X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=collision.c;h=88a479513beb7777e2d2d5348b8377755d2f352d;hb=838d1f2208ac272d6474eefdccba1c6021eaa9e8;hp=f7279c720c059267d7be37a11fe2bddf1fd35277;hpb=ff46d6ff516fda192c5adc55a5c9b82007545bd2;p=xonotic%2Fdarkplaces.git diff --git a/collision.c b/collision.c index f7279c72..88a47951 100644 --- a/collision.c +++ b/collision.c @@ -1,8 +1,8 @@ #include "quakedef.h" -#include "winding.h" +#include "polygon.h" -#define COLLISION_SNAPSCALE (32.0f) +#define COLLISION_SNAPSCALE (8.0f) #define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE) cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125"}; @@ -11,287 +11,6 @@ cvar_t collision_endnudge = {0, "collision_endnudge", "0"}; cvar_t collision_enternudge = {0, "collision_enternudge", "0"}; cvar_t collision_leavenudge = {0, "collision_leavenudge", "0"}; -#if 0 -typedef struct -{ - // the hull we're tracing through - const hull_t *hull; - - // the trace structure to fill in - trace_t *trace; - - // start and end of the trace (in model space) - double start[3]; - double end[3]; - - // end - start - double dist[3]; - - // overrides the CONTENTS_SOLID in the box bsp tree - int boxsupercontents; -} -RecursiveHullCheckTraceInfo_t; - -#define HULLCHECKSTATE_EMPTY 0 -#define HULLCHECKSTATE_SOLID 1 -#define HULLCHECKSTATE_DONE 2 - -static int RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) -{ - // status variables, these don't need to be saved on the stack when - // recursing... but are because this should be thread-safe - // (note: tracing against a bbox is not thread-safe, yet) - int ret; - mplane_t *plane; - double t1, t2; - - // variables that need to be stored on the stack when recursing - dclipnode_t *node; - int side; - double midf, mid[3]; - - // LordHavoc: a goto! everyone flee in terror... :) -loc0: - // check for empty - if (num < 0) - { - num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num); - if (!t->trace->startfound) - { - t->trace->startfound = true; - t->trace->startsupercontents |= num; - } - if (num & SUPERCONTENTS_LIQUIDSMASK) - t->trace->inwater = true; - if (num == 0) - t->trace->inopen = true; - if (num & t->trace->hitsupercontentsmask) - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; -#if COLLISIONPARANOID >= 3 - Con_Print("S"); -#endif - return HULLCHECKSTATE_SOLID; - } - else - { - t->trace->allsolid = false; -#if COLLISIONPARANOID >= 3 - Con_Print("E"); -#endif - return HULLCHECKSTATE_EMPTY; - } - } - - // find the point distances - node = t->hull->clipnodes + num; - - plane = t->hull->planes + node->planenum; - if (plane->type < 3) - { - t1 = p1[plane->type] - plane->dist; - t2 = p2[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, p1) - plane->dist; - t2 = DotProduct (plane->normal, p2) - plane->dist; - } - - if (t1 < 0) - { - if (t2 < 0) - { -#if COLLISIONPARANOID >= 3 - Con_Print("<"); -#endif - num = node->children[1]; - goto loc0; - } - side = 1; - } - else - { - if (t2 >= 0) - { -#if COLLISIONPARANOID >= 3 - Con_Print(">"); -#endif - num = node->children[0]; - goto loc0; - } - side = 0; - } - - // the line intersects, find intersection point - // LordHavoc: this uses the original trace for maximum accuracy -#if COLLISIONPARANOID >= 3 - Con_Print("M"); -#endif - if (plane->type < 3) - { - t1 = t->start[plane->type] - plane->dist; - t2 = t->end[plane->type] - plane->dist; - } - else - { - t1 = DotProduct (plane->normal, t->start) - plane->dist; - t2 = DotProduct (plane->normal, t->end) - plane->dist; - } - - midf = t1 / (t1 - t2); - midf = bound(p1f, midf, p2f); - VectorMA(t->start, midf, t->dist, mid); - - // recurse both sides, front side first - ret = RecursiveHullCheck (t, node->children[side], p1f, midf, p1, mid); - // if this side is not empty, return what it is (solid or done) - if (ret != HULLCHECKSTATE_EMPTY) - return ret; - - ret = RecursiveHullCheck (t, node->children[side ^ 1], midf, p2f, mid, p2); - // if other side is not solid, return what it is (empty or done) - if (ret != HULLCHECKSTATE_SOLID) - return ret; - - // front is air and back is solid, this is the impact point... - if (side) - { - t->trace->plane.dist = -plane->dist; - VectorNegate (plane->normal, t->trace->plane.normal); - } - else - { - t->trace->plane.dist = plane->dist; - VectorCopy (plane->normal, t->trace->plane.normal); - } - - // calculate the true fraction - t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist - collision_startnudge.value; - t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist - collision_endnudge.value; - midf = t1 / (t1 - t2); - t->trace->realfraction = bound(0, midf, 1); - - // calculate the return fraction which is nudged off the surface a bit - midf = (t1 - collision_impactnudge.value) / (t1 - t2); - t->trace->fraction = bound(0, midf, 1); - -#if COLLISIONPARANOID >= 3 - Con_Print("D"); -#endif - return HULLCHECKSTATE_DONE; -} - -#if 0 -// used if start and end are the same -static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num) -{ - // If you can read this, you understand BSP trees - while (num >= 0) - num = t->hull->clipnodes[num].children[((t->hull->planes[t->hull->clipnodes[num].planenum].type < 3) ? (t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type]) : (DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start))) < t->hull->planes[t->hull->clipnodes[num].planenum].dist]; - - // check for empty - t->trace->endcontents = num; - if (t->trace->thiscontents) - { - if (num == t->trace->thiscontents) - t->trace->allsolid = false; - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - } - } - else - { - if (num != CONTENTS_SOLID) - { - t->trace->allsolid = false; - if (num == CONTENTS_EMPTY) - t->trace->inopen = true; - else - t->trace->inwater = true; - } - else - { - // if the first leaf is solid, set startsolid - if (t->trace->allsolid) - t->trace->startsolid = true; - } - } -} -#endif - -static hull_t box_hull; -static dclipnode_t box_clipnodes[6]; -static mplane_t box_planes[6]; - -void Mod_Q1BSP_Collision_Init (void) -{ - int i; - int side; - - //Set up the planes and clipnodes so that the six floats of a bounding box - //can just be stored out and get a proper hull_t structure. - - box_hull.clipnodes = box_clipnodes; - box_hull.planes = box_planes; - box_hull.firstclipnode = 0; - box_hull.lastclipnode = 5; - - for (i = 0;i < 6;i++) - { - box_clipnodes[i].planenum = i; - - side = i&1; - - box_clipnodes[i].children[side] = CONTENTS_EMPTY; - if (i != 5) - box_clipnodes[i].children[side^1] = i + 1; - else - box_clipnodes[i].children[side^1] = CONTENTS_SOLID; - - box_planes[i].type = i>>1; - box_planes[i].normal[i>>1] = 1; - } -} - -void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) -{ - RecursiveHullCheckTraceInfo_t rhc; - // fill in a default trace - memset(&rhc, 0, sizeof(rhc)); - memset(trace, 0, sizeof(trace_t)); - //To keep everything totally uniform, bounding boxes are turned into small - //BSP trees instead of being compared directly. - // create a temp hull from bounding box sizes - box_planes[0].dist = cmaxs[0] - mins[0]; - box_planes[1].dist = cmins[0] - maxs[0]; - box_planes[2].dist = cmaxs[1] - mins[1]; - box_planes[3].dist = cmins[1] - maxs[1]; - box_planes[4].dist = cmaxs[2] - mins[2]; - box_planes[5].dist = cmins[2] - maxs[2]; - // trace a line through the generated clipping hull - rhc.boxsupercontents = boxsupercontents; - rhc.hull = &box_hull; - rhc.trace = trace; - rhc.trace->hitsupercontentsmask = hitsupercontentsmask; - rhc.trace->fraction = 1; - rhc.trace->realfraction = 1; - rhc.trace->allsolid = true; - VectorCopy(start, rhc.start); - VectorCopy(end, rhc.end); - VectorSubtract(rhc.end, rhc.start, rhc.dist); - Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); - VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos); - if (rhc.trace->startsupercontents) - rhc.trace->startsupercontents = boxsupercontents; -} -#endif - void Collision_Init (void) { Cvar_RegisterVariable(&collision_impactnudge); @@ -328,7 +47,7 @@ void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name) void Collision_ValidateBrush(colbrushf_t *brush) { - int j, k, pointsoffplanes, printbrush; + int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush; float d; printbrush = false; if (!brush->numpoints) @@ -347,11 +66,14 @@ void Collision_ValidateBrush(colbrushf_t *brush) if (brush->numplanes) { pointsoffplanes = 0; + pointswithinsufficientplanes = 0; for (k = 0;k < brush->numplanes;k++) - { if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f) Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); - for (j = 0;j < brush->numpoints;j++) + for (j = 0;j < brush->numpoints;j++) + { + pointonplanes = 0; + for (k = 0;k < brush->numplanes;k++) { d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist; if (d > (1.0f / 8.0f)) @@ -359,9 +81,18 @@ void Collision_ValidateBrush(colbrushf_t *brush) Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist); printbrush = true; } - if (fabs(d) > 0.01f) + if (fabs(d) > 0.125f) pointsoffplanes++; + else + pointonplanes++; } + if (pointonplanes < 3) + pointswithinsufficientplanes++; + } + if (pointswithinsufficientplanes) + { + Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n"); + printbrush = true; } if (pointsoffplanes == 0) // all points are on all planes { @@ -402,135 +133,169 @@ float furthestplanedist_float(const float *normal, const colpointf_t *points, in } -colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents, winding_t *temp1, winding_t *temp2) +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents) { - int j, k, m; - int numpoints, maxpoints, numplanes, maxplanes, numelements, maxelements, numtriangles, numpolypoints, maxpolypoints; - winding_t *w, *temp, *othertemp; + int j, k, m, w; + int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256; colbrushf_t *brush; colpointf_t pointsbuf[256]; colplanef_t planesbuf[256]; int elementsbuf[1024]; int polypointbuf[256]; + int pmaxpoints = 64; + int pnumpoints; + double p[2][3*64]; +#if 0 + // enable these if debugging to avoid seeing garbage in unused data + memset(pointsbuf, 0, sizeof(pointsbuf)); + memset(planesbuf, 0, sizeof(planesbuf)); + memset(elementsbuf, 0, sizeof(elementsbuf)); + memset(polypointbuf, 0, sizeof(polypointbuf)); + memset(p, 0, sizeof(p)); +#endif // construct a collision brush (points, planes, and renderable mesh) from // a set of planes, this also optimizes out any unnecessary planes (ones // whose polygon is clipped away by the other planes) - numpoints = 0;maxpoints = 256; - numplanes = 0;maxplanes = 256; - numelements = 0;maxelements = 1024; - numtriangles = 0; - maxpolypoints = 256; for (j = 0;j < numoriginalplanes;j++) { // add the plane uniquely (no duplicates) - for (k = 0;k < numplanes;k++) + for (k = 0;k < numplanesbuf;k++) if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist) break; // if the plane is a duplicate, skip it - if (k < numplanes) + if (k < numplanesbuf) continue; // check if there are too many and skip the brush - if (numplanes >= 256) + if (numplanesbuf >= maxplanesbuf) { - Con_Print("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n"); + Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n"); return NULL; } // create a large polygon from the plane - w = temp1; - othertemp = temp2; - BufWinding_NewFromPlane(w, originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); + w = 0; + PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, 1024.0*1024.0*1024.0); + pnumpoints = 4; // clip it by all other planes - for (k = 0;k < numoriginalplanes && w->numpoints;k++) + for (k = 0;k < numoriginalplanes && pnumpoints && pnumpoints <= pmaxpoints;k++) { if (k != j) { // we want to keep the inside of the brush plane so we flip // the cutting plane - BufWinding_Divide(w, -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, othertemp, NULL, NULL, NULL); - temp = w; - w = othertemp; - othertemp = temp; + PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, 1.0/32.0, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL); + w = !w; } } // if nothing is left, skip it - if (!w->numpoints) + if (pnumpoints < 3) + { + //Con_Printf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist); continue; + } - // copy off the number of points for later when the winding is freed - numpolypoints = w->numpoints; + for (k = 0;k < pnumpoints;k++) + { + int l, m; + m = 0; + for (l = 0;l < numoriginalplanes;l++) + if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < 1.0/8.0) + m++; + if (m < 3) + break; + } + if (k < pnumpoints) + { + Con_Printf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n"); + //return NULL; + } // check if there are too many polygon vertices for buffer - if (numpolypoints > maxpolypoints) + if (pnumpoints > pmaxpoints) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); return NULL; } // check if there are too many triangle elements for buffer - if (numelements + (w->numpoints - 2) * 3 > maxelements) + if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n"); return NULL; } - for (k = 0;k < w->numpoints;k++) + for (k = 0;k < pnumpoints;k++) { // check if there is already a matching point (no duplicates) - for (m = 0;m < numpoints;m++) - if (VectorDistance2(w->points[k], pointsbuf[m].v) < COLLISION_SNAP) + for (m = 0;m < numpointsbuf;m++) + if (VectorDistance2(&p[w][k*3], pointsbuf[m].v) < COLLISION_SNAP) break; // if there is no match, add a new one - if (m == numpoints) + if (m == numpointsbuf) { // check if there are too many and skip the brush - if (numpoints >= 256) + if (numpointsbuf >= maxpointsbuf) { Con_Print("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n"); - Winding_Free(w); return NULL; } // add the new one - VectorCopy(w->points[k], pointsbuf[numpoints].v); - numpoints++; + VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v); + numpointsbuf++; } // store the index into a buffer polypointbuf[k] = m; } - w = NULL; - othertemp = NULL; - temp = NULL; // add the triangles for the polygon // (this particular code makes a triangle fan) - for (k = 0;k < numpolypoints - 2;k++) + for (k = 0;k < pnumpoints - 2;k++) { - numtriangles++; - elementsbuf[numelements++] = polypointbuf[0]; - elementsbuf[numelements++] = polypointbuf[k + 1]; - elementsbuf[numelements++] = polypointbuf[k + 2]; + elementsbuf[numelementsbuf++] = polypointbuf[0]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 1]; + elementsbuf[numelementsbuf++] = polypointbuf[k + 2]; } // add the new plane - VectorCopy(originalplanes[j].normal, planesbuf[numplanes].normal); - planesbuf[numplanes].dist = originalplanes[j].dist; - numplanes++; + VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal); + planesbuf[numplanesbuf].dist = originalplanes[j].dist; + numplanesbuf++; + } + + // validate plane distances + for (j = 0;j < numplanesbuf;j++) + { + float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf); + if (fabs(planesbuf[j].dist - d) > (1.0f/32.0f)) + Con_Printf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d); } // if nothing is left, there's nothing to allocate - if (numtriangles < 4 || numplanes < 4 || numpoints < 4) + if (numelementsbuf < 12 || numplanesbuf < 4 || numpointsbuf < 4) + { + Con_Printf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf); return NULL; + } // allocate the brush and copy to it - brush = Collision_AllocBrushFloat(mempool, numpoints, numplanes, numtriangles, supercontents); - memcpy(brush->points, pointsbuf, numpoints * sizeof(colpointf_t)); - memcpy(brush->planes, planesbuf, numplanes * sizeof(colplanef_t)); - memcpy(brush->elements, elementsbuf, numtriangles * sizeof(int[3])); - // recalc distances + brush = Collision_AllocBrushFloat(mempool, numpointsbuf, numplanesbuf, numelementsbuf / 3, supercontents); + for (j = 0;j < brush->numpoints;j++) + { + brush->points[j].v[0] = pointsbuf[j].v[0]; + brush->points[j].v[1] = pointsbuf[j].v[1]; + brush->points[j].v[2] = pointsbuf[j].v[2]; + } for (j = 0;j < brush->numplanes;j++) - brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints); + { + brush->planes[j].normal[0] = planesbuf[j].normal[0]; + brush->planes[j].normal[1] = planesbuf[j].normal[1]; + brush->planes[j].normal[2] = planesbuf[j].normal[2]; + brush->planes[j].dist = planesbuf[j].dist; + } + for (j = 0;j < brush->numtriangles * 3;j++) + brush->elements[j] = elementsbuf[j]; VectorCopy(brush->points[0].v, brush->mins); VectorCopy(brush->points[0].v, brush->maxs); for (j = 1;j < brush->numpoints;j++) @@ -571,9 +336,10 @@ colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int nu void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) { int i; - float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist, temp[3]; + float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist; colpointf_t *p, *p2; + // FIXME: these probably don't actually need to be normalized if the collision code does not care if (brush->numpoints == 3) { // optimized triangle case @@ -640,9 +406,12 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) if (developer.integer) { // validation code +#if 0 + float temp[3]; + VectorSubtract(brush->points[0].v, brush->points[1].v, edge0); VectorSubtract(brush->points[2].v, brush->points[1].v, edge1); - CrossProduct(edge1, edge0, normal); + CrossProduct(edge0, edge1, normal); VectorNormalize(normal); VectorSubtract(normal, brush->planes[0].normal, temp); if (VectorLength(temp) > 0.01f) @@ -662,6 +431,7 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush) Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]); if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f) Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]); +#endif #endif if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f) Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist); @@ -749,7 +519,7 @@ colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, i void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { int nplane, nplane2, fstartsolid, fendsolid, brushsolid; - float enterfrac, leavefrac, d1, d2, f, move, imove, newimpactnormal[3], enterfrac2; + float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2; const colplanef_t *startplane, *endplane; enterfrac = -1; @@ -775,7 +545,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush return; } f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f); } d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value; @@ -794,7 +564,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush return; } f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f); } d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value; @@ -802,46 +572,38 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush } //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2)); - move = d1 - d2; - if (move > 0) + if(d1 > d2) { // moving into brush - if (d2 > collision_enternudge.value) + if(d2 > 0) return; - if (d1 < 0) - continue; - // enter - fstartsolid = false; - imove = 1 / move; - f = (d1 - collision_enternudge.value) * imove; - f = bound(0, f, 1); - if (enterfrac < f) + if(d1 > 0) { - enterfrac = f; - enterfrac2 = f - collision_impactnudge.value * imove; - enterfrac2 = bound(0, enterfrac2, 1); - VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + // enter + fstartsolid = false; + imove = 1 / (d1 - d2); + f = (d1 - collision_enternudge.value) * imove; + if (enterfrac < f) + { + enterfrac = f; + enterfrac2 = f - collision_impactnudge.value * imove; + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + } } } - else if (move < 0) - { - // moving out of brush - if (d1 > collision_leavenudge.value) - return; - if (d2 < 0) - continue; - // leave - fendsolid = false; - f = (d1 + collision_leavenudge.value) / move; - f = bound(0, f, 1); - if (leavefrac > f) - leavefrac = f; - } else { - // sliding along plane - if (d1 > 0) + // moving out of brush + if(d1 > 0) return; + if(d2 > 0) + { + // leave + fendsolid = false; + f = (d1 + collision_leavenudge.value) / (d1 - d2); + if (leavefrac > f) + leavefrac = f; + } } } @@ -897,7 +659,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end) { int nplane, fstartsolid, fendsolid, brushsolid; - float enterfrac, leavefrac, d1, d2, f, move, imove, newimpactnormal[3], enterfrac2; + float enterfrac, leavefrac, d1, d2, f, imove, newimpactnormal[3], enterfrac2; const colplanef_t *startplane, *endplane; enterfrac = -1; @@ -923,42 +685,43 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const if (thatbrush_start->numpoints) { f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints); - if (fabs(f - startplane->dist) > 0.01f) + if (fabs(f - startplane->dist) > 0.125f) Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f); } } - move = d1 - d2; - if (move > 0) + if (d1 > d2) { // moving into brush - if (d2 >= 0) + if (d2 > 0) return; - if (d1 <= 0) - continue; - // enter - fstartsolid = false; - imove = 1 / move; - f = (d1 - collision_enternudge.value) * imove; - if (enterfrac < f) + if (d1 > 0) { - enterfrac = f; - enterfrac2 = f - collision_impactnudge.value * imove; - VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + // enter + fstartsolid = false; + imove = 1 / (d1 - d2); + f = (d1 - collision_enternudge.value) * imove; + if (enterfrac < f) + { + enterfrac = f; + enterfrac2 = f - collision_impactnudge.value * imove; + VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal); + } } } else { // moving out of brush - if (d1 >= 0) + if (d1 > 0) return; - if (d2 <= 0) - continue; - // leave - fendsolid = false; - f = (d1 - collision_leavenudge.value) / move; - if (leavefrac > f) - leavefrac = f; + if (d2 > 0) + { + // leave + fendsolid = false; + f = (d1 + collision_leavenudge.value) / (d1 - d2); + if (leavefrac > f) + leavefrac = f; + } } } @@ -1217,6 +980,7 @@ colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, colbrushf_t *brush; if (brushforbox_brush[0].numpoints == 0) Collision_InitBrushForBox(); + // FIXME: these probably don't actually need to be normalized if the collision code does not care if (VectorCompare(mins, maxs)) { // point brush @@ -1361,7 +1125,18 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2) { - float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3]; +#if 1 + // more optimized + float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3]; + + // this function executes: + // 32 ops when line starts behind triangle + // 38 ops when line ends infront of triangle + // 43 ops when line fraction is already closer than this triangle + // 72 ops when line is outside edge 01 + // 92 ops when line is outside edge 21 + // 115 ops when line is outside edge 02 + // 123 ops when line impacts triangle and updates trace results // this code is designed for clockwise triangles, conversion to // counterclockwise would require swapping some things around... @@ -1369,23 +1144,122 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co // function when calling it than it is to rewire the internals. // calculate the faceplanenormal of the triangle, this represents the front side - TriangleNormal(point0, point1, point2, faceplanenormal); + // 15 ops + VectorSubtract(point0, point1, edge01); + VectorSubtract(point2, point1, edge21); + CrossProduct(edge01, edge21, faceplanenormal); // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out) - if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f) + // 6 ops + faceplanenormallength2 = DotProduct(faceplanenormal, faceplanenormal); + if (faceplanenormallength2 < 0.0001f) return; - // normalize the normal - VectorNormalize(faceplanenormal); // calculate the distance + // 5 ops faceplanedist = DotProduct(point0, faceplanenormal); + // if start point is on the back side there is no collision + // (we don't care about traces going through the triangle the wrong way) + // calculate the start distance + // 6 ops + d1 = DotProduct(faceplanenormal, linestart); + if (d1 <= faceplanedist) + return; + + // calculate the end distance + // 6 ops + d2 = DotProduct(faceplanenormal, lineend); + // if both are in front, there is no collision + if (d2 >= faceplanedist) + return; + + // from here on we know d1 is >= 0 and d2 is < 0 + // this means the line starts infront and ends behind, passing through it + + // calculate the recipricol of the distance delta, + // so we can use it multiple times cheaply (instead of division) + // 2 ops + d = 1.0f / (d1 - d2); + // calculate the impact fraction by taking the start distance (> 0) + // and subtracting the face plane distance (this is the distance of the + // triangle along that same normal) + // then multiply by the recipricol distance delta + // 2 ops + f = (d1 - faceplanedist) * d; + // skip out if this impact is further away than previous ones + // 1 ops + if (f > trace->realfraction) + return; + // calculate the perfect impact point for classification of insidedness + // 9 ops + impact[0] = linestart[0] + f * (lineend[0] - linestart[0]); + impact[1] = linestart[1] + f * (lineend[1] - linestart[1]); + impact[2] = linestart[2] + f * (lineend[2] - linestart[2]); + + // calculate the edge normal and reject if impact is outside triangle + // (an edge normal faces away from the triangle, to get the desired normal + // a crossproduct with the faceplanenormal is used, and because of the way + // the insidedness comparison is written it does not need to be normalized) + + // first use the two edges from the triangle plane math + // the other edge only gets calculated if the point survives that long + + // 20 ops + CrossProduct(edge01, faceplanenormal, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal)) + return; + + // 20 ops + CrossProduct(faceplanenormal, edge21, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal)) + return; + + // 23 ops + VectorSubtract(point0, point2, edge02); + CrossProduct(faceplanenormal, edge02, edgenormal); + if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal)) + return; + + // 8 ops (rare) + + // store the new trace fraction + trace->realfraction = f; + + // calculate a nudged fraction to keep it out of the surface + // (the main fraction remains perfect) + trace->fraction = f - collision_impactnudge.value * d; + + // store the new trace plane (because collisions only happen from + // the front this is always simply the triangle normal, never flipped) + d = 1.0 / sqrt(faceplanenormallength2); + VectorScale(faceplanenormal, d, trace->plane.normal); + trace->plane.dist = faceplanedist * d; +#else + float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3]; + + // this code is designed for clockwise triangles, conversion to + // counterclockwise would require swapping some things around... + // it is easier to simply swap the point0 and point2 parameters to this + // function when calling it than it is to rewire the internals. + + // calculate the unnormalized faceplanenormal of the triangle, + // this represents the front side + TriangleNormal(point0, point1, point2, faceplanenormal); + // there's no point in processing a degenerate triangle + // (GIGO - Garbage In, Garbage Out) + if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f) + return; + // calculate the unnormalized distance + faceplanedist = DotProduct(point0, faceplanenormal); + + // calculate the unnormalized start distance d1 = DotProduct(faceplanenormal, linestart) - faceplanedist; // if start point is on the back side there is no collision // (we don't care about traces going through the triangle the wrong way) - if (d1 < 0) + if (d1 <= 0) return; - // calculate the end distance + // calculate the unnormalized end distance d2 = DotProduct(faceplanenormal, lineend) - faceplanedist; // if both are in front, there is no collision if (d2 >= 0) @@ -1414,7 +1288,7 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co // (an edge normal faces away from the triangle, to get the desired normal // a crossproduct with the faceplanenormal is used, and because of the way // the insidedness comparison is written it does not need to be normalized) - + VectorSubtract(point2, point0, edge); CrossProduct(edge, faceplanenormal, edgenormal); if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal)) @@ -1433,9 +1307,19 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co // store the new trace fraction trace->realfraction = bound(0, f, 1); + // store the new trace plane (because collisions only happen from + // the front this is always simply the triangle normal, never flipped) + VectorNormalize(faceplanenormal); + VectorCopy(faceplanenormal, trace->plane.normal); + trace->plane.dist = DotProduct(point0, faceplanenormal); + + // calculate the normalized start and end distances + d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist; + d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist; + // calculate a nudged fraction to keep it out of the surface // (the main fraction remains perfect) - fnudged = (d1 - collision_impactnudge.value) * d; + fnudged = (d1 - collision_impactnudge.value) / (d1 - d2); trace->fraction = bound(0, fnudged, 1); // store the new trace endpos @@ -1443,11 +1327,7 @@ void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, co //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]); //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]); //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]); - - // store the new trace plane (because collisions only happen from - // the front this is always simply the triangle normal, never flipped) - VectorCopy(faceplanenormal, trace->plane.normal); - trace->plane.dist = faceplanedist; +#endif } typedef struct colbspnode_s