X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=client.h;h=78392e93066097a80b317e213951818cb3e37715;hb=9d05af9e9c978232a7e61d7285b8019c9e4a69cf;hp=f53943dcb6aa045e6fe0ba001a333549fb1e6892;hpb=e4af24f74c017f75dccc8bc675a4184d801e5d8a;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index f53943dc..78392e93 100644 --- a/client.h +++ b/client.h @@ -69,6 +69,8 @@ typedef struct rtlight_s // note that the world to light matrices are inversely scaled (divided) by lightradius // core properties + // matrix for transforming light filter coordinates to world coordinates + matrix4x4_t matrix_lighttoworld; // matrix for transforming world coordinates to light filter coordinates matrix4x4_t matrix_worldtolight; // typically 1 1 1, can be lower (dim) or higher (overbright) @@ -126,6 +128,19 @@ typedef struct rtlight_s // surfaces seen by light int static_numsurfaces; int *static_surfacelist; + // flag bits indicating which triangles of the world model should cast + // shadows, and which ones should be lit + // + // this avoids redundantly scanning the triangles in each surface twice + // for whether they should cast shadows, once in culling and once in the + // actual shadowmarklist production. + int static_numshadowtrispvsbytes; + unsigned char *static_shadowtrispvs; + // this allows the lighting batch code to skip backfaces andother culled + // triangles not relevant for lighting + // (important on big surfaces such as terrain) + int static_numlighttrispvsbytes; + unsigned char *static_lighttrispvs; } rtlight_t; @@ -230,6 +245,8 @@ typedef struct entity_render_s model_t *model; // current uninterpolated animation frame (for things which do not use interpolation) int frame; + // number of the entity represents, or 0 for non-network entities + int entitynumber; // entity shirt and pants colors (-1 if not colormapped) int colormap; // literal colors for renderer @@ -237,6 +254,8 @@ typedef struct entity_render_s vec3_t colormap_shirtcolor; // light, particles, etc int effects; + // qw CTF flags and other internal-use-only effect bits + int internaleffects; // for Alias models int skinnum; // render flags @@ -269,6 +288,9 @@ typedef struct entity_render_s vec3_t modellight_ambient; vec3_t modellight_diffuse; // q3bsp vec3_t modellight_lightdir; // q3bsp + + // last time visible during trace culling + double last_trace_visibility; } entity_render_t; @@ -278,6 +300,7 @@ typedef struct entity_persistent_s // particle trail float trail_time; + qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps // muzzleflash fading float muzzleflash; @@ -337,6 +360,7 @@ typedef struct usercmd_s int impulse; int sequence; qboolean applied; // if false we're still accumulating a move + qboolean predicted; // if true the sequence should be sent as 0 } usercmd_t; typedef struct lightstyle_s @@ -509,6 +533,10 @@ typedef struct client_static_s // (note: qw_download variables are also used) cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS]; + // input sequence numbers are not reset on level change, only connect + int movesequence; + int servermovesequence; + // quakeworld stuff below // value of "qport" cvar at time of connection @@ -556,6 +584,7 @@ typedef struct client_movementqueue_s float move[3]; qboolean jump; qboolean crouch; + qboolean canjump; } client_movementqueue_t; @@ -618,6 +647,9 @@ typedef struct particle_s model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive) vec3_t relativeorigin; // decal at this location in entity's coordinate space vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space + float delayedcollisions; // time that p->bounce becomes active + float delayedspawn; // time that particle appears and begins moving + float die; // time when this particle should be removed, regardless of alpha } particle_t; @@ -631,6 +663,14 @@ typedef enum cl_parsingtextmode_e } cl_parsingtextmode_t; +typedef struct cl_locnode_s +{ + struct cl_locnode_s *next; + char *name; + vec3_t mins, maxs; +} +cl_locnode_t; + // // the client_state_t structure is wiped completely at every // server signon @@ -651,6 +691,7 @@ typedef struct client_state_s // information for local display // health, etc int stats[MAX_CL_STATS]; + float *statsf; // points to stats[] array // last known inventory bit flags, for blinking int olditems; // cl.time of acquiring item, for blinking @@ -697,6 +738,8 @@ typedef struct client_state_s // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet) // set by CL_ClientMovement_Replay functions qboolean movement_predicted; + // if true the CL_ClientMovement_Replay function will update origin, etc + qboolean movement_replay; // this is set true by svc_time parsing and causes a new movement to be // queued for prediction purposes qboolean movement_needupdate; @@ -709,8 +752,6 @@ typedef struct client_state_s // queue of proposed moves int movement_numqueue; client_movementqueue_t movement_queue[256]; - int movesequence; - int servermovesequence; // whether the replay should allow a jump at the first sequence qboolean movement_replay_canjump; @@ -793,6 +834,8 @@ typedef struct client_state_s sfx_t *sfx_ric2; sfx_t *sfx_ric3; sfx_t *sfx_r_exp3; + // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages) + qboolean foundtalk2wav; // refresh related state @@ -878,6 +921,7 @@ typedef struct client_state_s int downloadsound_current; int loadsound_total; qboolean downloadcsqc; + qboolean loadbegun; qboolean loadfinished; // quakeworld stuff @@ -899,16 +943,24 @@ typedef struct client_state_s //qboolean qw_spectator; // movement parameters for client prediction - float qw_movevars_gravity; - float qw_movevars_stopspeed; - float qw_movevars_maxspeed; // can change during play - float qw_movevars_spectatormaxspeed; - float qw_movevars_accelerate; - float qw_movevars_airaccelerate; - float qw_movevars_wateraccelerate; - float qw_movevars_friction; - float qw_movevars_waterfriction; - float qw_movevars_entgravity; // can change during play + float movevars_ticrate; + float movevars_slowmo; + float movevars_gravity; + float movevars_stopspeed; + float movevars_maxspeed; + float movevars_spectatormaxspeed; + float movevars_accelerate; + float movevars_airaccelerate; + float movevars_wateraccelerate; + float movevars_friction; + float movevars_waterfriction; + float movevars_entgravity; + float movevars_jumpvelocity; + float movevars_edgefriction; + float movevars_maxairspeed; + float movevars_stepheight; + float movevars_airaccel_qw; + float movevars_airaccel_sideways_friction; // models used by qw protocol int qw_modelindex_spike; @@ -930,9 +982,28 @@ typedef struct client_state_s int qw_deltasequence[QW_UPDATE_BACKUP]; // csqc stuff: + // server entity number corresponding to a clientside entity + unsigned short csqc_server2csqcentitynumber[MAX_EDICTS]; + qboolean csqc_loaded; + vec3_t csqc_origin; + vec3_t csqc_angles; + qboolean csqc_usecsqclistener; + matrix4x4_t csqc_listenermatrix; + char csqc_printtextbuf[MAX_INPUTLINE]; // collision culling data world_t world; + + // loc file stuff (points and boxes describing locations in the level) + cl_locnode_t *locnodes; + // this is updated to cl.movement_origin whenever health is < 1 + // used by %d print in say/say_team messages if cl_locs_enable is on + vec3_t lastdeathorigin; + + // processing buffer used by R_BuildLightMap, reallocated as needed, + // freed on each level change + size_t buildlightmapmemorysize; + unsigned char *buildlightmapmemory; } client_state_t; @@ -965,7 +1036,9 @@ extern cvar_t cl_autofire; extern cvar_t cl_shownet; extern cvar_t cl_nolerp; -extern cvar_t cl_nettimesyncmode; +extern cvar_t cl_nettimesyncfactor; +extern cvar_t cl_nettimesyncboundmode; +extern cvar_t cl_nettimesyncboundtolerance; extern cvar_t cl_pitchdriftspeed; extern cvar_t lookspring; @@ -994,10 +1067,15 @@ extern cvar_t cl_stainmaps_clearonload; extern cvar_t cl_prydoncursor; +extern cvar_t cl_locs_enable; + extern client_state_t cl; extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); +cl_locnode_t *CL_Locs_FindNearest(const vec3_t point); +void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point); + //============================================================================= // @@ -1013,7 +1091,7 @@ void CL_Disconnect (void); void CL_Disconnect_f (void); void CL_UpdateRenderEntity(entity_render_t *ent); -void CL_UpdateEntities(void); +void CL_UpdateViewEntities(void); // // cl_input @@ -1039,6 +1117,7 @@ void CL_ParseTEnt (void); void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning); void CL_RelinkBeams (void); void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end); +void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); entity_t *CL_NewTempEntity (void); @@ -1050,7 +1129,7 @@ void CL_ExpandEntities(int num); void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet); -int CL_ReadFromServer (void); +void CL_UpdateWorld (void); void CL_WriteToServer (void); void CL_Input (void); extern qboolean cl_ignoremousemove; @@ -1065,7 +1144,7 @@ int Key_StringToKeynum (const char *str); // void CL_StopPlayback(void); void CL_ReadDemoMessage(void); -void CL_WriteDemoMessage(void); +void CL_WriteDemoMessage(sizebuf_t *mesage); void CL_NextDemo(void); void CL_Stop_f(void); @@ -1107,10 +1186,11 @@ extern cvar_t cl_particles_blood; extern cvar_t cl_particles_blood_alpha; extern cvar_t cl_particles_blood_bloodhack; extern cvar_t cl_particles_bulletimpacts; -extern cvar_t cl_particles_explosions_bubbles; extern cvar_t cl_particles_explosions_smoke; extern cvar_t cl_particles_explosions_sparks; extern cvar_t cl_particles_explosions_shell; +extern cvar_t cl_particles_rain; +extern cvar_t cl_particles_snow; extern cvar_t cl_particles_smoke; extern cvar_t cl_particles_smoke_alpha; extern cvar_t cl_particles_smoke_alphafade; @@ -1191,9 +1271,8 @@ extern qboolean sb_showscores; #define NUMCROSSHAIRS 32 extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1]; -#define FOGTABLEWIDTH 1024 -extern int fogtableindex; -#define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * r_refdef.fogtabledistmultiplier), r_refdef.fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)]) +float FogPoint_World(const vec3_t p); +float FogPoint_Model(const vec3_t p); typedef struct r_refdef_stats_s { @@ -1264,8 +1343,9 @@ typedef struct r_refdef_s vec3_t fogcolor; vec_t fogrange; vec_t fograngerecip; - vec_t fogtabledistmultiplier; - float fogtable[FOGTABLEWIDTH]; + vec_t fogmasktabledistmultiplier; +#define FOGMASKTABLEWIDTH 1024 + float fogmasktable[FOGMASKTABLEWIDTH]; float fog_density; float fog_red; float fog_green; @@ -1317,6 +1397,7 @@ typedef struct r_view_s vec3_t up; mplane_t frustum[5]; float frustum_x, frustum_y; + vec3_t frustumcorner[4]; // screen area to render in int x;