X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2FdefaultVoretournament.cfg;h=efd2490c19aac0f0f78003d5361a6b9f7fb057cb;hb=98f7c2225d6a11f3e656dc746a3a7fb5f567dcde;hp=536dc2a294c3bf9d7c9bf755ba85f7ec2d4d9be2;hpb=271292d8f916022d27520d1f45b83f09131c2c01;p=voretournament%2Fvoretournament.git diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 536dc2a2..efd2490c 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -113,6 +113,12 @@ seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" +seta cl_artwork 1 "display intermission artwork" +seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork" +seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork" +seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions" +seta cl_artwork_alpha 1 "artwork alpha" +seta cl_artwork_fade 0.3 "artwork fade in speed" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoomtime 0.3 "time value for averaging speed values" @@ -348,9 +354,9 @@ set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this va set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" -set bot_ai_vore_decide_pred 4 "How fast bots decide what to do with their prey, at lowest skill" -set bot_ai_vore_decide_prey 4 "How fast bots decide what to do with their predator, at lowest skill" -set bot_ai_vore_decide_swallow 0.5 "How often bots decide if to swallow someone or not" +set bot_ai_vore_decide_pred 1.35 "How fast bots decide what to do with their prey, at lowest skill" +set bot_ai_vore_decide_prey 1.35 "How fast bots decide what to do with their predator, at lowest skill" +set bot_ai_vore_decide_swallow 0.2 "How often bots decide if to swallow someone or not" set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations" set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill" set bot_god 0 "god mode for bots" @@ -417,7 +423,7 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "basement basementctf soylent voretemple" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -433,6 +439,7 @@ seta g_balance_cloaked_alpha 0.25 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" +// a cruel way to fix some "falling forever" situations (eg. facing horizontal warpzones) set g_deathspeed 6000 "players going faster than this will die" set welcome_message_time 8 @@ -734,8 +741,8 @@ bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch -bind SPACE +jump bind ENTER +jump +bind SPACE +jump // weapons bind 1 "impulse 1" @@ -1090,7 +1097,7 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" -seta menu_skin "simplygoo" +seta menu_skin "earthy" set menu_slowmo 1 seta menu_sounds 2 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1219,8 +1226,10 @@ set sv_foginterval 0 set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command" set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist" cd remap $g_cdtracks_remaplist -set sv_intermission_cdtrack "" -set menu_cdtrack feeding_frenzy +seta cl_intermission 1 "play intermission music" +seta cl_intermission_cdtrack_win "win_music" +seta cl_intermission_cdtrack_lose "lose_music" +seta menu_cdtrack feeding_frenzy // maxidle (in seconds): kick players idle for more than that amount of time set sv_maxidle 0 @@ -1590,4 +1599,17 @@ mod_q1bsp_polygoncollisions 1 // improve some minor details sv_gameplayfix_gravityunaffectedbyticrate 1 -sv_gameplayfix_nogravityonground 1 \ No newline at end of file +sv_gameplayfix_nogravityonground 1 + +scr_conalpha 0.5 +scr_conalpha2factor 1 +scr_conalpha3factor 0.5 +scr_conalphafactor 0.8 +scr_conbrightness 0.35 +scr_conforcewhiledisconnected 1 +scr_conscroll2_x 0 +scr_conscroll2_y 0 +scr_conscroll3_x 0 +scr_conscroll3_y 0 +scr_conscroll_x -0.15 +scr_conscroll_y -0.25 \ No newline at end of file