X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Fcl_client.qc;h=d6898c8d7859e33099f9a1f077b18054fecdaab2;hb=64cbbc9cd75db2d7d8251e26d84e197cad389543;hp=60f4d472ec0915e2f50443e9300c2cc15fc53139;hpb=883173552c84fea40df97d3516f70ed150cb4b82;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 60f4d472..d6898c8d 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -13,10 +13,13 @@ void Announce(string snd) { } void AnnounceTo(entity e, string snd) { - msg_entity = e; - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE); - WriteString(MSG_ONE, snd); + if (clienttype(e) == CLIENTTYPE_REAL) + { + msg_entity = e; + WriteByte(MSG_ONE, SVC_TEMPENTITY); + WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE); + WriteString(MSG_ONE, snd); + } } float ClientData_Send(entity to, float sf) @@ -393,8 +396,7 @@ Checks if the argument string can be a valid playermodel. Returns a valid one in doubt. ============= */ -// string FallbackPlayerModel = "models/player/vixen.zym"; -string FallbackPlayerModel = "models/onslaught/generator.md3"; // TEMPORARY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! +string FallbackPlayerModel = "models/player/vixen.zym"; string CheckPlayerModel(string plyermodel) { if(strlen(plyermodel) < 4) return FallbackPlayerModel; @@ -427,16 +429,12 @@ string setmodel_state() // set the proper belly model depending on how full we are string newmodel_name, newmodel_extension, applymodel; - tokenizebyseparator(self.playermodel, "."); - newmodel_name = argv(0); - newmodel_extension = argv(1); + // 4 is the extension length + newmodel_name = substring(self.playermodel, 0, strlen(self.playermodel) - 4); + newmodel_extension = substring(self.playermodel, strlen(self.playermodel) - 4, 4); - if(self.stomach_load >= 3) - applymodel = strcat(newmodel_name, "_state3.", newmodel_extension); - else if(self.stomach_load >= 2) - applymodel = strcat(newmodel_name, "_state2.", newmodel_extension); - else if(self.stomach_load >= 1) - applymodel = strcat(newmodel_name, "_state1.", newmodel_extension); + if(self.stomach_load) + applymodel = strcat(newmodel_name, "_state", ftos(floor(self.stomach_load)), newmodel_extension); else applymodel = self.playermodel; @@ -471,6 +469,7 @@ void Client_uncustomizeentityforclient() float Client_customizeentityforclient() { entity modelsource; + string applymodel; if(self.modelindex == 0) return TRUE; @@ -510,24 +509,29 @@ float Client_customizeentityforclient() #endif // now change the predator's player model into a stomach model for the prey - // in other words, when a player is swallowed by another player, the eater becomes an inward stomach model so the prey can see theirself in the stomach + // in other words, when a player is swallowed by another player, the predator becomes an inward stomach model so the prey can see theirself in the stomach // this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww) // don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view if(other.cvar_chase_active > 0 || other.classname == "observer") // the classname check prevents a bug { Client_setmodel(setmodel_state()); + if not(self.predator.classname == "player") + self.alpha = default_player_alpha; return TRUE; } if(other.spectatee_status) other = other.enemy; // also do this for the player we are spectating - if(other.eater == self) + if(other.predator == self) { - tokenizebyseparator(self.playermodel, "."); - Client_setmodel(strcat(argv(0), "_stomach.md3")); + applymodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.md3"); // 4 is the extension length + Client_setmodel(applymodel); + self.alpha = other.cvar_cl_vore_stomachmodel; return TRUE; } Client_setmodel(setmodel_state()); + if not(self.predator.classname == "player") + self.alpha = default_player_alpha; return TRUE; } @@ -557,6 +561,8 @@ void PutObserverInServer (void) WriteEntity(MSG_ONE, self); } + Vore_Disconnect(); + kh_Key_DropAll(self, TRUE); if(self.flagcarried) @@ -858,7 +864,6 @@ void PutClientInServer (void) self.switchweapon = w_getbestweapon(self); self.cnt = self.switchweapon; self.weapon = 0; - self.jump_interval = time; self.spawnshieldtime = time + cvar("g_spawnshieldtime"); self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn"); @@ -1005,11 +1010,12 @@ float ClientInit_SendEntity(entity to, float sf) WriteString(MSG_ENTITY, world.fog); else WriteString(MSG_ENTITY, ""); + WriteCoord(MSG_ENTITY, cvar("g_campaign")); WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0); WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0); + WriteCoord(MSG_ENTITY, cvar("g_vore")); WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit")); - WriteCoord(MSG_ENTITY, cvar("g_vore_showpreyhealth")); return TRUE; } @@ -1588,7 +1594,7 @@ void ChatBubbleThink() remove(self); return; } - if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.eater.classname != "player") + if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.predator.classname != "player") #ifdef TETRIS || self.owner.tetris_on #endif @@ -1620,7 +1626,6 @@ void UpdateChatBubble() } } - void TeamBubbleThink() { self.nextthink = time; @@ -1632,11 +1637,16 @@ void TeamBubbleThink() return; } // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now - if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.eater.classname == "player") + if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.predator.classname == "player") self.model = ""; else - self.model = self.mdl; - + { + if(cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore")) + if(self.owner.health < cvar("g_balance_vore_teamheal_stable")) + setmodel(self, "models/misc/teambubbleheal.spr"); // indicate that this player can be teamhealed + else + setmodel(self, "models/misc/teambubble.spr"); + } }; float TeamBubble_customizeentityforclient() @@ -1660,8 +1670,8 @@ void UpdateTeamBubble() // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1'); setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1'); setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth - self.teambubbleentity.mdl = self.teambubbleentity.model; - self.teambubbleentity.model = self.teambubbleentity.mdl; +// self.teambubbleentity.mdl = self.teambubbleentity.model; +// self.teambubbleentity.model = self.teambubbleentity.mdl; self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient; self.teambubbleentity.effects = EF_LOWPRECISION; } @@ -2012,6 +2022,7 @@ void SpectateCopy(entity spectatee) { self.stat_eaten = spectatee.stat_eaten; self.stat_stomachload = spectatee.stat_stomachload; self.stat_digesting = spectatee.stat_digesting; + self.stat_canleave = spectatee.stat_canleave; setorigin(self, spectatee.origin); setsize(self, spectatee.mins, spectatee.maxs); SetZoomState(spectatee.zoomstate); @@ -2315,9 +2326,6 @@ void PlayerPreThink (void) // core code for the vore system Vore(); - if(self.spectatee_status) - Vore_Disconnect(); - // version nagging if(self.version_nagtime) if(self.cvar_g_voretournamentversion) @@ -2413,7 +2421,7 @@ void PlayerPreThink (void) { if(frametime) player_anim(); - button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_GRABBER || self.BUTTON_USE); + button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_JETPACK || self.BUTTON_USE); force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn")); if (self.deadflag == DEAD_DYING) {