X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultServer.cfg;h=db91e385495a17e66d07aa3dfb8c955476085f2f;hb=85d8f73bf83e32a74cecbae0be426ac7df812237;hp=3f746db7e0bd5743a3b52db3ca5630ba014477c5;hpb=2e6170f68128fcb440c35065ceef95d62a9735c2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultServer.cfg b/defaultServer.cfg index 3f746db7e..db91e3854 100644 --- a/defaultServer.cfg +++ b/defaultServer.cfg @@ -77,6 +77,7 @@ set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; fina set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not" +set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height" set sv_precacheplayermodels 1 set sv_precacheweapons 0 @@ -185,9 +186,9 @@ set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" -set g_pickup_respawntime_scaling_a 0 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" -set g_pickup_respawntime_scaling_b 0 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" -set g_pickup_respawntime_scaling_c 1 "Scale respawn time according to a*rt / (p+b) + c*rt where rt is normal respawn time and p number of players" +set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" +set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" +set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" @@ -201,7 +202,6 @@ set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: s set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -set g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)" set g_maplist_index 0 "this is used internally for saving position in maplist cycle" set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" @@ -549,3 +549,5 @@ set sv_join_notices_time 15 set sv_simple_items 1 "allow or forbid client use of simple items" set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" + +set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"