X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=45c920195ede5f95c6f1e68fd9bdf2063d00a5d6;hb=974baf3eb21dc14b7cdb7cdb98987494e0575fd1;hp=783d4d624592dbbf19924ef8cd3f8af960825165;hpb=5f9a104fb3f5ef5f8a68d671425290ea8a6f9843;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 783d4d624..45c920195 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 800 // 0.8.0 +gameversion 801 // 0.8.1 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -72,7 +72,7 @@ seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" seta cl_spawnzoom_factor 2 "factor of zoom while spawning" -seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" +seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -296,6 +296,7 @@ set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 // use default physics set sv_friction_on_land 0 +set sv_friction_slick 0.5 set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -757,6 +758,7 @@ seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" @@ -778,6 +780,8 @@ seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1131,11 +1135,6 @@ set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)" seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" -seta cl_vehicle_spiderbot_cross_alpha 0.6 -seta cl_vehicle_spiderbot_cross_size 1 -seta cl_vehicles_hudscale 0.5 -seta cl_vehicles_hudalpha 0.75 -seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1399,6 +1398,7 @@ exec gamemodes.cfg exec mutators.cfg exec notifications.cfg exec monsters.cfg +exec physics.cfg // load console command aliases and settings exec commands.cfg