X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXPM.cfg;h=b8a5ce7a17658bd11f6a50107cde738c5d8aaaf7;hb=a8f44b0e98aedacaae872b937ee023e24fc30878;hp=37aee96d07a9f96acdff42e9cccfae4441f29119;hpb=2a78e0f62d0d031b42365c2817e27786b6f712aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXPM.cfg b/defaultXPM.cfg index 37aee96d0..b8a5ce7a1 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -1,22 +1,31 @@ +// Xonotic ProMode exec defaultXonotic.cfg -exec physicsXPM.cfg -set g_start_weapon_laser 0 -set g_balance_weaponswitchdelay 0 +//============== +// pure changes +//============== -set g_shootfromcenter 1 +// players +sv_fbskin_green // visible playermodel forced on everyone +set teamplay_mode 2 // friendly fire and self damage -set g_forced_respawn 1 +//================ +// impure changes +//================ -set g_mirrordamage 0 -set g_friendlyfire 1 +// players +g_jump_grunt 1 // make enemies even easier to hear when they're jumping around -set timelimit_overtimes 1 +// physics +exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping -set sv_fragmessage_information_stats 0 +// balance +set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) +set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -// force a visible playermodel! -set sv_defaultcharacter 1 -set sv_defaultplayermodel "models/player/nyx.iqm" -set sv_defaultplayercolors 60 -set g_fullbrightplayers 1 +// match rules +set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) +set g_forced_respawn 1 // no delaying/cheating a match by not spawning + +// info +set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had