X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=darkplaces.txt;h=c5e96e89e63809ff2b8accccccfaae38e3096c74;hb=2f70889e776978ab1746211afc7723e04140fe4b;hp=2f59b5c7103783bc1266e4180112a6c6f962a372;hpb=5204bb8cced9548d5c44f6d6a5ab2e5e4a841030;p=xonotic%2Fdarkplaces.git diff --git a/darkplaces.txt b/darkplaces.txt index 2f59b5c7..c5e96e89 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -645,7 +645,7 @@ prvm_boundscheck 1 enables de prvm_statementprofiling 0 counts how many times each QuakeC statement has been executed, these counts are displayed in prvm_printfunction output (if enabled) prvm_traceqc 0 prints every QuakeC statement as it is executed (only for really thorough debugging!) qport 0 identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes) -r_ambient 0 brighter world cheat (not allowed in multiplayer), value is 0-128 +r_ambient 0 brightens map, value is 0-128 r_batchmode 1 selects method of rendering multiple surfaces with one driver call (values are 0, 1, 2, etc...) r_bloom 0 enables bloom effect (makes bright pixels affect neighboring pixels) r_bloom_blur 4 how large the glow is @@ -673,7 +673,7 @@ r_editlights_cursorpushback 0 how far to r_editlights_cursorpushoff 4 how far to push the cursor off the impacted surface r_editlights_quakelightsizescale 1 changes size of light entities loaded from a map r_explosionclip 1 enables collision detection for explosion shell (so that it flattens against walls and floors) -r_fullbright 0 make everything bright cheat (not allowed in multiplayer) +r_fullbright 0 makes map very bright and renders faster r_fullbrights 1 enables glowing pixels in quake textures (changes need r_restart to take effect) r_glsl 1 enables use of OpenGL 2.0 pixel shaders for lighting r_glsl_deluxemapping 1 use per pixel lighting on deluxemap-compiled q3bsp maps (or a value of 2 forces deluxemap shading even without deluxemaps) @@ -731,12 +731,11 @@ r_shadow_realtime_world_compile 1 enables co r_shadow_realtime_world_compileportalculling 1 enables portal-based culling optimization during compilation r_shadow_realtime_world_compileshadow 1 enables compilation of shadows from world lights for higher performance rendering r_shadow_realtime_world_compilesvbsp 1 enables svbsp optimization during compilation -r_shadow_realtime_world_dlightshadows 1 enables shadows from dynamic lights when using full world lighting r_shadow_realtime_world_lightmaps 0 brightness to render lightmaps when using full world lighting, try 0.5 for a tenebrae-like appearance r_shadow_realtime_world_shadows 1 enables rendering of shadows from world lights r_shadow_scissor 1 use scissor optimization of light rendering (restricts rendering to the portion of the screen affected by the light) -r_shadow_shadow_polygonfactor 0 how much to enlarge shadow volume polygons when rendering (should be 0!) -r_shadow_shadow_polygonoffset 1 how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0) +r_shadow_polygonfactor 0 how much to enlarge shadow volume polygons when rendering (should be 0!) +r_shadow_polygonoffset 1 how much to push shadow volumes into the distance when rendering, to reduce chances of zfighting artifacts (should not be less than 0) r_shadow_texture3d 1 use 3D voxel textures for spherical attenuation rather than cylindrical (does not affect r_glsl lighting) r_shadows 0 casts fake stencil shadows from models onto the world (rtlights are unaffected by this) r_shadows_throwdistance 500 how far to cast shadows from models @@ -954,8 +953,7 @@ v_psycho 0 easter egg vid_bitsperpixel 32 how many bits per pixel to render at (32 or 16, 32 is recommended) vid_conheight 480 virtual height of 2D graphics system vid_conwidth 640 virtual width of 2D graphics system -vid_dga 1 make use of DGA mouse input -vid_dga_mouseaccel 1 speed of mouse when using DGA mouse input +vid_dgamouse 1 make use of DGA mouse input vid_fullscreen 1 use fullscreen (1) or windowed (0) vid_grabkeyboard 1 whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards) vid_hardwaregammasupported 1 indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps) @@ -1202,7 +1200,7 @@ setinfo modifies your userinfo sizedown decrease view size (decreases viewsize cvar) sizeup increase view size (increases viewsize cvar) skins downloads missing qw skins from server -snd_reload reload all sound files +snd_unloadallsounds unload all sound files snd_restart restart sound system soundinfo print sound system information (such as channels and speed) soundlist list loaded sounds