X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=004397a0992167d14e080fff1bdf91f9f49752af;hb=c45067564a27d2d3148775446992db29d8e41e32;hp=60d98576a65539698b103a465b555852ddcdabc2;hpb=2263dcdfccd2ffb30adc5373ab8b05bd93b2e90f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 60d98576a..004397a09 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1428,7 +1428,10 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image or blur instead when hurt" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_damage_image 1 "Enable the drawing of an image for damage. This allows you to disable the image if you want to only have damage blur" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" @@ -1441,6 +1444,22 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" +seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be" +seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be" + +seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler or blur when inside the liquid" +seta hud_contents_blur 0 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents_factor 1 "factor at which to multiply the current faded value." +seta hud_contents_fadetime 0.1 "factor of time for average alpha level to go to the actual content value" +seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" +seta hud_contents_lava_color "0.8 0.1 0" +seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" +seta hud_contents_slime_color "0 0.5 0.2" +seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" +seta hud_contents_water_color "0 0.5 0.7" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" @@ -1998,6 +2017,7 @@ scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_logfailure 0 // this engine feature SUCKS // particles optimization r_drawparticles_nearclip_min 8 @@ -2070,6 +2090,7 @@ set g_weapon_charge_colormod_blue_full -1 // player statistics server URI set g_playerstats_uri "" +set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200