X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fcl_client.qc;h=69404cb855267f1d807420b5d3d3622b6083b3dc;hb=a59798ff492b6bb761c12d8c3e97dad25d236cd4;hp=0f8057656039549adea22e0f25273c7fe215df36;hpb=73e70f5165785aaf977580cba06754574a3f72c7;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 0f805765..69404cb8 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -530,8 +530,10 @@ float Client_customizeentityforclient() Client_setmodel(setmodel_state()); if not(self.stat_eaten || self.fakeprey) self.alpha = default_player_alpha; + else if(cvar("g_vore_neighborprey_distance") && (self.predator == other.predator || self.predator == other.fakepredator) && self != other && !(other.cvar_chase_active || other.classname == "observer")) + self.alpha = default_player_alpha; // allow seeing neighboring prey else - self.alpha = -1; // hide all prey + self.alpha = -1; // hide prey return TRUE; } @@ -2275,30 +2277,36 @@ float vercmp(string v1, string v2) return vercmp_recursive(v1, v2); } -void ApplyHealthSize() +void SetPlayerSize() { - // change player scale based on the amount of health we have - - if not(cvar("g_healthsize")) - return; + if(cvar("g_healthsize")) + { + // change player scale based on the amount of health we have - self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize"); + self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize"); - // The following code sets the bounding box to match the player's size. - // It is currently disabled because of issues with engine movement prediction (cl_movement). - // The engine expects the bounding box to be default size, and changing it will cause glitches. - // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction. - if(self.crouch) - { - //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale); - if(!self.stat_eaten) - self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale; + // The following code sets the bounding box to match the player's size. + // It is currently disabled because of issues with engine movement prediction (cl_movement). + // The engine expects the bounding box to be default size, and changing it will cause glitches. + // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction. + if(self.crouch) + { + //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale); + if(!self.stat_eaten) + self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale; + } + else + { + //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale); + if(!self.stat_eaten) + self.view_ofs = PL_VIEW_OFS * self.scale; + } } - else + + if(self.stat_eaten && cvar("g_vore_neighborprey_distance")) { - //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale); - if(!self.stat_eaten) - self.view_ofs = PL_VIEW_OFS * self.scale; + // resize prey if neighborprey is enabled + self.scale *= cvar("g_vore_neighborprey_scale"); } } @@ -2624,7 +2632,7 @@ void PlayerPreThink (void) } } - ApplyHealthSize(); + SetPlayerSize(); FixPlayermodel();