo 10 +set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu +set g_balance_sniperrifle_secondary_burstcost 0 +set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot +set g_balance_sniperrifle_reload_ammo 80 //default: 80 +set g_balance_sniperrifle_reload_time 2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -701,8 +724,11 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_reload_ammo 0 //default: 60 +set g_balance_fireball_reload_time 2 // }}} // {{{ seeker +set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. set g_balance_seeker_flac_ammo 0.5 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -716,14 +742,13 @@ set g_balance_seeker_flac_speed 5000 set g_balance_seeker_flac_speed_up 500 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.25 - -set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 4 set g_balance_seeker_missile_damage 50 set g_balance_seeker_missile_damageforcescale 2 -set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 250 @@ -739,13 +764,11 @@ set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 -set g_balance_seeker_missile_speed_accel 0 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_speed_max 1400 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 - set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.3 set g_balance_seeker_tag_damageforcescale 4 @@ -754,4 +777,7 @@ set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 1 set g_balance_seeker_tag_speed 9000 set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_reload_ammo 0 //default: 15 +set g_balance_seeker_reload_time 2 // End new seeker