X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=cl_main.c;h=30b275604c1db4386e04fe46e530bd9582c24a7f;hb=da07f11a3630208c1b8761a1d9c3bafd7e65871b;hp=26b78cff7477b0dd6927ececb3c16b28c3cc1b91;hpb=45982a9894c5bff60ff494a0f82865ec267d52f7;p=xonotic%2Fdarkplaces.git diff --git a/cl_main.c b/cl_main.c index 26b78cff..30b27560 100644 --- a/cl_main.c +++ b/cl_main.c @@ -25,24 +25,32 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // references them even when on a unix system. // these two are not intended to be set directly -cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; -cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; -cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; +cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"}; +cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"}; +cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"}; -cvar_t cl_shownet = {0, "cl_shownet","0"}; -cvar_t cl_nolerp = {0, "cl_nolerp", "0"}; +cvar_t cl_shownet = {0, "cl_shownet","0"}; +cvar_t cl_nolerp = {0, "cl_nolerp", "0"}; -cvar_t lookspring = {CVAR_SAVE, "lookspring","0"}; -cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"}; -cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30}; +cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"}; +cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"}; -cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"}; -cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"}; -cvar_t m_forward = {CVAR_SAVE, "m_forward","1"}; -cvar_t m_side = {CVAR_SAVE, "m_side","0.8"}; +cvar_t lookspring = {CVAR_SAVE, "lookspring","0"}; +cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"}; +cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30}; + +cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"}; +cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"}; +cvar_t m_forward = {CVAR_SAVE, "m_forward","1"}; +cvar_t m_side = {CVAR_SAVE, "m_side","0.8"}; cvar_t freelook = {CVAR_SAVE, "freelook", "1"}; +cvar_t cl_draweffects = {0, "cl_draweffects", "1"}; + +mempool_t *cl_scores_mempool; +mempool_t *cl_refdef_mempool; + client_static_t cls; client_state_t cl; // FIXME: put these on hunk? @@ -50,8 +58,26 @@ entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; -int cl_numvisedicts; -entity_t *cl_visedicts[MAX_VISEDICTS]; +typedef struct effect_s +{ + int active; + vec3_t origin; + float starttime; + float framerate; + int modelindex; + int startframe; + int endframe; + // these are for interpolation + int frame; + double frame1time; + double frame2time; +} +cl_effect_t; + +#define MAX_EFFECTS 256 + +static cl_effect_t cl_effect[MAX_EFFECTS]; + /* ===================== @@ -66,16 +92,22 @@ void CL_ClearState (void) if (!sv.active) Host_ClearMemory (); + Mem_EmptyPool(cl_scores_mempool); + // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays - memset (cl_entities, 0, sizeof(cl_entities)); - memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); - memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); - memset (cl_beams, 0, sizeof(cl_beams)); + memset(cl_entities, 0, sizeof(cl_entities)); + memset(cl_lightstyle, 0, sizeof(cl_lightstyle)); + memset(cl_temp_entities, 0, sizeof(cl_temp_entities)); + memset(cl_beams, 0, sizeof(cl_beams)); + memset(cl_dlights, 0, sizeof(cl_dlights)); + memset(cl_effect, 0, sizeof(cl_effect)); + CL_Screen_NewMap(); + CL_Particles_Clear(); // LordHavoc: have to set up the baseline info for alpha and other stuff for (i = 0;i < MAX_EDICTS;i++) { @@ -83,29 +115,31 @@ void CL_ClearState (void) ClearStateToDefault(&cl_entities[i].state_previous); ClearStateToDefault(&cl_entities[i].state_current); } + + CL_CGVM_Clear(); } -void CL_LerpUpdate(entity_t *e, int frame, int modelindex) +void CL_LerpUpdate(entity_t *e) { entity_persistent_t *p; entity_render_t *r; p = &e->persistent; r = &e->render; - if (p->modelindex != modelindex) + if (p->modelindex != e->state_current.modelindex) { // reset all interpolation information - p->modelindex = modelindex; - p->frame1 = p->frame2 = frame; + p->modelindex = e->state_current.modelindex; + p->frame1 = p->frame2 = e->state_current.frame; p->frame1time = p->frame2time = cl.time; p->framelerp = 1; } - else if (p->frame2 != frame) + else if (p->frame2 != e->state_current.frame) { // transition to new frame p->frame1 = p->frame2; p->frame1time = p->frame2time; - p->frame2 = frame; + p->frame2 = e->state_current.frame; p->frame2time = cl.time; p->framelerp = 0; } @@ -116,6 +150,9 @@ void CL_LerpUpdate(entity_t *e, int frame, int modelindex) p->framelerp = bound(0, p->framelerp, 1); } + r->model = cl.model_precache[e->state_current.modelindex]; + Mod_CheckLoaded(r->model); + r->frame = e->state_current.frame; r->frame1 = p->frame1; r->frame2 = p->frame2; r->framelerp = p->framelerp; @@ -133,6 +170,9 @@ This is also called on Host_Error, so it shouldn't cause any errors */ void CL_Disconnect (void) { + if (cls.state == ca_dedicated) + return; + // stop sounds (especially looping!) S_StopAllSounds (true); @@ -142,7 +182,8 @@ void CL_Disconnect (void) cl.cshifts[2].percent = 0; cl.cshifts[3].percent = 0; -// if running a local server, shut it down + cl.worldmodel = NULL; + if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) @@ -156,11 +197,12 @@ void CL_Disconnect (void) NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); - - cls.state = ca_disconnected; + cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer + // if running a local server, shut it down if (sv.active) Host_ShutdownServer(false); } + cls.state = ca_disconnected; cls.demoplayback = cls.timedemo = false; cls.signon = 0; @@ -185,6 +227,13 @@ Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (char *host) { + sizebuf_t buf; + qbyte data[128]; + + buf.maxsize = 128; + buf.cursize = 0; + buf.data = data; + if (cls.state == ca_dedicated) return; @@ -197,93 +246,12 @@ void CL_EstablishConnection (char *host) if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); - + cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing -} - -/* -===================== -CL_SignonReply - -An svc_signonnum has been received, perform a client side setup -===================== -*/ -void CL_SignonReply (void) -{ - char str[8192]; - -Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); - - switch (cls.signon) - { - case 1: - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, "prespawn"); - break; - - case 2: - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); - - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15)); - - if (cl_pmodel.value) - { - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, va("pmodel %f\n", cl_pmodel.value)); - } - - MSG_WriteByte (&cls.message, clc_stringcmd); - sprintf (str, "spawn %s", cls.spawnparms); - MSG_WriteString (&cls.message, str); - break; - - case 3: - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, "begin"); - Cache_Report (); // print remaining memory - break; - - case 4: -// SCR_EndLoadingPlaque (); // allow normal screen updates - Con_ClearNotify(); - break; - } -} - -/* -===================== -CL_NextDemo - -Called to play the next demo in the demo loop -===================== -*/ -void CL_NextDemo (void) -{ - char str[1024]; - if (cls.demonum == -1) - return; // don't play demos - -// SCR_BeginLoadingPlaque (); - - if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) - { - cls.demonum = 0; - if (!cls.demos[cls.demonum][0]) - { - Con_Printf ("No demos listed with startdemos\n"); - cls.demonum = -1; - return; - } - } - - sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); - Cbuf_InsertText (str); - cls.demonum++; + CL_ClearState (); } /* @@ -291,12 +259,12 @@ void CL_NextDemo (void) CL_PrintEntities_f ============== */ -void CL_PrintEntities_f (void) +static void CL_PrintEntities_f (void) { entity_t *ent; int i, j; char name[32]; - + for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++) { if (!ent->state_current.active) @@ -310,11 +278,11 @@ void CL_PrintEntities_f (void) Con_Printf ("EMPTY\n"); continue; } - strncpy(name, ent->render.model->name, 30); - name[30] = 0; - for (j = strlen(name);j < 30;j++) + strncpy(name, ent->render.model->name, 25); + name[25] = 0; + for (j = strlen(name);j < 25;j++) name[j] = ' '; - Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i]\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360); + Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha); } } @@ -327,73 +295,36 @@ Determines the fraction between the last two messages that the objects should be put at. =============== */ -float CL_LerpPoint (void) +static float CL_LerpPoint (void) { - float f, frac; + float f; - f = cl.mtime[0] - cl.mtime[1]; + // dropped packet, or start of demo + if (cl.mtime[1] < cl.mtime[0] - 0.1) + cl.mtime[1] = cl.mtime[0] - 0.1; + + cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]); // LordHavoc: lerp in listen games as the server is being capped below the client (usually) - if (!f || cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1)) + f = cl.mtime[0] - cl.mtime[1]; + if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1)) { cl.time = cl.mtime[0]; return 1; } - - if (f > 0.1) - { // dropped packet, or start of demo - cl.mtime[1] = cl.mtime[0] - 0.1; - f = 0.1; - } - frac = (cl.time - cl.mtime[1]) / f; -// Con_Printf ("frac: %f\n",frac); - if (frac < 0) - { - if (frac < -0.01) - { - cl.time = cl.mtime[1]; -// Con_Printf ("low frac\n"); - } - frac = 0; - } - else if (frac > 1) - { - if (frac > 1.01) - { - cl.time = cl.mtime[0]; -// Con_Printf ("high frac\n"); - } - frac = 1; - } - - return frac; -} -float CL_EntityLerpPoint (entity_t *ent) -{ - float f; - - if (cl_nolerp.value || cls.timedemo || (sv.active && svs.maxclients == 1)) - return 1; - - f = ent->state_current.time - ent->state_previous.time; -// Con_Printf(" %g-%g=%g", ent->state_current.time, ent->state_previous.time, f); - - if (f <= 0) - return 1; - if (f >= 0.1) - f = 0.1; - -// Con_Printf(" %g-%g/%g=%f", cl.time, ent->state_previous.time, f, (cl.time - ent->state_previous.time) / f); - f = (cl.time - ent->state_previous.time) / f; + f = (cl.time - cl.mtime[1]) / f; return bound(0, f, 1); } -void CL_RelinkStaticEntities(void) +static void CL_RelinkStaticEntities(void) { int i; - for (i = 0;i < cl.num_statics && cl_numvisedicts < MAX_VISEDICTS;i++) - cl_visedicts[cl_numvisedicts++] = &cl_static_entities[i]; + for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++) + { + Mod_CheckLoaded(cl_static_entities[i].render.model); + r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render; + } } /* @@ -401,18 +332,18 @@ void CL_RelinkStaticEntities(void) CL_RelinkEntities =============== */ -void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent); -void CL_RelinkNetworkEntities() +static void CL_RelinkNetworkEntities() { entity_t *ent; - int i, j, glowcolor, effects; - float f, d, bobjrotate/*, bobjoffset*/, dlightradius, glowsize; + int i, glowcolor, effects; + float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp; vec3_t oldorg, neworg, delta, dlightcolor; bobjrotate = ANGLEMOD(100*cl.time); -// bobjoffset = cos(180 * cl.time * M_PI / 180) * 4.0f + 4.0f; - - CL_RelinkStaticEntities(); + if (cl_itembobheight.value) + bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value; + else + bobjoffset = 0; // start on the entity after the world for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++) @@ -426,19 +357,84 @@ void CL_RelinkNetworkEntities() if (!ent->state_previous.active) { // only one state available + lerp = 1; + VectorCopy (ent->state_current.origin, oldorg); // skip trails VectorCopy (ent->state_current.origin, neworg); VectorCopy (ent->state_current.angles, ent->render.angles); + + /* + // monster interpolation + ent->persistent.steplerptime = 0; + VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles); + VectorCopy(ent->state_current.origin, ent->persistent.steporigin); + VectorCopy(ent->state_current.angles, ent->persistent.stepangles); + */ } + /* + else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP) + { + if (ent->state_current.origin[0] != ent->persistent.steporigin[0] + || ent->state_current.origin[1] != ent->persistent.steporigin[1] + || ent->state_current.origin[2] != ent->persistent.steporigin[2] + || ent->state_current.angles[0] != ent->persistent.stepangles[0] + || ent->state_current.angles[1] != ent->persistent.stepangles[1] + || ent->state_current.angles[2] != ent->persistent.stepangles[2]) + { + // update lerp positions + ent->clientpersistent.steplerptime = sv.time; + VectorCopy(ent->steporigin, ent->stepoldorigin); + VectorCopy(ent->stepangles, ent->stepoldangles); + VectorCopy(ent->v.origin, ent->steporigin); + VectorCopy(ent->v.angles, ent->stepangles); + } + lerp = (cl.time - ent->persistent.steplerptime) * 10.0; + if (lerp < 1) + { + // origin + VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta); + VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg); + + // angles + VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta); + // choose shortest rotate (to avoid 'spin around' situations) + if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; + if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; + if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; + VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles); + } + else + { + VectorCopy(ent->persistent.steporigin, neworg); + VectorCopy(ent->persistent.stepangles, ent->render.angles); + } + } + */ else { + /* + // monster interpolation + ent->persistent.steplerptime = 0; + VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin); + VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles); + VectorCopy(ent->state_current.origin, ent->persistent.steporigin); + VectorCopy(ent->state_current.angles, ent->persistent.stepangles); + */ + // if the delta is large, assume a teleport and don't lerp VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta); - // LordHavoc: increased tolerance from 100 to 200 - if (DotProduct(delta, delta) > 200*200) - f = 1; + // LordHavoc: increased tolerance from 100 to 200, and now to 1000 + if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer) + lerp = 1; else - f = CL_EntityLerpPoint(ent); - if (f >= 1) + { + f = ent->state_current.time - ent->state_previous.time; + if (f > 0) + lerp = (cl.time - ent->state_previous.time) / f; + else + lerp = 1; + } + if (lerp >= 1) { // no interpolation VectorCopy (ent->state_current.origin, neworg); @@ -447,17 +443,12 @@ void CL_RelinkNetworkEntities() else { // interpolate the origin and angles - for (j = 0;j < 3;j++) - { - neworg[j] = ent->state_previous.origin[j] + f*delta[j]; - - d = ent->state_current.angles[j] - ent->state_previous.angles[j]; - if (d > 180) - d -= 360; - else if (d < -180) - d += 360; - ent->render.angles[j] = ent->state_previous.angles[j] + f*d; - } + VectorMA(ent->state_previous.origin, lerp, delta, neworg); + VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta); + if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360; + if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360; + if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360; + VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles); } } @@ -469,8 +460,6 @@ void CL_RelinkNetworkEntities() VectorCopy (neworg, ent->render.origin); ent->render.flags = ent->state_current.flags; ent->render.effects = effects = ent->state_current.effects; - ent->render.model = cl.model_precache[ent->state_current.modelindex]; - ent->render.frame = ent->state_current.frame; if (cl.scores == NULL || !ent->state_current.colormap) ent->render.colormap = -1; // no special coloring else @@ -478,14 +467,9 @@ void CL_RelinkNetworkEntities() ent->render.skinnum = ent->state_current.skin; ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate? ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate? - glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate? - glowcolor = ent->state_current.glowcolor; - ent->render.colormod[0] = (float) ((ent->state_current.colormod >> 5) & 7) * (1.0f / 7.0f); - ent->render.colormod[1] = (float) ((ent->state_current.colormod >> 2) & 7) * (1.0f / 7.0f); - ent->render.colormod[2] = (float) (ent->state_current.colormod & 3) * (1.0f / 3.0f); // update interpolation info - CL_LerpUpdate(ent, ent->state_current.frame, ent->state_current.modelindex); + CL_LerpUpdate(ent); // handle effects now... dlightradius = 0; @@ -497,7 +481,7 @@ void CL_RelinkNetworkEntities() if (effects) { if (effects & EF_BRIGHTFIELD) - R_EntityParticles (ent); + CL_EntityParticles (ent); if (effects & EF_MUZZLEFLASH) { vec3_t v, v2; @@ -507,9 +491,9 @@ void CL_RelinkNetworkEntities() v2[0] = v[0] * 18 + neworg[0]; v2[1] = v[1] * 18 + neworg[1]; v2[2] = v[2] * 18 + neworg[2] + 16; - TraceLine(neworg, v2, v, NULL, 0); + TraceLine(neworg, v2, v, NULL, 0, true); - CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1); + CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0); } if (effects & EF_DIMLIGHT) { @@ -559,7 +543,7 @@ void CL_RelinkNetworkEntities() } // how many flames to make temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300); - R_FlameCube(mins, maxs, temp); + CL_FlameCube(mins, maxs, temp); } d = lhrandom(200, 250); dlightcolor[0] += d * 1.0f; @@ -574,48 +558,51 @@ void CL_RelinkNetworkEntities() if (ent->render.model->flags & EF_ROTATE) { ent->render.angles[1] = bobjrotate; -// ent->render.origin[2] += bobjoffset; + ent->render.origin[2] += bobjoffset; } // only do trails if present in the previous frame as well if (ent->state_previous.active) { if (ent->render.model->flags & EF_GIB) - R_RocketTrail (oldorg, neworg, 2, ent); + CL_RocketTrail (oldorg, neworg, 2, ent); else if (ent->render.model->flags & EF_ZOMGIB) - R_RocketTrail (oldorg, neworg, 4, ent); + CL_RocketTrail (oldorg, neworg, 4, ent); else if (ent->render.model->flags & EF_TRACER) - R_RocketTrail (oldorg, neworg, 3, ent); + CL_RocketTrail (oldorg, neworg, 3, ent); else if (ent->render.model->flags & EF_TRACER2) - R_RocketTrail (oldorg, neworg, 5, ent); + CL_RocketTrail (oldorg, neworg, 5, ent); else if (ent->render.model->flags & EF_ROCKET) { - R_RocketTrail (oldorg, ent->render.origin, 0, ent); - dlightcolor[0] += 200.0f; - dlightcolor[1] += 160.0f; - dlightcolor[2] += 80.0f; + CL_RocketTrail (oldorg, ent->render.origin, 0, ent); + // LordHavoc: changed from 200, 160, 80 to 250, 200, 100 + dlightcolor[0] += 250.0f; + dlightcolor[1] += 200.0f; + dlightcolor[2] += 100.0f; } else if (ent->render.model->flags & EF_GRENADE) { if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility - R_RocketTrail (oldorg, neworg, 7, ent); + CL_RocketTrail (oldorg, neworg, 7, ent); else - R_RocketTrail (oldorg, neworg, 1, ent); + CL_RocketTrail (oldorg, neworg, 1, ent); } else if (ent->render.model->flags & EF_TRACER3) - R_RocketTrail (oldorg, neworg, 6, ent); + CL_RocketTrail (oldorg, neworg, 6, ent); } } // LordHavoc: customizable glow + glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate? + glowcolor = ent->state_current.glowcolor; if (glowsize) { - byte *tempcolor = (byte *)&d_8to24table[glowcolor]; + qbyte *tempcolor = (qbyte *)&d_8to24table[glowcolor]; dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f); dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f); dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f); } // LordHavoc: customizable trail if (ent->render.flags & RENDER_GLOWTRAIL) - R_RocketTrail2 (oldorg, neworg, glowcolor, ent); + CL_RocketTrail2 (oldorg, neworg, glowcolor, ent); if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) { @@ -624,12 +611,12 @@ void CL_RelinkNetworkEntities() d = 1.0f / dlightradius; VectorCopy(neworg, vec); // hack to make glowing player light shine on their gun - if (i == cl.viewentity && !chase_active.value) + if (i == cl.viewentity && !chase_active.integer) vec[2] += 30; - CL_AllocDlight (&ent->render, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0); + CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0); } - if (chase_active.value) + if (chase_active.integer) { if (ent->render.flags & RENDER_VIEWMODEL) continue; @@ -644,18 +631,26 @@ void CL_RelinkNetworkEntities() continue; if (effects & EF_NODRAW) continue; - if (cl_numvisedicts < MAX_VISEDICTS) - cl_visedicts[cl_numvisedicts++] = ent; + if (r_refdef.numentities < MAX_VISEDICTS) + r_refdef.entities[r_refdef.numentities++] = &ent->render; } } -void CL_LerpPlayerVelocity (void) +void CL_LerpPlayer(float frac) { int i; - float frac, d; + float d; - // fraction from previous network update to current - frac = CL_LerpPoint (); + if (cl.entitydatabase.numframes) + { + cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]); + cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]); + cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]); + } + else + VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin); + + cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold); for (i = 0;i < 3;i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); @@ -675,12 +670,97 @@ void CL_LerpPlayerVelocity (void) } } +void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate) +{ + int i; + cl_effect_t *e; + if (!modelindex) // sanity check + return; + for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++) + { + if (e->active) + continue; + e->active = true; + VectorCopy(org, e->origin); + e->modelindex = modelindex; + e->starttime = cl.time; + e->startframe = startframe; + e->endframe = startframe + framecount; + e->framerate = framerate; + + e->frame = 0; + e->frame1time = cl.time; + e->frame2time = cl.time; + break; + } +} + +static void CL_RelinkEffects() +{ + int i, intframe; + cl_effect_t *e; + entity_t *vis; + float frame; + + for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++) + { + if (e->active) + { + frame = (cl.time - e->starttime) * e->framerate + e->startframe; + intframe = frame; + if (intframe < 0 || intframe >= e->endframe) + { + e->active = false; + memset(e, 0, sizeof(*e)); + continue; + } + + if (intframe != e->frame) + { + e->frame = intframe; + e->frame1time = e->frame2time; + e->frame2time = cl.time; + } + + if ((vis = CL_NewTempEntity())) + { + // interpolation stuff + vis->render.frame1 = intframe; + vis->render.frame2 = intframe + 1; + if (vis->render.frame2 >= e->endframe) + vis->render.frame2 = -1; // disappear + vis->render.framelerp = frame - intframe; + vis->render.frame1time = e->frame1time; + vis->render.frame2time = e->frame2time; + + // normal stuff + VectorCopy(e->origin, vis->render.origin); + vis->render.model = cl.model_precache[e->modelindex]; + vis->render.frame = vis->render.frame2; + vis->render.colormap = -1; // no special coloring + vis->render.scale = 1; + vis->render.alpha = 1; + } + } + } +} + void CL_RelinkEntities (void) { - cl_numvisedicts = 0; + float frac; + + // fraction from previous network update to current + frac = CL_LerpPoint (); - CL_LerpPlayerVelocity(); + CL_DecayLights (); + CL_RelinkStaticEntities(); CL_RelinkNetworkEntities(); + TraceLine_ScanForBModels(); + CL_RelinkEffects(); + CL_MoveParticles(); + CL_UpdateTEnts(); + + CL_LerpPlayer(frac); } @@ -697,7 +777,7 @@ int CL_ReadFromServer (void) cl.oldtime = cl.time; cl.time += cl.frametime; - + netshown = false; do { @@ -706,22 +786,27 @@ int CL_ReadFromServer (void) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; - + cl.last_received_message = realtime; - if (cl_shownet.value) + if (cl_shownet.integer) netshown = true; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); - + if (netshown) Con_Printf ("\n"); - CL_RelinkEntities (); - CL_UpdateTEnts (); - CL_DoEffects (); + r_refdef.numentities = 0; + if (cls.state == ca_connected && cl.worldmodel) + { + CL_RelinkEntities (); + + // run cgame code (which can add more entities) + CL_CGVM_Frame(); + } // // bring the links up to date @@ -746,23 +831,40 @@ void CL_SendCmd (void) // get basic movement from keyboard CL_BaseMove (&cmd); + IN_PreMove(); // OS independent code + // allow mice or other external controllers to add to the move IN_Move (&cmd); - + + IN_PostMove(); // OS independent code + // send the unreliable message CL_SendMove (&cmd); } + else + { + // LordHavoc: fix for NAT routing of netquake: + // bounce back a clc_nop message to the newly allocated server port, + // to establish a routing connection for incoming frames, + // the server waits for this before sending anything + if (realtime > cl.sendnoptime) + { + Con_DPrintf("sending clc_nop to get server's attention\n"); + cl.sendnoptime = realtime + 3; + MSG_WriteByte(&cls.message, clc_nop); + } + } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } - + // send the reliable message if (!cls.message.cursize) return; // no message at all - + if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); @@ -776,7 +878,7 @@ void CL_SendCmd (void) } // LordHavoc: pausedemo command -void CL_PauseDemo_f (void) +static void CL_PauseDemo_f (void) { cls.demopaused = !cls.demopaused; if (cls.demopaused) @@ -791,7 +893,7 @@ CL_PModel_f LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen. ====================== */ -void CL_PModel_f (void) +static void CL_PModel_f (void) { int i; eval_t *val; @@ -805,7 +907,7 @@ void CL_PModel_f (void) if (cmd_source == src_command) { - if (cl_pmodel.value == i) + if (cl_pmodel.integer == i) return; Cvar_SetValue ("_cl_pmodel", i); if (cls.state == ca_connected) @@ -823,7 +925,7 @@ void CL_PModel_f (void) CL_Fog_f ====================== */ -void CL_Fog_f (void) +static void CL_Fog_f (void) { if (Cmd_Argc () == 1) { @@ -842,18 +944,25 @@ CL_Init ================= */ void CL_Init (void) -{ - SZ_Alloc (&cls.message, 1024); +{ + cl_scores_mempool = Mem_AllocPool("client player info"); + + cl_refdef_mempool = Mem_AllocPool("refdef"); + memset(&r_refdef, 0, sizeof(r_refdef)); + r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS); + + SZ_Alloc (&cls.message, 1024, "cls.message"); CL_InitInput (); CL_InitTEnts (); - + // // register our commands // Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&cl_color); - Cvar_RegisterVariable (&cl_pmodel); + if (gamemode == GAME_NEHAHRA) + Cvar_RegisterVariable (&cl_pmodel); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); @@ -874,8 +983,9 @@ void CL_Init (void) Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); -// Cvar_RegisterVariable (&cl_autofire); - + Cvar_RegisterVariable (&cl_itembobspeed); + Cvar_RegisterVariable (&cl_itembobheight); + Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("bitprofile", CL_BitProfile_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); @@ -888,8 +998,13 @@ void CL_Init (void) // LordHavoc: added pausedemo Cmd_AddCommand ("pausedemo", CL_PauseDemo_f); - // LordHavoc: added pmodel command (like name, etc, only intended for Nehahra) - Cmd_AddCommand ("pmodel", CL_PModel_f); + if (gamemode == GAME_NEHAHRA) + Cmd_AddCommand ("pmodel", CL_PModel_f); + + Cvar_RegisterVariable(&cl_draweffects); CL_Parse_Init(); + CL_Particles_Init(); + CL_Screen_Init(); + CL_CGVM_Init(); }