X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=2c579ac49f137621eb316fe6e94c3d4db8ccd2ad;hb=3db25ded877aebe6ee5ca1d98f10ce529df4c1f3;hp=1c824e5b1cfd37ffbe34920e6782564ace0a2204;hpb=aba4266c081aebb25863c81f8625ce9543b93faa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1c824e5b1..5e26dca46 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1,17 +1,5 @@ set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)" -//!showbrand - // changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" @@ -105,7 +93,7 @@ mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 102 _cl_name Player -_cl_playermodel models/player/marine.zym +_cl_playermodel models/player/umbra.iqm _cl_playerskin 0 crosshair 1 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" @@ -252,7 +240,28 @@ cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works i cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_leanmodel 1 // enables weapon leaning effect when looking around +cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" +cl_leanmodel_side_limit 35 "gun leaning sideways limit" +cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s" +cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s" +cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s" +cl_leanmodel_up_speed 0.65 "gun leaning upward speed" +cl_leanmodel_up_limit 50 "gun leaning upward limit" +cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s" +cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s" +cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s" cl_followmodel 1 // enables weapon pushing / pulling effect when walking +cl_followmodel_side_speed 0.25 "gun following sideways speed" +cl_followmodel_side_limit 6 "gun following sideways limit" +cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s" +cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s" +cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s" +cl_followmodel_up_speed 0.5 "gun following upward speed" +cl_followmodel_up_limit 5 "gun following upward limit" +cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s" +cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s" +cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" + cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0.5 // whether to use screen tints, default is 1 @@ -319,7 +328,7 @@ set g_telefrags 1 set g_telefrags_avoid 0 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 0 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -342,9 +351,9 @@ set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" -set sv_jumpspeedcap_min "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this" -set sv_jumpspeedcap_max_disable_on_ramps 0 "disable max jumpspeedcap on ramps to preserve the old rampjump style" +set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" +set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" +set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -451,7 +460,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" @@ -907,34 +916,15 @@ alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 -alias weapnext "_weapnext_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapnext_000 "impulse 10" -alias _weapnext_001 "impulse 10" -alias _weapnext_010 "impulse 10" -alias _weapnext_011 "impulse 10" -alias _weapnext_020 "impulse 10" -alias _weapnext_021 "impulse 10" -alias _weapnext_100 "impulse 10" -alias _weapnext_101 "impulse 15" -alias _weapnext_110 "impulse 18" -alias _weapnext_111 "impulse 15" -alias _weapnext_120 "impulse 18" -alias _weapnext_121 "impulse 15" +alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}" +alias _weapnext_0 "impulse 18" +alias _weapnext_1 "impulse 15" +alias _weapnext_2 "impulse 10" alias weaplast "impulse 11" -alias weapprev "_weapprev_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}" -alias _weapprev_000 "impulse 12" -alias _weapprev_001 "impulse 12" -alias _weapprev_010 "impulse 12" -alias _weapprev_011 "impulse 12" -alias _weapprev_020 "impulse 12" -alias _weapprev_021 "impulse 12" -alias _weapprev_100 "impulse 12" -alias _weapprev_101 "impulse 16" -alias _weapprev_110 "impulse 19" -alias _weapprev_111 "impulse 16" -alias _weapprev_120 "impulse 19" -alias _weapprev_121 "impulse 16" -set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect" +alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}" +alias _weapprev_0 "impulse 19" +alias _weapprev_1 "impulse 16" +alias _weapprev_2 "impulse 12" alias weapbest "impulse 13" alias reload "impulse 20" @@ -992,7 +982,6 @@ bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready -bind m radar bind ALT +showaccuracy // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. @@ -1328,120 +1317,19 @@ con_notifyalign 0 // hud variables set _hud_configure 0 "1 = configure the HUD" -seta hud_accuracy_yellow 40 "percentage at which the accuracy color is yellow" -seta hud_progressbar_alpha "0.5" "alpha of progressbars" -seta hud_bg "border" "sets the default background for the panels, file must exist in data/gfx/hud/. 0 = disable background by default" -seta hud_bg_color "0 0.7 0.8" "sets the default background color for the panels" -seta hud_bg_alpha 0.8 "alpha of the background" -seta hud_bg_border 10 "sets the default border size for the panels" -seta hud_fg_alpha 1 "alpha of the foreground" - -seta sbar_info_pos 50 - -seta hud_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display" -seta hud_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon" - -seta hud_weaponicons 1 "enable/disable this panel" -seta hud_weaponicons_pos "157 -55" "position of this panel" -seta hud_weaponicons_size "175 55" "size of this panel" -seta hud_weaponicons_number 1 "show number of weapon" -seta hud_weaponicons_accuracybar_height 3 "height of accuracy bar" -seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_weaponicons_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_weaponicons_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_weaponicons_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_inventory 1 "enable/disable this panel" -seta hud_inventory_pos "0 -55" "position of this panel" -seta hud_inventory_size "150 55" "size of this panel" -seta hud_inventory_onlycurrent 0 "1 = show only current ammo type" -seta hud_inventory_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_inventory_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_inventory_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_inventory_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_powerups 1 "enable/disable this panel" -seta hud_powerups_pos "-130 47.5" "position of this panel" -seta hud_powerups_size "130 30" "size of this panel" -seta hud_powerups_flip 1 "flip strength/shield positions" -seta hud_powerups_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_powerups_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_powerups_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_powerups_bg_border 0 "if set to something else than 0 = override size of border around the background" -seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color" -seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color" - -seta hud_healtharmor 1 "enable/disable this panel" -seta hud_healtharmor_pos "0 -92.5" "position of this panel" -seta hud_healtharmor_size "332 30" "size of this panel" -seta hud_healtharmor_flip 1 "flip health/armor positions" -seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_healtharmor_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_healtharmor_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_healtharmor_bg_border 0 "if set to something else than 0 = override size of border around the background" -seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color" -seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color" -seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color" - -seta hud_notify 0 "enable/disable this panel" -seta hud_notify_pos "-300 -37.5" "position of this base of the panel" -seta hud_notify_size "200 37.5" "size of this panel with all notifications on" -seta hud_notify_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_notify_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_notify_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_notify_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_timer 1 "enable/disable this panel" -seta hud_timer_pos "-210 0" "position of this base of the panel" -seta hud_timer_size "210 40" "size of this panel" -seta hud_timer_increment 0 "show elapsed time instead of remaining time" -seta hud_timer_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_timer_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_timer_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_timer_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_radar 1 "enable/disable this panel" -seta hud_radar_pos "0 0" "position of this base of the panel" -seta hud_radar_size "180 150" "size of this panel" -seta hud_radar_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_radar_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_radar_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_radar_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_score 1 "enable/disable this panel" -seta hud_score_pos "-300 -37.5" "position of this base of the panel" -seta hud_score_size "200 37.5" "size of this panel" -seta hud_score_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_score_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_score_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_score_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_racetimer 1 "enable/disable this panel" -seta hud_racetimer_pos "280 0" "position of this base of the panel" -seta hud_racetimer_size "240 60" "size of this panel" -seta hud_racetimer_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_racetimer_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_racetimer_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_racetimer_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_vote 1 "enable/disable this panel" -seta hud_vote_pos "-240 -60" "position of this base of the panel" -seta hud_vote_size "240 60" "size of this panel" -seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted" -seta hud_vote_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_vote_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_vote_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_vote_bg_border 0 "if set to something else than 0 = override size of border around the background" - -seta hud_pressedkeys 1 "enable/disable this panel" -seta hud_pressedkeys_pos "-150 -155.97" "position of this base of the panel" -seta hud_pressedkeys_size "150 88.47" "size of this panel" -seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background" -seta hud_pressedkeys_bg_color "" "optional R G B string of the background color, otherwise use hud default" -seta hud_pressedkeys_bg_alpha 0 "if set to something else than 0 = override default alpha" -seta hud_pressedkeys_bg_border 0 "if set to something else than 0 = override size of border around the background" +seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" +seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" +seta hud_configure_grid 1 "snap to grid when moving/resizing panels" +seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth" +seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight" +seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" + +seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" + +exec hud_wickedhud_default.cfg // scoreboard +seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" @@ -1575,9 +1463,8 @@ seta hud_fontsize 11 seta hud_fontsize_spec 16 seta scr_centersize 11 seta hud_width 560 -// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; hud_columns_set" +// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" alias sbar_font "set _requested_sbar_font \"${*}\"" -seta hud_columns default sbar_font gfx/vera-sans 8 12 16 24 32 seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited" @@ -1594,7 +1481,7 @@ alias allready "sv_cmd allready" // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh. seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list" -seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list" +seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" @@ -1609,17 +1496,6 @@ seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in w seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" - -seta cl_teamradar 1 "show radar in teammatches when available" -seta cl_teamradar_background_alpha 0 "set to -1 to disable" -seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" -seta cl_teamradar_scale 4096 "distance you can see on the team radar" -seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta cl_teamradar_size "128 128" "size of the team radar in pixels" -seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack" -seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" -alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" - set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" @@ -1628,8 +1504,8 @@ seta g_start_delay 0 "delay before the game starts, so everyone can join; recomm alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" -alias hud_columns_set "cl_cmd hud_columns_set $*" -alias hud_columns_help "cl_cmd hud_columns_help $*" +alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" +alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" @@ -1646,6 +1522,8 @@ exec turrets.cfg // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" +alias menu_showhudexit "menu_cmd directmenu HUDExit" +alias menu_showhudoptions "menu_cmd directpanelhudmenu $*" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect @@ -1689,6 +1567,8 @@ alias rankings "cmd rankings" set g_ballistics_materialconstant 1414213562 set g_ballistics_mindistance 16 +set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls +set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away // parameter: bullet constant: mass / area in g/qu^2 // = mass / (pi/4 * caliber^2) @@ -1866,7 +1746,7 @@ seta cl_noantilag 0 "turn this on if you believe antilag is bad" set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun" set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun" -set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" +set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0" set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" @@ -1907,9 +1787,6 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// FIXME temporary -set menu_font_size_snapping_fix 1 - // player ID seta _cl_userid "" "player ID (e.g. for tournaments)" @@ -1935,3 +1812,31 @@ set cl_lockview 0 "when 1, the camera does not move any more" // we now use mastervolume volume 1 + +// sucks less than the old one +cl_decals_newsystem 1 + +// NOTE: this only replaces weapons on the map +// use g_start_weapon_* to also replace the on-startup weapons! +// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times +// set the cvars to "0" to totally disable a weapon +set g_weaponreplace_laser "" +set g_weaponreplace_shotgun "" +set g_weaponreplace_uzi "" +set g_weaponreplace_grenadelauncher "" +set g_weaponreplace_electro "" +set g_weaponreplace_crylink "" +set g_weaponreplace_nex "" +set g_weaponreplace_hagar "" +set g_weaponreplace_rocketlauncher "" +set g_weaponreplace_porto "" +set g_weaponreplace_minstanex "" +set g_weaponreplace_hook "" +set g_weaponreplace_hlac "" +set g_weaponreplace_campingrifle "" +set g_weaponreplace_tuba "" +set g_weaponreplace_fireball "" +set g_weaponreplace_seeker "" +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" + +set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"