X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVT.cfg;h=8bdfc19312e01dcd2a6a5e32191eac35bb8e177f;hb=7f8e42d33ae70d5581bb79e3ee1838fe7c5364c2;hp=ce6e280179f4f2e81f8eb3ec80a79e57989ef614;hpb=868459ef0ea80ed27b36c46c0c93a69ec0c5979b;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index ce6e2801..8bdfc193 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -156,7 +156,7 @@ seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean inst seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 -v_gamma 1.125000 +v_gamma 1 v_glslgamma 0 // might prevent issues with some video cards viewsize 100 // fullscreen 1024x768x32bit @@ -177,22 +177,27 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition -cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) +cl_deathfade 0.05 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.55 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 -cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 +cl_bob 0.005 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01 cl_bob2cycle 0.55 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 -cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" -cl_bobfallcycle 3 "speed of the bobfall swing" -cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" +cl_bobfall 0.075 "how much the view swings down when falling (influenced by the speed you hit the ground with)" +cl_bobfallcycle 2 "speed of the bobfall swing" +cl_bobfallspeed 100 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 +cl_bobmodel_side 0.25 // gun bobbing sideways sway amount +cl_bobmodel_speed 7 // gun bobbing speed +cl_bobmodel_up 0.1 // gun bobbing upward movement amount cl_rollangle 2 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0.75 // whether to use screen tints, default is 1 r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament) r_motionblur 0 // motion blur value, default is 0 r_motionblur_maxblur 1 +r_sortentities 1 // better performance + v_idlescale 0 "how much of the quake 'drunken view' effect to use" v_ipitch_cycle 6 "v_idlescale pitch speed" v_ipitch_level 0.2 "v_idlescale pitch amount" @@ -201,12 +206,16 @@ v_iroll_level 0.1 "v_idlescale roll amount" v_iyaw_cycle 4 "v_idlescale yaw speed" v_iyaw_level 0.3 "v_idlescale yaw amount" -r_bloom_blur 6 -r_bloom_brighten 1.5 -r_bloom_colorexponent 2 -r_bloom_colorscale 1.75 -r_bloom_colorsubtract 0.1 -r_bloom_resolution 320 +v_kickpitch 4 "how much a view kick from damage pitches your view" +v_kickroll 0 "how much a view kick from damage rolls your view" +v_kicktime 0.35 "how long a view kick from damage lasts" + +r_bloom_blur 2 +r_bloom_brighten 2 +r_bloom_colorexponent 1 +r_bloom_colorscale 1.5 +r_bloom_colorsubtract 0.15 +r_bloom_resolution 480 r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location" r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0" @@ -374,6 +383,7 @@ cl_movement_airaccelerate $sv_airaccelerate cl_movement_edgefriction $edgefriction cl_movement_friction $sv_friction cl_movement_jumpvelocity $sv_jumpvelocity +cl_movement_crouchvelocity $sv_crouchvelocity cl_movement_maxairspeed $sv_maxairspeed cl_movement_maxspeed $sv_maxspeed cl_movement_stepheight $sv_stepheight @@ -431,7 +441,7 @@ set g_casings 1 "enable casings" set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic racetrack cyberparcour" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower racetrack cyberparcour" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -1136,7 +1146,7 @@ con_chatwidth 0.6 con_notifysize 10 con_notifyalign 0 -seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.75 "an improved version of gl_polyblend for damage, draw an image instead when hurt" seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -1156,7 +1166,7 @@ seta hud_cartoon_tolerance 0.15 "where to apply the cartoon effect between brigh seta hud_saturation 0 "saturation changes based on the amount of armor you have" -seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha" +seta hud_stomach 0.75 "displays a splash on the screen when inside the stomach, value specifies alpha" seta hud_stomach_color "1 1 0" "color of the stomach screen splash" seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed" seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated" @@ -1200,7 +1210,7 @@ sbar_info_pos 50 seta sbar_alpha_bg 0.8 "alpha value of the HUD background" seta sbar_alpha_fg 1 "alpha value of the HUD foreground items" seta sbar_border_thickness 1 "scoreboard border thickness" -seta sbar_color_bg "0.5 0.25 0.5" "default color of the HUD background" +seta sbar_color_bg "0 0.25 0.75" "default color of the HUD background" seta sbar_color_bg_team 1 "team color multiplier of the HUD background" seta sbar_scoreboard_offset 100 "scoreboard vertical position" seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha" @@ -1229,6 +1239,9 @@ seta sbar_ring2_scale 80 "scale of the second HUD ring" seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring" seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring" seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" +seta sbar_portrait 1 "enables portraits" +seta sbar_portrait_time 5 "how long a portrait lasts on the screen" +seta sbar_portrait_fade 0.1 "amount of time fading the portrait takes from total time" // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join" @@ -1283,6 +1296,10 @@ seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance +// create CSQC physics cvars at normal defaults +set cl_movement_crouchvelocity 0.5 +set sv_crouchvelocity 0.5 + // ticrate sys_ticrate 0.0166667 cl_netfps 60 // should match @@ -1334,7 +1351,7 @@ set capturelimit 0 seta sbar_fontsize 11 seta sbar_fontsize_spec 16 seta scr_centersize 11 -seta sbar_width 560 +seta sbar_width 420 // alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" seta sbar_columns default @@ -1390,6 +1407,8 @@ set sv_clones 0 "number of clones a player may make (reset by the \"kill\" comma set cl_handicap 1 "the higher, the more damage you will receive (client setting)" +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." + // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -1605,8 +1624,8 @@ seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the co seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha" seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha" -seta cl_vore_cutvolume_sound 0.25 "sound volume is reduced by this amount when you are in a stomach or being swallowed" -seta cl_vore_cutvolume_music 0.85 "music volume is reduced by this amount when you are in a stomach or being swallowed" +seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed" +seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed" seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players" seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale" seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale" @@ -1629,6 +1648,7 @@ set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgita set g_vore_neighborprey_distance 4 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey" set g_vore_neighborprey_distance_item 16 "Distance by which items inside the same stomach are positioned away from each other. 0 disables seeing neighboring items" set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress" +set g_vore_swallowfade 1 "Players fade out while being swallowed" seta cl_healthsize_fov 0.2 "offset field of view by this amount based on size, to further induce the effect of being large or small" set g_healthsize 1 "Players shrink and grow based on health, by this amount" @@ -1638,10 +1658,14 @@ set g_healthsize_max 150 "Player size may not grow past this amount of health" set g_healthsize_death 0.25 "Dead players are further shrunken by this amount" set g_healthsize_death_min -100 "Health at which dead players stop being shrunken" set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running" +set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size" set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size" set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model" set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model" -set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size" +set g_healthsize_weapon_scalefactor_pos 6 "Amount by which the view model is moved vertically based on player size" + +set g_healthsize_quake_step 10 "The view of nearby players is shaken by this amount when a macro walks near them (requires g_footsteps)" +set g_healthsize_quake_step_radius 500 "Radius in which a player must be to shake the view" set g_power 5 "when armor is below this level, the HUD, crosshair and helper will not work" set g_power_reboot 2 "amount of time it takes to boot a player's subsystems once he has enough armor"