X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=2b431e8fe3a9436e9c7166acc0b848db6a31b6ac;hb=40bbc70f1d5ca8dfaa9e664ac109baf02460abd5;hp=b196e2148efc8ba571e31a1f76ca38e01425b71d;hpb=42c08e5c16159929187a67150750bce1770b6355;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b196e2148..2b431e8fe 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 801 // 0.8.1 +gameversion 802 // 0.8.2 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -321,7 +321,7 @@ seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" -seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" +seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" @@ -404,10 +404,10 @@ set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum res // waypoint editor enable set g_waypointeditor 0 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" -set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axys of symmetry; -2: use custom axys (g_waypointeditor_symmetrical_axys)" +set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" -set g_waypointeditor_symmetrical_order 0 "apply rotational symmetry (around origin of symmetry) of this order instead of the default 2 (minimum value)" -set g_waypointeditor_symmetrical_axys "0 0" "Custom axys of symmetry (m q parameters of y = mx + q)" +set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" +set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -788,12 +788,11 @@ alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" -// key for that? + seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" seta g_waypointsprite_turrets 1 "disable turret waypoints" -seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" -seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" @@ -861,6 +860,7 @@ con_chatwidth 0.6 con_notify 0 con_notifysize 10 con_notifyalign 0 +con_textsize 10 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" @@ -1151,7 +1151,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" -seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" set g_jetpack 0 "Jetpack mutator" @@ -1235,7 +1235,7 @@ seta cl_forceplayercolors 0 "make enemies look like your own color (requires ser seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" -seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" // campaign internal, set when loading a campaign map1G @@ -1497,7 +1497,7 @@ seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the c set sv_simple_items 1 "allow or forbid client use of simple items" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" +set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"