X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=030631504d79956ae56652dba392acae79527888;hb=9b31723db6ba6d4a76fabcd56a3d1fc52e976720;hp=198f5679e81a8b8770d64f76b2efc26aed7d6fc0;hpb=142a39a2c69360747533ac077b1995a89640dd1b;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 198f5679..03063150 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -107,14 +107,16 @@ _cl_color 187 _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 -crosshair 13 +seta crosshair 11 +seta crosshair_primary 13 +seta crosshair_secondary 14 seta crosshair_color "1 1 0.5" seta crosshair_alpha 1 seta crosshair_size 0.35 seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item" seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" -seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon" -seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon" +seta crosshair_unarmed_dim_color 0.75 "dim crosshair color to this amount when we aren't holding a weapon" +seta crosshair_unarmed_dim_alpha 0.75 "dim crosshair alpha to this amount when we aren't holding a weapon" seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" seta crosshair_ring_size 2.5 "size of the crosshair ammo ring" @@ -297,7 +299,7 @@ set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the p set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" -set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed" +set sv_gibhealth -75 "Amount of health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" @@ -415,7 +417,7 @@ set g_casings 1 "enable casings" set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic racetrack cyberparcour" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -672,6 +674,15 @@ seta cl_notify_carried_items "3" "notify you of carried items when you obtain th seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" +seta cl_helper 1 "enable helper system (voice that warns you in certain circumstances)" +seta cl_helper_voice default "name of the helper you wish to use from data/sound/helper" +seta cl_helper_pause 2 "number of seconds that must pass before the helper system can be triggered again" +seta cl_helper_item_health 25 "the helper will warn you when going below this amount of health" +seta cl_helper_item_armor 25 "the helper will warn you when going below this amount of armor" +seta cl_helper_item_ammo_fuel 25 "the helper will warn you when going below this amount of ammo" +seta cl_helper_item_speed 1000 "the helper will warn you when going faster than this speed" +seta cl_helper_item_stomachload 0.75 "the helper will warn you when your stomach is dangerously loaded by this amount" + seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" @@ -1596,23 +1607,24 @@ set g_vore_biggersize 0 "when enabled, a player can't swallow someone larger tha set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach" set g_vore_gurglesound 1 "predators make an ambient gurgling sound" set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)" -set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive" -set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach" -set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled" -set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability" +set g_vore_regurgitatecolor_color_normal "0.6 0.4 0" "the color players will have when regurgitated without having been digested" +set g_vore_regurgitatecolor_color_digest "0.3 0.15 0" "the color players will have when regurgitated after having been digested" +set g_vore_regurgitatecolor_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach, does not apply to dead bodies" +set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgitation generate particles this often, based on the amount of goo they have on them" set g_vore_neighborprey_distance 8 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" -set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount" set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress" -set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size" +set g_healthsize 1 "Players shrink and grow based on health, by this amount" +set g_healthsize_center 100 "Health at which the player has the default size" +set g_healthsize_min 50 "Player size may not drop below this amount of health" +set g_healthsize_max 150 "Player size may not grow past this amount of health" +set g_healthsize_death 0.25 "Dead players are further shrunken by this amount" +set g_healthsize_death_min -100 "Health at which dead players stop being shrunken" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" -set g_healthsize_vore_pos 3 "Amount by which view height changes for prey, based on the size difference between them and their predator" -set g_healthsize_min 50 "Player size may not drop below this amount of health" -set g_healthsize_max 150 "Player size may not grow past this amount of health" // part of an ugly hack for the menu audio sliders to work with the cutsound feature seta menu_volume 1