X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=contrib%2Fbobtoolz%2Fmisc.cpp;h=aa22640a1cccb5b46d65dd2094465c3020a6414a;hb=b7e36c120eb1546a6c6f97f30e42ab7f9a559c61;hp=cce40e14f44c4057e6dd30bcb8a4d4da1d4cdc6b;hpb=3591d7dc01732577ebbb25f3818ccec8f440338f;p=xonotic%2Fnetradiant.git diff --git a/contrib/bobtoolz/misc.cpp b/contrib/bobtoolz/misc.cpp index cce40e14..aa22640a 100644 --- a/contrib/bobtoolz/misc.cpp +++ b/contrib/bobtoolz/misc.cpp @@ -1,21 +1,21 @@ /* -BobToolz plugin for GtkRadiant -Copyright (C) 2001 Gordon Biggans + BobToolz plugin for GtkRadiant + Copyright (C) 2001 Gordon Biggans -This library is free software; you can redistribute it and/or -modify it under the terms of the GNU Lesser General Public -License as published by the Free Software Foundation; either -version 2.1 of the License, or (at your option) any later version. + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. -This library is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -Lesser General Public License for more details. + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. -You should have received a copy of the GNU Lesser General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ #include "misc.h" @@ -49,102 +49,95 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "scenelib.h" /*========================== - Global Vars -==========================*/ + Global Vars + ==========================*/ //HANDLE bsp_process; -char g_CurrentTexture[256] = ""; +char g_CurrentTexture[256] = ""; //============================================================= //============================================================= -void ReadCurrentTexture() -{ +void ReadCurrentTexture(){ const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader(); - strcpy(g_CurrentTexture, textureName); + strcpy( g_CurrentTexture, textureName ); } -const char* GetCurrentTexture() -{ +const char* GetCurrentTexture(){ ReadCurrentTexture(); return g_CurrentTexture; } -void MoveBlock(int dir, vec3_t min, vec3_t max, float dist) -{ - switch(dir) +void MoveBlock( int dir, vec3_t min, vec3_t max, float dist ){ + switch ( dir ) { - case MOVE_EAST: - { - min[0]+=dist; - max[0]+=dist; - break; - } - case MOVE_WEST: - { - min[0]-=dist; - max[0]-=dist; - break; - } - case MOVE_NORTH: - { - min[1]+=dist; - max[1]+=dist; - break; - } - case MOVE_SOUTH: - { - min[1]-=dist; - max[1]-=dist; - break; - } + case MOVE_EAST: + { + min[0] += dist; + max[0] += dist; + break; + } + case MOVE_WEST: + { + min[0] -= dist; + max[0] -= dist; + break; + } + case MOVE_NORTH: + { + min[1] += dist; + max[1] += dist; + break; + } + case MOVE_SOUTH: + { + min[1] -= dist; + max[1] -= dist; + break; + } } } -void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width) -{ - switch(dir) +void SetInitialStairPos( int dir, vec3_t min, vec3_t max, float width ){ + switch ( dir ) { - case MOVE_EAST: - { - max[0] = min[0] + width; - break; - } - case MOVE_WEST: - { - min[0] = max[0] - width; - break; - } - case MOVE_NORTH: - { - max[1] = min[1] + width; - break; - } - case MOVE_SOUTH: - { - min[1] = max[1] - width; - break; - } + case MOVE_EAST: + { + max[0] = min[0] + width; + break; + } + case MOVE_WEST: + { + min[0] = max[0] - width; + break; + } + case MOVE_NORTH: + { + max[1] = min[1] + width; + break; + } + case MOVE_SOUTH: + { + min[1] = max[1] - width; + break; + } } } -char* TranslateString (char *buf) -{ - static char buf2[32768]; - int i, l; - char *out; +char* TranslateString( char *buf ){ + static char buf2[32768]; - l = strlen(buf); - out = buf2; - for (i=0 ; i - #ifdef WIN32 #include -bool Q_Exec( const char *pCmd, bool bCreateConsole ) -{ +bool Q_Exec( const char *pCmd, bool bCreateConsole ){ // G_DeWan: Don't know if this is needed for linux version PROCESS_INFORMATION pi; STARTUPINFO si = {0}; // Initialize all members to zero - si.cb = sizeof(STARTUPINFO); // Set byte count - DWORD dwCreationFlags; + si.cb = sizeof( STARTUPINFO ); // Set byte count + DWORD dwCreationFlags; - if (bCreateConsole) - dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS; - else - dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS; + if ( bCreateConsole ) { + dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS; + } + else{ + dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS; + } - for(; *pCmd == ' '; pCmd++); + for (; *pCmd == ' '; pCmd++ ) ; - if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi)) + if ( !CreateProcess( NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi ) ) { return false; + } - return true; + return true; } #endif -void StartBSP() -{ +void StartBSP(){ char exename[256]; - GetFilename(exename, "q3map"); - UnixToDosPath(exename); // do we want this done in linux version? + GetFilename( exename, "q3map" ); + UnixToDosPath( exename ); // do we want this done in linux version? + + char mapname[256]; + const char *pn = GlobalRadiant().getMapsPath(); - char mapname[256]; - const char *pn = GlobalRadiant().getMapsPath(); - strcpy( mapname, pn ); strcat( mapname, "/ac_prt.map" ); - UnixToDosPath(mapname); + UnixToDosPath( mapname ); char command[1024]; - sprintf(command, "%s -nowater -fulldetail %s", exename, mapname); + sprintf( command, "%s -nowater -fulldetail %s", exename, mapname ); - Q_Exec( command, TRUE ); + Q_Exec( command, true ); } class EntityWriteMiniPrt { - mutable DEntity world; - FILE* pFile; - std::list* exclusionList; +mutable DEntity world; +FILE* pFile; +std::list* exclusionList; public: - EntityWriteMiniPrt(FILE* pFile, std::list* exclusionList) - : pFile(pFile), exclusionList(exclusionList) - { - } - void operator()(scene::Instance& instance) const - { - const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname"); - - if(!strcmp(classname, "worldspawn")) - { - world.LoadFromEntity(instance.path().top(), FALSE); - world.RemoveNonCheckBrushes(exclusionList, TRUE); - world.SaveToFile(pFile); - } - else if(strstr(classname, "info_")) - { - world.ClearBrushes(); - world.ClearEPairs(); - world.LoadEPairList(Node_getEntity(instance.path().top())); - world.SaveToFile(pFile); - } - } +EntityWriteMiniPrt( FILE* pFile, std::list* exclusionList ) + : pFile( pFile ), exclusionList( exclusionList ){ +} +void operator()( scene::Instance& instance ) const { + const char* classname = Node_getEntity( instance.path().top() )->getKeyValue( "classname" ); + + if ( !strcmp( classname, "worldspawn" ) ) { + world.LoadFromEntity( instance.path().top(), false ); + world.RemoveNonCheckBrushes( exclusionList, true ); + world.SaveToFile( pFile ); + } + else if ( strstr( classname, "info_" ) ) { + world.ClearBrushes(); + world.ClearEPairs(); + world.LoadEPairList( Node_getEntity( instance.path().top() ) ); + world.SaveToFile( pFile ); + } +} }; - -void BuildMiniPrt(std::list* exclusionList) -{ + +void BuildMiniPrt( std::list* exclusionList ){ // yes, we could just use -fulldetail option, but, as SPOG said // it'd be faster without all the hint, donotenter etc textures and // doors, etc - - + + char buffer[128]; - const char *pn = GlobalRadiant().getMapsPath(); + const char *pn = GlobalRadiant().getMapsPath(); strcpy( buffer, pn ); strcat( buffer, "/ac_prt.map" ); - FILE* pFile = fopen(buffer, "w"); + FILE* pFile = fopen( buffer, "w" ); // ahem, thx rr2 - if(!pFile) + if ( !pFile ) { return; + } - Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList)); + Scene_forEachEntity( EntityWriteMiniPrt( pFile, exclusionList ) ); - fclose(pFile); + fclose( pFile ); StartBSP(); } class EntityFindByTargetName { - const char* targetname; +const char* targetname; public: - mutable const scene::Path* result; - EntityFindByTargetName(const char* targetname) - : targetname(targetname), result(0) - { - } - void operator()(scene::Instance& instance) const - { - if(result == 0) - { - const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname"); - - if(!strcmp(value, targetname)) - { - result = &instance.path(); - } - } - } +mutable const scene::Path* result; +EntityFindByTargetName( const char* targetname ) + : targetname( targetname ), result( 0 ){ +} +void operator()( scene::Instance& instance ) const { + if ( result == 0 ) { + const char* value = Node_getEntity( instance.path().top() )->getKeyValue( "targetname" ); + + if ( !strcmp( value, targetname ) ) { + result = &instance.path(); + } + } +} }; - -const scene::Path* FindEntityFromTargetname(const char* targetname) -{ - return Scene_forEachEntity(EntityFindByTargetName(targetname)).result; + +const scene::Path* FindEntityFromTargetname( const char* targetname ){ + return Scene_forEachEntity( EntityFindByTargetName( targetname ) ).result; } -void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture) -{ +void FillDefaultTexture( _QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture ){ faceData->m_texdef.rotate = 0; faceData->m_texdef.scale[0] = 0.5; faceData->m_texdef.scale[1] = 0.5; @@ -359,52 +339,52 @@ void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, faceData->contents = 0; faceData->flags = 0; faceData->value = 0; - if(*texture) + if ( *texture ) { faceData->m_shader = texture; - else + } + else{ faceData->m_shader = "textures/common/caulk"; - VectorCopy(va, faceData->m_p0); - VectorCopy(vb, faceData->m_p1); - VectorCopy(vc, faceData->m_p2); + } + VectorCopy( va, faceData->m_p0 ); + VectorCopy( vb, faceData->m_p1 ); + VectorCopy( vc, faceData->m_p2 ); } -float Determinant3x3(float a1, float a2, float a3, - float b1, float b2, float b3, - float c1, float c2, float c3) -{ - return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1); +float Determinant3x3( float a1, float a2, float a3, + float b1, float b2, float b3, + float c1, float c2, float c3 ){ + return a1 * ( b2 * c3 - b3 * c2 ) - a2 * ( b1 * c3 - b3 * c1 ) + a3 * ( b1 * c2 - b2 * c1 ); } -bool GetEntityCentre(const char* entity, vec3_t centre) -{ - const scene::Path* ent = FindEntityFromTargetname(entity); - if(!ent) - return FALSE; +bool GetEntityCentre( const char* entity, vec3_t centre ){ + const scene::Path* ent = FindEntityFromTargetname( entity ); + if ( !ent ) { + return false; + } - scene::Instance& instance = *GlobalSceneGraph().find(*ent); - VectorCopy(instance.worldAABB().origin, centre); + scene::Instance& instance = *GlobalSceneGraph().find( *ent ); + VectorCopy( instance.worldAABB().origin, centre ); - return TRUE; + return true; } -vec_t Min(vec_t a, vec_t b) -{ - if(a < b) +vec_t Min( vec_t a, vec_t b ){ + if ( a < b ) { return a; + } return b; } void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) { vec3_t v1, v2; - VectorSubtract(va, vb, v1); - VectorSubtract(vc, vb, v2); - CrossProduct(v1, v2, out); + VectorSubtract( va, vb, v1 ); + VectorSubtract( vc, vb, v2 ); + CrossProduct( v1, v2, out ); } -char* GetFilename(char* buffer, const char* filename) { - strcpy(buffer, GlobalRadiant().getAppPath()); - strcat(buffer, "plugins/"); - strcat(buffer, filename); +char* GetFilename( char* buffer, const char* filename ) { + strcpy( buffer, GlobalRadiant().getAppPath() ); + strcat( buffer, "plugins/" ); + strcat( buffer, filename ); return buffer; } -