X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=common.c;h=55623fa3eb7396c32be7c5c441c8e83bd5f39c6c;hb=c9161c9ec803514be3ccab8dbf574f115d1449b4;hp=98fe591efb0d1712795099de4c68de0798bc682f;hpb=2ac0510ffd510090f9af473cfca9b03b709f1e5e;p=xonotic%2Fdarkplaces.git diff --git a/common.c b/common.c index 98fe591e..55623fa3 100644 --- a/common.c +++ b/common.c @@ -41,9 +41,9 @@ const char **com_argv; char com_cmdline[CMDLINE_LENGTH]; int gamemode; -char *gamename; -char *gamedirname; -char *gamescreenshotname; +const char *gamename; +const char *gamedirname; +const char *gamescreenshotname; char com_modname[MAX_OSPATH] = ""; @@ -190,30 +190,74 @@ void MSG_WriteString (sizebuf_t *sb, const char *s) SZ_Write (sb, s, strlen(s)+1); } -// used by server (always latest PROTOCOL_DARKPLACES) -void MSG_WriteDPCoord (sizebuf_t *sb, float f) +void MSG_WriteCoord13i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteShort (sb, (int)(f + 0.5f)); + MSG_WriteShort (sb, (int)(f * 8.0 + 0.5)); else - MSG_WriteShort (sb, (int)(f - 0.5f)); + MSG_WriteShort (sb, (int)(f * 8.0 - 0.5)); } -void MSG_WritePreciseAngle (sizebuf_t *sb, float f) +void MSG_WriteCoord16i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535); + MSG_WriteShort (sb, (int)(f + 0.5)); else - MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535); + MSG_WriteShort (sb, (int)(f - 0.5)); +} + +void MSG_WriteCoord32f (sizebuf_t *sb, float f) +{ + MSG_WriteFloat (sb, f); +} + +void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol) +{ + if (protocol == PROTOCOL_QUAKE) + MSG_WriteCoord13i (sb, f); + else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5) + MSG_WriteCoord32f (sb, f); + else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4) + MSG_WriteCoord16i (sb, f); + else + Host_Error("MSG_WriteCoord: unknown protocol\n"); +} + +void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol) +{ + MSG_WriteCoord (sb, v[0], protocol); + MSG_WriteCoord (sb, v[1], protocol); + MSG_WriteCoord (sb, v[2], protocol); } // LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem -void MSG_WriteAngle (sizebuf_t *sb, float f) +void MSG_WriteAngle8i (sizebuf_t *sb, float f) { if (f >= 0) - MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255); + MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255); + else + MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255); +} + +void MSG_WriteAngle16i (sizebuf_t *sb, float f) +{ + if (f >= 0) + MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535); + else + MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535); +} + +void MSG_WriteAngle32f (sizebuf_t *sb, float f) +{ + MSG_WriteFloat (sb, f); +} + +void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol) +{ + if (protocol == PROTOCOL_DARKPLACES5) + MSG_WriteAngle16i (sb, f); else - MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255); + MSG_WriteAngle8i (sb, f); } // @@ -324,15 +368,62 @@ int MSG_ReadBytes (int numbytes, unsigned char *out) return l; } -// used by client -float MSG_ReadCoord (void) +float MSG_ReadCoord13i (void) +{ + return MSG_ReadLittleShort() * (1.0/8.0); +} + +float MSG_ReadCoord16i (void) +{ + return (signed short) MSG_ReadLittleShort(); +} + +float MSG_ReadCoord32f (void) { - if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5) - return (signed short) MSG_ReadLittleShort(); - else if (cl.protocol == PROTOCOL_DARKPLACES1) - return MSG_ReadLittleFloat(); + return MSG_ReadLittleFloat(); +} + +float MSG_ReadCoord (int protocol) +{ + if (protocol == PROTOCOL_QUAKE || protocol == 250) + return MSG_ReadCoord13i(); + else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5) + return MSG_ReadCoord32f(); + else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4) + return MSG_ReadCoord16i(); + Host_Error("MSG_ReadCoord: unknown protocol\n"); + return 0; +} + +void MSG_ReadVector (float *v, int protocol) +{ + v[0] = MSG_ReadCoord(protocol); + v[1] = MSG_ReadCoord(protocol); + v[2] = MSG_ReadCoord(protocol); +} + +// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem +float MSG_ReadAngle8i (void) +{ + return (signed char) MSG_ReadByte () * (360.0/256.0); +} + +float MSG_ReadAngle16i (void) +{ + return (signed short)MSG_ReadShort () * (360.0/65536.0); +} + +float MSG_ReadAngle32f (void) +{ + return MSG_ReadFloat (); +} + +float MSG_ReadAngle (int protocol) +{ + if (protocol == PROTOCOL_DARKPLACES5) + return MSG_ReadAngle16i (); else - return MSG_ReadLittleShort() * (1.0f/8.0f); + return MSG_ReadAngle8i (); } @@ -342,7 +433,7 @@ void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name) { if (startsize < 256) startsize = 256; - buf->mempool = Mem_AllocPool(name); + buf->mempool = Mem_AllocPool(name, 0, NULL); buf->data = Mem_Alloc(buf->mempool, startsize); buf->maxsize = startsize; buf->cursize = 0; @@ -428,7 +519,7 @@ void Com_HexDumpToConsole(const qbyte *data, int size) *cur++ = ' '; *cur++ = ' '; } - if ((j & 3) == 0) + if ((j & 3) == 3) *cur++ = ' '; } // print text @@ -698,8 +789,19 @@ void COM_InitArgv (void) for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++) { i = 0; - while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) - com_cmdline[n++] = com_argv[j][i++]; + if (strstr(com_argv[j], " ")) + { + // arg contains whitespace, store quotes around it + com_cmdline[n++] = '\"'; + while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) + com_cmdline[n++] = com_argv[j][i++]; + com_cmdline[n++] = '\"'; + } + else + { + while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i]) + com_cmdline[n++] = com_argv[j][i++]; + } if (n < (CMDLINE_LENGTH - 1)) com_cmdline[n++] = ' '; else @@ -708,164 +810,107 @@ void COM_InitArgv (void) com_cmdline[n] = 0; } + +//=========================================================================== + +// Game mods + +typedef struct +{ + const char* prog_name; + const char* cmdline; + const char* gamename; + const char* gamedirname; + const char* gamescreenshotname; +} gamemode_info_t; + +static const gamemode_info_t gamemode_info [] = +{// prog_name cmdline gamename gamedirname gamescreenshotname + +// GAME_NORMAL +// COMMANDLINEOPTION: Game: -quake runs the game Quake (default) +{ "", "-quake", "DarkPlaces-Quake", "", "dp" }, +// GAME_HIPNOTIC +// COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon +{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "hipnotic", "dp" }, +// GAME_ROGUE +// COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity +{ "rogue", "-rogue", "Darkplaces-Rogue", "rogue", "dp" }, +// GAME_NEHAHRA +// COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game +{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "nehahra", "dp" }, +// GAME_NEXUIZ +// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz +{ "nexuiz", "-nexuiz", "Nexuiz", "data", "nexuiz" }, +// GAME_TRANSFUSION +// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) +{ "transfusion", "-transfusion", "Transfusion", "basetf", "transfusion" }, +// GAME_GOODVSBAD2 +// COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 +{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", "gvb2" }, +// GAME_TEU +// COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) +{ "teu", "-teu", "TheEvilUnleashed", "baseteu", "teu" }, +// GAME_BATTLEMECH +// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech +{ "battlemech", "-battlemech", "Battlemech", "base", "battlemech" }, +// GAME_ZYMOTIC +// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic +{ "zymotic", "-zymotic", "Zymotic", "data", "zymotic" }, +// GAME_FNIGGIUM +// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium +{ "fniggium", "-fniggium", "Fniggium", "data", "fniggium" }, +// GAME_SETHERAL +// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral +{ "setheral", "-setheral", "Setheral", "data", "setheral" }, +// GAME_SOM +// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man +{ "som", "-som", "Son of Man", "sonofman", "som" }, +// GAME_TENEBRAE +// COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) +{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "tenebrae", "dp" }, +// GAME_NEOTERIC +// COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric +{ "neoteric", "-neoteric", "Neoteric", "neobase", "neo" }, +// GAME_OPENQUARTZ +// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content +{ "openquartz", "-openquartz", "OpenQuartz", "id1", "openquartz"}, +// GAME_PRYDON +// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate +{ "prydon", "-prydon", "PrydonGate", "prydon", "prydon"}, +// GAME_NETHERWORLD +// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Masters +{ "netherworld", "-netherworld", "Dark Masters", "netherworld", "nw"}, +}; + void COM_InitGameType (void) { - char name[MAX_OSPATH]; + char name [MAX_OSPATH]; + unsigned int i; + FS_StripExtension (com_argv[0], name, sizeof (name)); COM_ToLowerString (name, name, sizeof (name)); - if (strstr(name, "transfusion")) - gamemode = GAME_TRANSFUSION; - else if (strstr(name, "nexuiz")) - gamemode = GAME_NEXUIZ; - else if (strstr(name, "nehahra")) - gamemode = GAME_NEHAHRA; - else if (strstr(name, "hipnotic")) - gamemode = GAME_HIPNOTIC; - else if (strstr(name, "rogue")) - gamemode = GAME_ROGUE; - else if (strstr(name, "gvb2")) - gamemode = GAME_GOODVSBAD2; - else if (strstr(name, "teu")) - gamemode = GAME_TEU; - else if (strstr(name, "battlemech")) - gamemode = GAME_BATTLEMECH; - else if (strstr(name, "zymotic")) - gamemode = GAME_ZYMOTIC; - else if (strstr(name, "fniggium")) - gamemode = GAME_FNIGGIUM; - else if (strstr(name, "setheral")) - gamemode = GAME_SETHERAL; - else if (strstr(name, "som")) - gamemode = GAME_SOM; - else if (strstr(name, "tenebrae")) - gamemode = GAME_TENEBRAE; - else if (strstr(name, "neoteric")) - gamemode = GAME_NEOTERIC; - else if (strstr(name, "openquartz")) - gamemode = GAME_OPENQUARTZ; - else - gamemode = GAME_NORMAL; - - if (COM_CheckParm ("-transfusion")) - gamemode = GAME_TRANSFUSION; - else if (COM_CheckParm ("-nexuiz")) - gamemode = GAME_NEXUIZ; - else if (COM_CheckParm ("-nehahra")) - gamemode = GAME_NEHAHRA; - else if (COM_CheckParm ("-hipnotic")) - gamemode = GAME_HIPNOTIC; - else if (COM_CheckParm ("-rogue")) - gamemode = GAME_ROGUE; - else if (COM_CheckParm ("-quake")) - gamemode = GAME_NORMAL; - else if (COM_CheckParm ("-goodvsbad2")) - gamemode = GAME_GOODVSBAD2; - else if (COM_CheckParm ("-teu")) - gamemode = GAME_TEU; - else if (COM_CheckParm ("-battlemech")) - gamemode = GAME_BATTLEMECH; - else if (COM_CheckParm ("-zymotic")) - gamemode = GAME_ZYMOTIC; - else if (COM_CheckParm ("-fniggium")) - gamemode = GAME_FNIGGIUM; - else if (COM_CheckParm ("-setheral")) - gamemode = GAME_SETHERAL; - else if (COM_CheckParm ("-som")) - gamemode = GAME_SOM; - else if (COM_CheckParm ("-tenebrae")) - gamemode = GAME_TENEBRAE; - else if (COM_CheckParm ("-neoteric")) - gamemode = GAME_NEOTERIC; - else if (COM_CheckParm ("-openquartz")) - gamemode = GAME_OPENQUARTZ; - - switch(gamemode) - { - case GAME_NORMAL: - gamename = "DarkPlaces-Quake"; - gamedirname = ""; - gamescreenshotname = "dp"; - break; - case GAME_HIPNOTIC: - gamename = "Darkplaces-Hipnotic"; - gamedirname = "hipnotic"; - gamescreenshotname = "dp"; - break; - case GAME_ROGUE: - gamename = "Darkplaces-Rogue"; - gamedirname = "rogue"; - gamescreenshotname = "dp"; - break; - case GAME_NEHAHRA: - gamename = "DarkPlaces-Nehahra"; - gamedirname = "nehahra"; - gamescreenshotname = "dp"; - break; - case GAME_NEXUIZ: - gamename = "Nexuiz"; - gamedirname = "data"; - gamescreenshotname = "nexuiz"; - break; - case GAME_TRANSFUSION: - gamename = "Transfusion"; - gamedirname = "basetf"; - gamescreenshotname = "transfusion"; - break; - case GAME_GOODVSBAD2: - gamename = "GoodVs.Bad2"; - gamedirname = "rts"; - gamescreenshotname = "gvb2"; - break; - case GAME_TEU: - gamename = "TheEvilUnleashed"; - gamedirname = "baseteu"; - gamescreenshotname = "teu"; - break; - case GAME_BATTLEMECH: - gamename = "Battlemech"; - gamedirname = "base"; - gamescreenshotname = "battlemech"; - break; - case GAME_ZYMOTIC: - gamename = "Zymotic"; - gamedirname = "data"; - gamescreenshotname = "zymotic"; - break; - case GAME_FNIGGIUM: - gamename = "Fniggium"; - gamedirname = "data"; - gamescreenshotname = "fniggium"; - break; - case GAME_SETHERAL: - gamename = "Setheral"; - gamedirname = "data"; - gamescreenshotname = "setheral"; - break; - case GAME_SOM: - gamename = "Son of Man"; - gamedirname = "sonofman"; - gamescreenshotname = "som"; - break; - case GAME_TENEBRAE: - gamename = "DarkPlaces-Tenebrae"; - gamedirname = "tenebrae"; - gamescreenshotname = "dp"; - break; - case GAME_NEOTERIC: - gamename = "Neoteric"; - gamedirname = "neobase"; - gamescreenshotname = "neo"; - break; - case GAME_OPENQUARTZ: - gamename = "OpenQuartz"; - gamedirname = "id1"; - gamescreenshotname = "openquartz"; - break; - default: - Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode); - break; - } + // Check the binary name; default to GAME_NORMAL (0) + gamemode = GAME_NORMAL; + for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) + if (strstr (name, gamemode_info[i].prog_name)) + { + gamemode = i; + break; + } + + // Look for a command-line option + for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) + if (COM_CheckParm (gamemode_info[i].cmdline)) + { + gamemode = i; + break; + } + + gamename = gamemode_info[gamemode].gamename; + gamedirname = gamemode_info[gamemode].gamedirname; + gamescreenshotname = gamemode_info[gamemode].gamescreenshotname; }