X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=collision.h;h=e2c8e6f2e70b6e2cddffb86d7745f30b1bbd8b5d;hb=c77cc6c6dfd662e2baf695cee6d8e906b0764ea5;hp=1f58f9596124c87a33396a73ada863480f58b669;hpb=b74281e908fa2cd02b711856cfbdc983300bf96d;p=xonotic%2Fdarkplaces.git diff --git a/collision.h b/collision.h index 1f58f959..e2c8e6f2 100644 --- a/collision.h +++ b/collision.h @@ -2,8 +2,6 @@ #ifndef COLLISION_H #define COLLISION_H -#include "winding.h" - typedef struct plane_s { vec3_t normal; @@ -26,6 +24,10 @@ typedef struct trace_s // fraction of the total distance that was traveled before impact // (1.0 = did not hit anything) double fraction; + // like fraction but is not nudged away from the surface (better for + // comparisons between two trace structs, as only one nudge for the final + // result is ever needed) + double realfraction; // final position of the trace (simply a point between start and end) double endpos[3]; // surface normal at impact (not really correct for edge collisions) @@ -87,13 +89,14 @@ colbrushf_t; colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes, int numtriangles, int supercontents); void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush); colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents); -colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents, winding_t *temp1, winding_t *temp2); +colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const mplane_t *originalplanes, int supercontents); void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents); void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents); void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, const vec3_t segmentmins, const vec3_t segmentmaxs); +void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents); @@ -101,6 +104,9 @@ colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac); +float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); +void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2); + // this enables rather large debugging spew! // settings: // 0 = no spew