X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=client.h;h=a52d83e5291708bfa9db096a47714331cb6e2ed6;hb=06f3d99753c92cf01b4ff58e2c7cde7e12e20730;hp=cdd525566aef9c984bd353fe5f7257443c58d628;hpb=dbce962f09403fd5888d0bd858ceefc90bc3ea2b;p=xonotic%2Fdarkplaces.git diff --git a/client.h b/client.h index cdd52556..a52d83e5 100644 --- a/client.h +++ b/client.h @@ -74,8 +74,8 @@ typedef struct float radius; // drop this each second float decay; - // the entity that spawned this light (can be NULL if it will never be replaced) - //entity_render_t *ent; + // the entity that owns this light (can be NULL) + struct entity_render_s *ent; } dlight_t; @@ -251,7 +251,6 @@ typedef struct #define SIGNONS 4 // signon messages to receive before connected -#define MAX_MAPSTRING 2048 #define MAX_DEMOS 8 #define MAX_DEMONAME 16 @@ -271,11 +270,6 @@ typedef struct { cactive_t state; -// personalization data sent to server - char mapstring[MAX_QPATH]; - // to restart a level - //char spawnparms[MAX_MAPSTRING]; - // demo loop control // -1 = don't play demos int demonum; @@ -575,7 +569,6 @@ void CL_TimeDemo_f (void); // void CL_Parse_Init(void); void CL_ParseServerMessage(void); -void CL_BitProfile_f(void); // // view @@ -598,11 +591,6 @@ void CL_InitTEnts (void); // cl_part // -#define PARTICLE_INVALID 0 -#define PARTICLE_BILLBOARD 1 -#define PARTICLE_UPRIGHT_FACING 2 -#define PARTICLE_ORIENTED_DOUBLESIDED 3 - void CL_Particles_Clear(void); void CL_Particles_Init(void); @@ -621,7 +609,7 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type); void CL_EntityParticles (entity_t *ent); void CL_BlobExplosion (vec3_t org); -void CL_ParticleExplosion (vec3_t org, int smoke); +void CL_ParticleExplosion (vec3_t org); void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); void CL_LavaSplash (vec3_t org); void CL_TeleportSplash (vec3_t org); @@ -663,5 +651,7 @@ extern mempool_t *cl_refdef_mempool; #include "cgamevm.h" +void Host_PerformSpawnServerAndLoadGame(void); + #endif