X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=30ed7c988fdf9dee1293ff8887a039b52447ecb8;hb=d99e109fd1ed91cd3a2f87c4b108b171680684a9;hp=9a136cdae2e26da44ef1d72a506e506035b8b6ec;hpb=679aff2ec2063556dff2197e2cae26de2b6bb9d1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9a136cdae..30ed7c988 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -774,7 +774,7 @@ seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" -seta cl_damagetext "0" "Draw damage dealt where you hit the enemy" +seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" @@ -784,6 +784,8 @@ seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" seta cl_damagetext_offset "0 -40 0" "Damage text offset" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" +seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" +seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" @@ -978,6 +980,8 @@ gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 +cl_maxfps 200 + seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" set menu_use_default_hostname 1 @@ -1005,6 +1009,8 @@ seta menu_cdtrack "rising-of-the-phoenix" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" +set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" +set sv_maxidle_slots_countbots 1 "count bots as player slots" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -1291,6 +1297,8 @@ r_fakelight 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water r_water_refractdistort 0.019 +set cl_rainsnow_maxdrawdist 2048 + // strength sound settings set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"