X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=48a7b58cbcb11cd328219d406f4945df929f9383;hb=a00d7aad132a38ac48dc4a1cd0c49aa829a0b850;hp=32ecdccbe02535c61092f60e1fd842cd69079380;hpb=2678b5b68e5f455b8c6a7373ed416dacad06978f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 32ecdccbe..48a7b58cb 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -378,13 +378,6 @@ set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" -set g_minstagib 0 "enable minstagib" -set g_minstagib_extralives 1 "how many extra lives you will get per powerup" -set g_minstagib_ammo_start 10 "starting ammo" -set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" -set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" -set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" @@ -414,23 +407,6 @@ set g_player_alpha 1 set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 -set g_sandbox 0 "allow players to spawn and edit objects around the map" -set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" -set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" -set g_sandbox_storage_name default "name of the selected storage to use" -set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" -set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" -set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" -set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" -set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" -set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" -set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" -set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" -set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" -set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" -set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" -set cl_sandbox_clipboard "" - seta menu_sandbox_spawn_model "" seta menu_sandbox_attach_bone "" seta menu_sandbox_edit_skin 0 @@ -453,26 +429,9 @@ set welcome_message_time 8 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" -set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" -set g_dodging 0 "set to 1 to enable dodging in games" -set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" - -seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" - -set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" -set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" -set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" -set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" -set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" - set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" -set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" -set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" // respawn delay set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" @@ -749,13 +708,6 @@ bind F2 vno //used for spectate/observer mode bind F3 spec -// NIX (No Items Xonotic) - at each time, everyone uses the same weapon, -// and in regular intervals, this weapon is cycled -set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" -set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" -set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" -set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" - // score log set sv_logscores_console 0 "print scores to server console" set sv_logscores_file 0 "print scores to file" @@ -1086,10 +1038,6 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 1 "force enable fog in regular intervals" -set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" -set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" -set g_physical_items_reset 1 "return map items to their original lotation after being picked up" - // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\"" @@ -1172,12 +1120,6 @@ set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness" set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness" set g_bugrigs_steer 1 "steering amount" -set g_touchexplode 0 -set g_touchexplode_radius 50 -set g_touchexplode_damage 10 -set g_touchexplode_edgedamage 0 -set g_touchexplode_force 150 - set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)" set g_ban_sync_interval 5 "sync every 5 minutes" set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)" @@ -1329,7 +1271,6 @@ set developer_csqcentities 0 "csqc entity spam" set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code" set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" -set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" @@ -1337,10 +1278,6 @@ seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag" -// debug cvars for keyhunt attaching -set _angles "0 0 0" -set _origin "0 0 0" - // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" @@ -1533,7 +1470,7 @@ set snd_soundradius 1200 set snd_softclip 1 set snd_maxchannelvolume 0 set snd_streaming_length 2 -seta menu_snd_sliderscale 0 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" +seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 @@ -1567,6 +1504,7 @@ exec turrets.cfg exec vehicles.cfg exec crosshairs.cfg exec gamemodes.cfg +exec mutators.cfg exec notifications.cfg // load console command aliases and settings @@ -1600,5 +1538,3 @@ set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple it set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" - -seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"