X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=data%2Fqcsrc%2Fserver%2Ft_items.qc;h=5517fa30dfedb8fa859a0eeb6604ce187737384d;hb=d4e403726d135d607a78196ffcf3b57b7bacbbdd;hp=2ad8336226f2e9f8c01c1efa7cb470087605a8cd;hpb=07ac1ce35983a1781435294f9e6ffd298acbb2bb;p=voretournament%2Fvoretournament.git diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index 2ad83362..5517fa30 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -144,7 +144,6 @@ void Item_Respawn (void) sound (self, CHAN_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound setorigin (self, self.origin); - //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1); pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1); } @@ -220,6 +219,191 @@ void Item_ScheduleInitialRespawn(entity e) Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e)); } +.float inithealth, initdmg; +.float item_digestion_step; +void Item_Consumable_Think() +{ + if(self.predator.regurgitate_prepare && time > self.predator.regurgitate_prepare) + { + self.predator.regurgitate_prepare = 0; + self.predator.complain_vore = time + complain_delay_time; // prevent complaining the next frame if this empties our stomach + Item_Consumable_Remove(self, TRUE); + return; + } + if(self.predator.stat_eaten) + { + // prey can't hold consumable items + Item_Consumable_Remove(self, TRUE); + return; + } + + self.scale = self.health / self.inithealth; // scale matches the item's digestion progress + self.dmg = self.initdmg * self.scale; + if(self.health <= 0) + { + // this item is done + Item_Consumable_Remove(self, FALSE); + return; + } + + if(self.predator.digesting) + { + if(time > self.item_digestion_step) + { + // if distributed digestion is enabled, reduce digestion strength by the amount of prey in our stomach + float damage, damage_offset; + + damage_offset = 1; + if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage + damage_offset /= (1 - (self.predator.stomach_load / self.predator.stomach_maxload) * bound(0, cvar("g_balance_vore_digestion_distribute"), 1)); + damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset); + + self.health -= damage; + if(self.predator.health + damage <= self.max_health) + self.predator.health += damage; + else if(self.predator.health < self.max_health) + self.predator.health = self.max_health; + self.predator.pauserothealth_finished = max(self.predator.pauserothealth_finished, time + cvar("g_balance_pause_health_rot")); + + self.item_digestion_step = time + vore_steptime; + } + + if(stov(cvar_string("g_vore_regurgitatecolor_color_digest"))) + self.colormod = stov(cvar_string("g_vore_regurgitatecolor_color_digest")); + } + + self.nextthink = time; +} + +float Item_Consumable_Customizeentityforclient() +{ + if(cvar("g_vore_neighborprey_distance_item") && self.predator == other.predator && !(other.cvar_chase_active || other.classname == "observer")) + { + self.alpha = default_player_alpha; // allow seeing neighboring items + self.effects |= EF_NODEPTHTEST; // don't hide behind the stomach's own EF_NODEPTHTEST + } + else + self.alpha = -1; // hide item + return TRUE; +} + +void Item_DroppedConsumable_Spawn(entity e); +void Item_Consumable_Remove(entity e, float regurgitate) +{ + if(regurgitate) + { + // predator effects, some common to those in Vore_Regurgitate + PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND); + setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating + pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1); + e.predator.punchangle_x = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item"); + e.predator.punchangle_y = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item"); + e.predator.punchangle_z = crandom() * cvar("g_balance_vore_regurgitate_predator_punchangle_item"); + e.predator.regurgitate_prepare = 0; + e.predator.action_delay = time + cvar("g_balance_vore_action_delay"); + + Item_DroppedConsumable_Spawn(e); + } + + e.nextthink = 0; + remove(e); + e = world; +} + +void Item_Consumable_Spawn(entity e, entity pl) +{ + entity item; + item = spawn(); + item.owner = e; + item.classname = "consumable"; + item.movetype = MOVETYPE_FOLLOW; + item.solid = SOLID_NOT; + setmodel(item, e.model); + item.health = e.health; + if(e.inithealth) + { + item.inithealth = e.inithealth; + item.initdmg = e.initdmg; + } + else + { + item.inithealth = e.health; + item.initdmg = e.dmg; + } + item.max_health = e.max_health; + + item.predator = pl; + item.aiment = pl; + item.view_ofs_x = CONSUMABLE_VIEW_OFS_x + crandom() * cvar("g_vore_neighborprey_distance_item"); + item.view_ofs_y = CONSUMABLE_VIEW_OFS_y + crandom() * cvar("g_vore_neighborprey_distance_item"); + item.view_ofs_z = CONSUMABLE_VIEW_OFS_z + crandom() * cvar("g_vore_neighborprey_distance_item"); + item.angles = randomvec() * 360; + + item.customizeentityforclient = Item_Consumable_Customizeentityforclient; + item.think = Item_Consumable_Think; + item.nextthink = time; + + if(stov(cvar_string("g_vore_regurgitatecolor_color_normal"))) + item.colormod = stov(cvar_string("g_vore_regurgitatecolor_color_normal")); + + // predator effects, some common to those in Vore_Swallow + PlayerSound(pl, playersound_swallow, CHAN_VOICE, VOICETYPE_PLAYERSOUND); + setanim(pl, pl.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating + pl.punchangle_x = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item"); + pl.punchangle_y = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item"); + pl.punchangle_z = crandom() * cvar("g_balance_vore_swallow_predator_punchangle_item"); + pl.regurgitate_prepare = 0; + pl.action_delay = time + cvar("g_balance_vore_action_delay"); +} + +void Item_DroppedConsumable_Touch() +{ + if(time < self.cnt) + return; + + // give the consumable item to the player touching it + if not(other.stomach_load + self.dmg > other.stomach_maxload || other.stomach_load + self.initdmg > other.stomach_maxload) + if not(!cvar("g_balance_health_consumable_alwayspickup") && other.health >= self.max_health) + { + Item_Consumable_Spawn(self, other); + remove(self); + self = world; + } +} + +void Item_DroppedConsumable_Spawn(entity e) +{ + entity item; + item = spawn(); + item.owner = world; + item.classname = "droppedconsumable"; + item.movetype = MOVETYPE_TOSS; + item.solid = SOLID_TRIGGER; + setmodel(item, e.model); + item.health = e.health; + item.inithealth = e.inithealth; + item.initdmg = e.initdmg; + item.max_health = e.max_health; + item.scale = e.scale; + item.colormod = e.colormod; + + if(cvar("g_nodepthtestitems")) + item.effects |= EF_NODEPTHTEST; + + float scalediff, sz; + sz = e.scale; // the line below does not work if I define this directly (fteqcc bug?) + scalediff = cvar("g_healthsize") ? sz / e.predator.scale : sz; // the tighter the gut, the greater the velocity + + setorigin(item, e.predator.origin); + item.angles_y = e.predator.angles_y; + makevectors(e.predator.v_angle); + item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff; + e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff; + item.touch = Item_DroppedConsumable_Touch; + item.cnt = time + 1; // 1 second delay + SUB_SetFade(item, time + 20, 1); +} + float Item_GiveTo(entity item, entity player) { float _switchweapon; @@ -302,11 +486,22 @@ float Item_GiveTo(entity item, entity player) } if (item.health) - if (player.health < item.max_health) { - pickedup = TRUE; - player.health = min(player.health + item.health, item.max_health); - player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot")); + if(item.dmg && cvar("g_vore")) // consumable item, only if the vore system is enabled + { + if(player.stomach_load + item.dmg <= player.stomach_maxload) + if not(!cvar("g_balance_health_consumable_alwayspickup") && player.health >= item.max_health) + { + pickedup = TRUE; + Item_Consumable_Spawn(self, player); + } + } + else if (player.health < item.max_health) + { + pickedup = TRUE; + player.health = min(player.health + item.health, item.max_health); + player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot")); + } } if (item.armorvalue) if (player.armorvalue < item.max_armorvalue) @@ -868,6 +1063,7 @@ void spawnfunc_item_health_small (void) { self.max_health = g_pickup_healthsmall_max; if(!self.health) self.health = g_pickup_healthsmall; + self.dmg = g_pickup_healthsmall_consumable; StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Health", IT_5HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW); } @@ -876,6 +1072,7 @@ void spawnfunc_item_health_medium (void) { self.max_health = g_pickup_healthmedium_max; if(!self.health) self.health = g_pickup_healthmedium; + self.dmg = g_pickup_healthmedium_consumable; StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "25 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID); } @@ -884,6 +1081,7 @@ void spawnfunc_item_health_large (void) { self.max_health = g_pickup_healthlarge_max; if(!self.health) self.health = g_pickup_healthlarge; + self.dmg = g_pickup_healthlarge_consumable; StartItem ("models/items/g_h50.md3", "misc/largehealth.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "50 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID); } @@ -898,6 +1096,7 @@ void spawnfunc_item_health_mega (void) { self.max_health = g_pickup_healthmega_max; if(!self.health) self.health = g_pickup_healthmega; + self.dmg = g_pickup_healthmega_consumable; StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH); }