X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=33ec16e4e31d1db0e15a1609dab3830ac49444fe;hb=c936d63198343de2348bd7d753b31c3c77512f21;hp=892921f3af09076fa5543b5329c18f42d83e50e3;hpb=56fec740c66122d1f8772ecb08fc4abc1dba9185;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 892921f3a..33ec16e4e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 801 // 0.8.1 +gameversion 802 // 0.8.2 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -36,6 +36,8 @@ alias +hook +button6 alias -hook -button6 alias +jetpack +button10 alias -jetpack -button10 +alias +dodge +button11 +alias -dodge -button11 alias use "impulse 21" // for backwards compatibility @@ -58,7 +60,7 @@ _cl_playerskin 0 seta cl_reticle 1 "enable zoom reticles" seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)" -seta cl_reticle_normal 1 "draw an aiminig reticle when zooming with the zoom button" +seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button" seta cl_reticle_normal_alpha 1 "alpha of the normal reticle" seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons" seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle" @@ -79,12 +81,14 @@ seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strong seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn" seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)" seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" -seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon" seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files +seta cl_spawn_point_dist_min 1200 +seta cl_spawn_point_dist_max 1600 freelook 1 sensitivity 6 @@ -214,8 +218,8 @@ set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" // restart server if all players hit "ready"-button -set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" -set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" +set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" +set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" @@ -233,28 +237,33 @@ seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion" +seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle" +seta cl_eventchase_vehicle_viewoffset "0 0 80" +seta cl_eventchase_vehicle_distance 250 + +set _vehicles_shownchasemessage 0 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining -set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" +set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" // tournament mod -set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" -set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" -set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1" +set g_warmup 0 "split the game into a warmup- and match-stage" +set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" -set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." +set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" -set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time" +set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" set sv_timeout_length 120 "how long the game will be paused at max, in seconds" set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)" set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" @@ -268,7 +277,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" +seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model" seta cl_damageeffect_ticrate 0.1 "particle spawn rate" seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" @@ -287,6 +296,10 @@ set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" set sv_friction_on_land 0 set sv_friction_slick 0.5 +set sv_slick_applygravity 0 + +set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement" + set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" @@ -362,33 +375,39 @@ set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aimi set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun arc crylink hlac hagar shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer shotgun shockwave vortex machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer vortex shotgun shockwave machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 2nd filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 4th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle" set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" +set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" +set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" // waypoint editor enable set g_waypointeditor 0 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" +set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" +set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" +set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" +set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -465,6 +484,7 @@ set g_playerclip_collisions 1 "0 = disable collision testing against playerclips set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" @@ -682,7 +702,8 @@ alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultpl seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 500 +cl_curl_maxdownloads 3 +cl_curl_maxspeed 0 cl_curl_useragent 1 cl_curl_useragent_append "$g_xonoticversion" @@ -694,7 +715,7 @@ set sv_motd "" set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" -seta g_maplist_votable_keeptwotime 15 +seta g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen" seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" seta g_maplist_votable_suggestions 2 seta g_maplist_votable_suggestions_override_mostrecent 0 @@ -703,7 +724,7 @@ seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" -set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen" +set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" set sv_vote_gametype_options "dm ctf ca lms tdm ft" set sv_vote_gametype_timeout 20 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" @@ -775,19 +796,32 @@ seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" -seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}" +seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" +seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ" +seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" -seta cl_damagetext_size "8" "Damage text font size" +seta cl_damagetext_size_min 10 "Damage text font size for small damage" +seta cl_damagetext_size_min_damage 25 "How much damage is considered small" +seta cl_damagetext_size_max 16 "Damage text font size for large damage" +seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" seta cl_damagetext_offset "0 -40 0" "Damage text offset" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" +seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" -set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" +seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" +seta cl_vehicles_hud_tactical 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_notify_time 15 +seta cl_vehicles_crosshair_size 0.5 +seta cl_vehicles_crosshair_colorize 1 + +set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups" // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -827,6 +861,7 @@ con_chatwidth 0.6 con_notify 0 con_notifysize 10 con_notifyalign 0 +con_textsize 10 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" @@ -887,7 +922,7 @@ seta menu_slist_categories_CAT_FAVORITED_override "" seta menu_slist_categories_CAT_RECOMMENDED_override "" seta menu_slist_categories_CAT_NORMAL_override "" seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL" -seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL" +seta menu_slist_categories_CAT_XPM_override "" seta menu_slist_categories_CAT_MODIFIED_override "" seta menu_slist_categories_CAT_OVERKILL_override "" seta menu_slist_categories_CAT_INSTAGIB_override "" @@ -1049,7 +1084,7 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." +set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice." seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." @@ -1212,6 +1247,10 @@ set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start // debug set _independent_players 0 "DO NOT TOUCH" set _notarget 0 "NO, REALLY, DON'T" +set debugdraw 0 +set debugdraw_filter "" +set debugdraw_filterout "" +set debugtrace 0 // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -1367,8 +1406,12 @@ set g_frozen_revive_falldamage_health 40 "Amount of health player has if they re set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" set g_frozen_force 0.6 "How much to multiply the force on a frozen player with" -// player statistics server URI +// player statistics set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." +set g_playerstats_gamereport_ladder "" +set g_playerstats_playerbasic_uri "http://stats.xonotic.org" +set g_playerstats_playerdetail_uri "http://stats.xonotic.org/player/me" +set g_playerstats_playerdetail_autoupdatetime 1800 // automatically update every 30 minutes anyway // autoscreenshots set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed" @@ -1448,6 +1491,8 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 +seta cl_items_nofade 0 +seta cl_animate_items 1 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_simple_items 1 "allow or forbid client use of simple items" @@ -1457,8 +1502,8 @@ set cl_fullbright_items 0 "enable fullbright items (if server allows, controled set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" -set sv_showspectators 0 "Show who's spectating who in the player info panel. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" -seta cl_showspectators 1 +set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" +seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled" // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg.